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#1 VanBalzac

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Posted 07 September 2016 - 09:14 AM

Well , i believe to get a good class balance , they need have to follow good pattern to all classes .

Here a list of skill suggestions to be analyzed  and discuss .

 

 

Physical classes – high defense /low magic resistance

 

 

 

Physical class  auto attack (assassin ,berserker , ranger , protector )

Classes based with high speed auto attack  , defense  debuffs , stun and slow (defense/offense buffs)

 

·         Protector / Defender

 

Rush and Chain of Restraint- (commander skill tree) move to defender skill tree

Quick Attack - increase attack speed and hostility each auto attack  hit

Remove low Blow -(if quick attack increase hostility each hit i think this is useless)

Heals based in  a % of total HP  (no more magic items in melee toons )

 

·         Ranger/ Hunter 

 

Bombing and High-Angle Firing - move to Hunter skill tree

Diversionary Firing and  Smoke Shell Firing - move to ranger skill tree(  lvl 10 50m range )

Poison Bomb Firing - reduces 30%  resistance at lvl 10 instead of defense

Blessing of haste – from tempest  skill Tree

 

·         Berserk

 

Bear-like Stamina and Bugle of Carnage - from Warlord skill tree to Berserk skill tree

Lethal Death Blow and Megaton Slash - move to Warlord skill tree  

Bartuk Legacy -move to Warlord skill tree  reduces  %  resistance instead of defense

Reckless Attack -  reduces 10%   resistance at lvl10 instead of defense  increase time

 

·         Assassin / Rogue ( i never play to know what can do here )

 

Brutal Scud - move to rogue skill tree

Move some duals swords skills  to SR  (increasing Targets )

Sniping - move to rogue skill tree (will be a good Skill to aa Assassin)

 

 

 

 

 

 

Physical class SS (shadow runner, warlord ,avenger ,commander)

Classes based in area damage  ,silent skills ,area stun ,and dot damage (passive defense/offense skills)

 

·         Shadow Runner / Rogue 

 

Sniping - move to rogue skill tree

Poison Arrow - move to Shadow Runner skill tree add max to 8 targets at lvl 10

Paralise Nerves  - Slow enemies  8 targets -3m/s 20sec  1,5sec cast time

Piercing Arrow , Deadly Strike - increase targets to 8 no cast time

Instant Accel - increase skill critical chance  instead accuracy

Remove Long Range Weapon Mastery  and add a passive defense skill (defense up like Avengers )

Move Dual swords poison and bleed skills from Assassin skill tree increase targets

 

·         Commander   / Defender

 

Rush and Chain of Restraint - move to defender skill tree

Promise of Victory – increase Skill critical additional damage and critical add damage personal buff  instead accuracy

 

·         Avenger

 

Explosion Trap , Guided Trap , Bomb TrapParalysis Trap – physical damage instead light damage  

Avenging Strike – range 10 – 30m  with a chance of stun 1s

 

·         Warlord

 

Bear-like Stamina and Bugle of Carnage – move to Berserk skill tree

Lethal Death Blow and Megaton Slash – from berserk skill tree

Bartuk Legacy – from berserk  skill tree  reduces  %  resistence instead of defense

 

 

 

 

 

 


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#2 ElfLord

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Posted 07 September 2016 - 10:18 AM

more retarded nonsense

everything here is garbage


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#3 Kazara

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Posted 07 September 2016 - 10:26 AM

Totally agree with ElfLord.


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#4 ElfLord

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Posted 07 September 2016 - 10:27 AM

Well , i believe to get a good class balance , they need have to follow good pattern to all classes .

Here a list of skill suggestions to be analyzed  and discuss .

 

 

Physical classes – high defense /low magic resistance

 

 

 

Physical class  auto attack (assassin ,berserker , ranger , protector )

Classes based with high speed auto attack  , defense  debuffs , stun and slow (defense/offense buffs)

 

·         Protector / Defender

 

Rush and Chain of Restraint- (commander skill tree) move to defender skill tree

no this is retarded, prot is a tank, why are you giving a tank a slow and a dash. stupid comment is stupid

Quick Attack - increase attack speed and hostility each auto attack  hit

what? it already increases attack speed

Remove low Blow -(if quick attack increase hostility each hit i think this is useless)

no its not useless, you are useless for this stupid post

Heals based in  a % of total HP  (no more magic items in melee toons )

what? WHAT? right because prot should have a heal that does 15k and requires no investment. gtfo with stupid nonsense like this

 

·         Ranger/ Hunter 

 

Bombing and High-Angle Firing - move to Hunter skill tree

why? what?

Diversionary Firing and  Smoke Shell Firing - move to ranger skill tree(  lvl 10 50m range )

again what?

Poison Bomb Firing - reduces 30%  resistance at lvl 10 instead of defense

reduce resist? are you stupid? makes no sense

Blessing of haste – from tempest  skill Tree

lolwut?

