BSQ Hp Death Buff Discussion. (Post Tank Mage Meta). - Proposals & Suggestions - WarpPortal Community Forums

Jump to content


Photo

BSQ Hp Death Buff Discussion. (Post Tank Mage Meta).


  • Please log in to reply
4 replies to this topic

#1 Coolsam

Coolsam

    Too Legit To Quit

  • Members
  • 4997 posts
  • LocationHiding from my Subscribers
  • Playing:Dragon Saga
  • Server:revreS

Posted 14 January 2017 - 06:36 PM

So Bsq feedback pre Arcadia discussed problems with this when it came to super tank mages.

What about now however? No one really builds tank but these are still abused to a degree. Players even intentionally avoid killing to prevent them from getting past the 1st buff. Also we still have the classic intentional suicides.

My suggestion: Only the 1st buff is applied and no further ones in death streaks.

Any discussion from frequent Battlesquare goers?

Edited by Coolsam, 14 January 2017 - 06:36 PM.

  • 0

#2 Agitodesu

Agitodesu

    Too Legit To Quit

  • Members
  • 1978 posts
  • Playing:Nothing
  • Server:None

Posted 14 January 2017 - 07:26 PM

-75% heal reduction and we good.

 

Everyone can get death buffs.

Not everyone can heal.

 

Many classes can actually demolish mages if they do not heal. However since the dps of elements are based on hits per second, invokers can hold there own even without heals with buffs and smart play style with magnets.

 

Don't get me wrong but I always think about players with no gear before players with gears those dream of.

 

Removing hp buffs is like nerfing every class with the sole purpose to nerf only mages who have the highest dps to kill everyone.


  • 0

#3 eyes2kill

eyes2kill

    Amateur Blogger

  • Members
  • 172 posts
  • Playing:Nothing

Posted 14 January 2017 - 10:25 PM

So Bsq feedback pre Arcadia discussed problems with this when it came to super tank mages.

What about now however? No one really builds tank but these are still abused to a degree. Players even intentionally avoid killing to prevent them from getting past the 1st buff. Also we still have the classic intentional suicides.

My suggestion: Only the 1st buff is applied and no further ones in death streaks.

Any discussion from frequent Battlesquare goers?

 

When I suggested that no 1 should be allowed to heal at all even from heals, you were against it and now you see the problem.  The best thing they did so far to bsq was the take off of healing items, that was a good idea. Problem is that mages were the 2 most OP in bsq due to healing and letting them still use heals from skill, they make them even more OP than everyone else with the chances of been killed very rare.

 

Bsq is at its worst that it has ever been, thanks to the lack of not having proper gameplay in it and instead reading forums with gamers asking for special treatment for their own benefits. After I looked at the comments all of those that were against the idea mostly were mages and look at it now, empty rooms during BSQ and people quitting left and right.

 

Warlocks heavy defense during bsq with the capacity to use slow heal-instant makes them OP and priest well they were always OP and make those 2 classes even stronger, makes 0 sense to me. Most classes during bsq are about even with the exception of mages and archers. Let me say it the best way I can, everything was fine until the chain combo came out and all kinds of problem arised from it.

 

2 classes that still need nerf for BSQ ONLY ARE MAGES AND ARCHERS and removing twins block during BSQ is also a plus, the rest of the classes are fine.

 

Anyways, is the forums fault, developers only tried to make the community happy and see where that got us. Final thoughts, stop wasting time on community events and instead bring out the new contents, because the truth is, boredom sink in when is always the same-thing.


  • 0

#4 Precrush

Precrush

    Too Legit To Quit

  • Members
  • 1652 posts
  • Playing:Dragon Saga

Posted 14 January 2017 - 11:18 PM

I don't think the hp buffs are as big of a problem now, once you catch even a health stacking player with that 100% hp buff you can kill him pretty quick with a few players. Right now they are strong enough to make a difference for a weaker player, I'd like to keep that. I also don't really see an easy way that they could be changed without making them useless. I'd say just keep them there, fix some class balance things and offer real prices in bsq and then look at the issue again. Maybe there's so much of the abuse then that they'd have to be removed for example but right now if you think about it there's no real difference between winning and losing in the end, it's just for fun.


  • 0

#5 Apocryphos

Apocryphos

    Awarded #1 Troll

  • Members
  • 615 posts
  • LocationSan Diego
  • Playing:Dragon Saga
  • Server:Vyvern

Posted 15 January 2017 - 12:31 AM

Element revamp has solved the abusive tank meta. imo deathbuffs should give extra attack/damage instead of hp these death buffs shouldn't last over 1 minute be it attack% or hp%.

Especially now with an achievable endgame gear that no longer requires player's to join a shady guild to get proper endgame gear.

The problem is certain player's are feeding the other team's with alt's to either block possible game changing player's from entering or to get a number's advantage.

This game is making good progress, first they got rid of the evade/block reliant trash, then they got rid of the hackers/duppers, afterwards they balanced elements so it's no longer an rng grind to get to proper endgame gear.

Now I'm waiting for some endgame content and some class balancing. 

 

WHY ARTIFACT WIND WALKER HERO!?


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users