Now warlock is un-killable... another OP character like summy
[Question] Regarding "Summoned" skills / Summoner Final Damage Amplification
#101
Posted 13 October 2016 - 12:43 AM
#102
Posted 19 October 2016 - 04:54 AM
Hello
hmm i dont know what to say because things got out of place . I am an old player from dragonice . i would like to say 2 things here that might help the dev to make their mind
1- lower the dmg of the game that will make it easier for dev to balance it . the problem here is more number(math) than any things ,
2- mage class should be tier one dmg dealer in the game , They are mages and meant to do huge dmg . ( every class have their things ) stop making everything the same.
lastly the PvP balance issue is in every game
Edit : 1 more idea
Change the Ew to flag holder ( chose one member to hold the flag and the rest def him and help him to protracted it from other team )
thanks
how bout overlords, its always mage this mage that all magic classes have and can deal insane dmg while this class is supposed to be a pure dmg char but in reality its not. even with the numbers all capped it still does less just because its a physical class. i wonder when will this class get some love
#103
Posted 19 October 2016 - 05:09 AM
HP might be exaggerated but reaching those higher values requires a lot of resistance to be sacrificed. Along with defense for the majority of the classes. But simply running into some x attacks from a summoner results in 3-6k damage. In reality the hit count climbs incredible fast when there are multiple players in the arena. Especially when skills with multihits like shoot down have 15 hits of 2-3k resulting in 30-45k if all the arrows hit. The system favors hit count over raw damage atm.
^
this is the current reality right now and elements give all those multi hit skills and x-spam classes an even greater edge pvp wise
#104
Posted 19 October 2016 - 09:55 PM
how bout overlords, its always mage this mage that all magic classes have and can deal insane dmg while this class is supposed to be a pure dmg char but in reality its not. even with the numbers all capped it still does less just because its a physical class. i wonder when will this class get some love
So True Overlords damage should be its asset but i don't see that anymore...
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