Helluh guyses and grillses. Jk
I was wondering what would you think if skills in PvP would have a fixed amount they would deal. It would be great for someone with low health since the % stays the same and someone with incredibly HP stacked gear would take lots more dmg but in the and the same % With some defensive modifiers.
It would be a great fix to X spammers there would not be needet a complicated reduction of stuff and bla bla bla just make every Summoner ball take 0.01% of the hp ( just threw that number for fun dont take it seriously so you would understand my concept) He would basicly still shoot like a squirrel on crack but without that ridiculous dmg.
It would make classes like dragoons or Ninjas usefull again since they do not have any multihit skills like others do that stack with elements and etz. So elements could be gotten rid of or taken just for PvE purposes as it was intendet. ( example Cross cut taking 4% of the enemys hp etz )
There wouldnt be a ridiculous amount of golds needet for endgame PvP or what ever lvl you would stack so more people would enjoy PvP.
And basicly the damage modifiers of weapons ( I mean the numbers we got all at our weapons like 30k matk etz ) Would purely be for PvE.
A healthy defensive Ratio would be implemented like 20-30k armor blocks eh 25% of the incoming dmg so instead of 10% from cross cut it would deal just 7.5% of the targets max hp
Strenght and Intellect could be revamped either to be usefull again like with the armor up there the same principe
So what do you think of my idea. Any cons ( please do not mention the I worked so hard for my gear and should ridiculously stronger then the guy with just purple gear and no sockets bla bla Thank you. ) or more pros
And id like to ask Popcorn in the first place if its even possible ( even tho I do understand thats a truck load of work but theoreticaly it should fix most stuff.
Edit - All numbers above stated are just examples and serve for explaining purposes.
Edit 2 - Since there was some confusion in the guild about equality ill try to explain it more detailed
People who spend 1 mil on their gear will have the advantage of higher damage and defense by a certain % but still someone with slightly lower gear has the chance to kill them if they are skilled enough.
Edit 3 - Please keep this topic clean and refrain yourself from unnecesary commentars that could offend other people. Thank you appreciate that.
Edited by Kristof3195, 21 January 2017 - 12:04 PM.