 

·         Berserk

 

Bear-like Stamina and Bugle of Carnage - from Warlord skill tree to Berserk skill tree

because zerks neew more hp and damage? you are a moron

Lethal Death Blow and Megaton Slash - move to Warlord skill tree

what? so kill SS zerks? retarded  

Bartuk Legacy -move to Warlord skill tree  reduces  %  resistance instead of defense

huh? you gave zerks a single target dps class a party buff and you give wls a support aoe class a self hp? retard

Reckless Attack -  reduces 10%   resistance at lvl10 instead of defense  increase time

uhm ok? not sure why

 

·         Assassin / Rogue ( i never play to know what can do here )

 

Brutal Scud - move to rogue skill tree

get the -_- out of here, this is retarded

Move some duals swords skills  to SR  (increasing Targets )

what? why? what? SR is a bow class

Sniping - move to rogue skill tree (will be a good Skill to aa Assassin)

WHAT? are you a moron? wtf?

 

 

 

 

 

 

Physical class SS (shadow runner, warlord ,avenger ,commander)

Classes based in area damage  ,silent skills ,area stun ,and dot damage (passive defense/offense skills)

 

·         Shadow Runner / Rogue 

 

Sniping - move to rogue skill tree

no -_- no, retard post is retard

Poison Arrow - move to Shadow Runner skill tree add max to 8 targets at lvl 10

WHAT? lol stop -_- posting

Paralise Nerves  - Slow enemies  8 targets -3m/s 20sec  1,5sec cast time

no

Piercing Arrow , Deadly Strike - increase targets to 8 no cast time

no

Instant Accel - increase skill critical chance  instead accuracy

sure you got 1 out of everything

Remove Long Range Weapon Mastery  and add a passive defense skill (defense up like Avengers )

no

Move Dual swords poison and bleed skills from Assassin skill tree increase targets

no

 

·         Commander   / Defender

 

Rush and Chain of Restraint - move to defender skill tree

no

Promise of Victory – increase Skill critical additional damage and critical add damage personal buff  instead accuracy

no

 

·         Avenger

 

Explosion Trap , Guided Trap , Bomb TrapParalysis Trap – physical damage instead light damage  

2 right everything else is still nonsense

Avenging Strike – range 10 – 30m  with a chance of stun 1s

uhm ok i guess?

 

·         Warlord

 

Bear-like Stamina and Bugle of Carnage – move to Berserk skill tree

uh no this is monkey stupid

Lethal Death Blow and Megaton Slash – from berserk skill tree

nope

Bartuk Legacy – from berserk  skill tree  reduces  %  resistence instead of defense

monkey stupid

 


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#5 Kazara

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Posted 07 September 2016 - 10:30 AM

Hahahahahahaha so right :D


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#6 Sceptre

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Posted 07 September 2016 - 10:52 AM

more retarded nonsense
everything here is garbage


Agreed
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#7 Sceptre

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Posted 07 September 2016 - 10:53 AM

more retarded nonsense
everything here is garbage


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#8 VanBalzac

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Posted 07 September 2016 - 12:34 PM

Reckless Attack -  reduces 10%   resistance at lvl10 instead of defense  increase time

uhm ok? not sure why 

Instant Accel - increase skill critical chance  instead accuracy

sure you got 1 out of everything

Avenging Strike – range 10 – 30m  with a chance of stun 1s

 

uhm ok i guess? 

 

oki doki buddy  you filter this  ideas  

and lets work on this to do more competitive classes   :thumb2:
 
i'll hope for more feedbacks .and stay free to make constructive  changes  

Edited by VanBalzac, 07 September 2016 - 12:46 PM.

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#9 ElfLord

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Posted 07 September 2016 - 12:56 PM

My apologies for being rude
I had a bad day
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#10 VanBalzac

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Posted 07 September 2016 - 01:39 PM

My apologies for being rude
I had a bad day

 

No problem buddy  :wink:

 

i know almost  ideas is bad but this is like a 'notepad' to be shared , filtered  and faceted .

Same the worst idea can make u think something brilliant and smart ,make ur head work with my 'notepad' and share with us 

 


Edited by VanBalzac, 07 September 2016 - 01:43 PM.

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#11 MishanyaRus

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Posted 19 September 2016 - 09:56 PM

To improve the balance necessary to reduce the time and shackles molchanok !!!! And protect it negative effects, well, for example, gives sleep for 8 seconds, the magic does not throw, nonsense !!!! (be shortened to 3-4 seconds) Do Commander buff protects it from the mills and others hold too much, he manages the arena kill 2-3 people !!!! Rave!!!! Hold the sorcerer (first TRAC) shackles can be overclocked up to 40 seconds, it's a lot blizhniki can go pour yourself a cup of tea, instead of what would play, and caste is not a problem when there is a second camp 2 !!!! And shackles warlock (second profile) delusion is that he Masov, and under it you can not attack !!!! Rave!!! Even more nonsense it rains that vtavyat mysticism, templars, well, Warlock (but he storm and fog) a lot of damage !!!! too much damage !!! PVP warlock is nonsense Colne, hit pitched nakostoval shackles and all !!!! sleep!!!! Rave!!!! If all of this to work, then it would have already solved the hands, rather than skills !!!!


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