Here a list of skill suggestions to be analyzed and discuss .
Magic classes heal /high magic resistance /low defense
· Tempest / Templar
Ion shield and Divine Protection (Templar skill tree )– increase magic resistence instead of defense
Godly Mirror – reflect magic attack instead of physical
Blessing of haste – move to ranger
Remove Weapon of God
·
Radiant
Divine Protection – increase magic resistance instead defense
Remove Survival Instinct add a passive light damage skill or passive hp skill
Add a Light Totem heal party members and hit nearest targets with light damage
Remove Resistance (Curse)
· Forsarker ( i never play to know what can do here)
Plague Charm - Decrease magic attack power instead of physical
Loa's Curse - decrease cast time instead attack speed
Remove Mana Burn add a new skill (Called Lavalantula ) similar to Lightening Restraint with lava on field slowing enemies
· Mistic
Protection Totem – temporary immunize party members negative stats instead increase defense
Healing Totem – no remove continuous damage
Remove Burning Mind add a new skill (called Sambarilove) Increase party members HP and MP Similar Holy Bliss
· Soul Hunter
Soul Shield - increase block defense like Magic Shield Mastery (Tempest)
· Dominator
Ataxic Pulse and Haunting Pulse – Increase targets
Relapse Wound - Decrease curse resist instead of defense -15% at lvl 10 25% with dna similar Blazing wind (Forsarker)
· Defiler (i never play to know what can do here)
· Battle Magician
Remove Lightning Chill Slash , Armor Mastery , Knuckle Mastery ,Fairy Protection
Rage of Bugs move to Druid skill tree (inferno)
Lightning Chill Throw - 1st base skill
Hydrochloric Acid Throw – 2nd base skill 8,5 sec skill downtime (no dna needed)
Pneumatic Fallout – 3rd base skill , 8 targets add cast time 1 sec
· Elementalist (water/elec) long range magic
Bliss of Fairy- move to Battle Magician skill tree
Magic Mastery- move to Battle Magician skill tree
Aerophobia ,Fairy's Judge – move to druid skill tree (doom guard) readjusted to 25% at lvl 10
Pyrophobia, Flaming Sword Counterattack – move druid skill tree (Inferno) readjusted to 25% at lvl 10
Spreading Chill – water damage 8 targets
Electrophobia , Hydrophobia – readjusted to 25% at lvl 10
Mind Enhancement – increase party members INT (renamed INT Enhancement)
Fairy King's Protection – max targets 45
· Druid (Wind/Fire)
(Inferno) Short/ long range Fire property Damage Burn continuous damage
Pyrophobia – readjusted to 25% at lvl 10
Rage of Bugs from Battle Magician skill tree
Inducing Honeybee – (rename Inducing Firebee) fire property damage increase range and targets like old Avenger skill
Bleeding (Druid) – (rename to Burning ) fire property damage inflicting burn instead bleed ,increase targets
Double Slash – (rename to Double Fire Slash) fire property damage increase targets
Storm Slash - Fire property damage increase area targets
Remove Swift Arm and Heavy Blow
(Doomguard) short/long range Wind property damage
Aerophobya – From Elementalist skill tree readjusted to 25% at lvl 10
Fairy's Judge – From Elementalist skill tree increase targets
Throw Vine – wind property damage
Giantzing – passive skill
Robbing Willingness – move to Vilovy skill tree passive
Staggering Shout – inflict wind property damage
Remove Taunt Cry
New skill (Tornado Totem ) totem with wind property damage similar to fire totem (Forsarker)
(Vilovy) Stay defensive and evasive skills
Robbing Willingness – passive skill