Helium............... why ??
I don't care how good the stats are, s1 starter armors look better than this random mess.
Posted 10 February 2017 - 06:19 AM
Helium............... why ??
I don't care how good the stats are, s1 starter armors look better than this random mess.
Posted 10 February 2017 - 10:30 AM
Posted 10 February 2017 - 02:03 PM
Posted 10 February 2017 - 07:26 PM
/removed
Edited by Pichaga, 03 August 2017 - 05:25 PM.
Posted 11 February 2017 - 05:00 PM
I see new sin armour in FB screanshot. I like it is soo nice , better fun then female Turan mage with male boobs.
They can make Remodel recipe - 1:Armour part, 2:Armour model part, 3:xeons as armor type, 4:kash xeon
but they have no brains
I'm sure you will play with pleasure with your new shape
hahahaha really saw it hahahaha 2017 vs 2008 hahahaha
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
assassin is the best!!!!
Helium, go to the market to sell potatoes hahahahaha
Posted 11 February 2017 - 05:14 PM
/removed
Edited by Pichaga, 03 August 2017 - 05:25 PM.
Posted 11 February 2017 - 05:33 PM
Posted 12 February 2017 - 10:38 AM
Where did they post the screenshot of the Assassin armor set? I don't feel like digging through all the Kruxena armor for the badly painted ones
Posted 12 February 2017 - 11:12 AM
Posted 12 February 2017 - 01:10 PM
+
Take 65 armor, shoulder and armored arm piece copy paste so they are on both side. Add this helm. Repaint both to black /red. And you have super epic armor..
Posted 12 February 2017 - 04:14 PM
O_O how interesting. The model/texture is... unique aside from the base body. Kudos to the artist for closely matching Requiem's art style. There are some compression artifacts in the base body texture and the modeling has some things that are not so good for rendering done (overlapping geometry causes extra z-depth calculations and poorer shadowing). Much like Voxyon, improving it will require redoing the geometry. Poly usage is sub-optimal for a 2500 budget model. I don't even have to touch the helmet since it's done so well. Woops, spoke too soon Polies used in weird places and overlapping geometry when it was not necessary at all. They may want to look into their .nif settings, each piece has a different value for diffuse, ambient, specular color, and glossiness. This will cause inconsistency issues and visible seams if done on the same model. Here is how the model looks with a better render, not bad.
Edited by Cleffy, 12 February 2017 - 04:43 PM.
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