Firstly I want to apologize to: havokkmorands and his thread: https://forums.warpp...ent-misleading/ It turns out he was correct. Now before you get your pitchforks and torches let me explain why he was correct and what were going to do about it.
Today we tested the fix for the headgear from HQ and it made no change. So we started testing much deeper into how the skill functions in order to figure out whats going on with it.
The old famous Geneticist Adventurer 'srtsert' from the Sakray Realm volunteered to be our test bed.
1. We increased the bonus on the item to 1000%(On the test server only) and found that yes the function call is increasing our damage. Just not at the expected rate.
Target Roda Frog
Damage: 1447
Damage with Hairband + 60%: 1810
Damage with Hairband + 1000%: 6047
2. We tried to figure out why the headgear wasn't adding the damage we expected we turned to trusty old iro wiki and our volunteers from the description team for testing on Sakray.
iRO wiki has the formula as follows: [Base_Damage + {(Cart_Remodeling_Lv × 50) × (INT ÷ 40)}]%
Disclaimer: The studio has stated that they cannot share skill damage formulas. Due to this we are replying upon the communities closest formula that fits with what is reflected in game. This post should not be used to cite the iRO wiki damage formula as 'confirmed', 'true' or otherwise validated as 100% accurate in any way.
The formula has two major components Base Damage and Damage Modifiers.
2a.
Our testing character had the following
Atk: 171
Cannonball: 100 atk
Cart Remodeling: 2
Int: 13
So for his formula it comes out to ((171*2)+100)*((300+((2*50)*(13/40)))/100)
442 * 3.325
Total = 1469 base damage.
Which after Roda Frog defense comes out to about the 1447 damage experienced.
2b.
Next with the hat bonus set at 1000%
Atk: 176 (+5 str from hat)
Cannonball: 100 atk
Cart Remodeling: 2
Int: 18 (+5 int from hat)
So for his formula it comes out to ((176*2)+100)*(((300+((2*50)*(18/40)))/100)+10)
452 * 13.45
Total: 6079 base damage
Please note that the 1000% is additive at the end of the modifier section. That is important for our totals on this.
2c.Next with the hat bonus set at 60%
Atk: 176 (+5 str from hat)
Cannonball: 100 atk
Cart Remodeling: 2
Int: 18 (+5 int from hat)
So for his formula it comes out to ((176*2)+100)*(((300+((2*50)*(18/40)))/100)+.6)
452 * 4.05
Total: 1830 base damage
Please note that the 60% is additive at the end of the modifier section. That is important for our totals on this.
What does this all mean?
This means that this function call does not increase damage by (X%) but rather increases the skill damage bonus modifier (+ X%). For many of many skills in the game there is functionally no difference because of the way their skill damage to calculated. However for skills like Cart Cannon who already gain a large damage bonus from many other sources the functionality of an additional bonus is less apparent.
For clarity's sake we will be changing the description of any items with this function call on it. The phrasing will change from: "Increases the damage of SKILL by an additional X%." to "Increases the skill damage bonus of SKILL by an additional X%"
If you have any questions please ask them in this thread.
Special Thanks to the item description team for helping us test and figure out what exactly was happening with this skill and item.
Part 2:
Just finished talking to HQ and were updating the item
from
+10%
+30%
+60%
to
+60%
+175%
+350%
For our example we have three theoretical characters.
Veteran Player
Cart Remodel: 5
Int: 180
Player
Cart Remodel: 5
Int: 120
Newbie McNewplayer
Cart Remodel: 1
Int: 50
Bonus level 60%
Veteran Player:
Multiplier Change 14.25 -> 14.85
Increase 4.2% damage bonus modifier
Player:
Multiplier Change 10.5 -> 11.1
Increase 5.7% damage bonus modifier
Newbie McNewplayer:
Multiplier Change 3.625 -> 4.225
Increase 16.5% damage bonus modifier
Bonus level 175%
Veteran Player:
Multiplier Change 14.25 -> 16
Increase 12.2% damage bonus modifier
Player:
Multiplier Change 10.5 -> 12.25
Increase 16.7% damage bonus modifier
Newbie McNewplayer:
Multiplier Change 3.625 -> 4.375
Increase 48.2% damage bonus modifier
Bonus level 350%
Veteran Player:
Multiplier Change 14.25 -> 17.75
Increase 24.5% damage bonus modifier
Player:
Multiplier Change 10.5 -> 14
Increase 33.3% damage bonus modifier
Newbie McNewplayer:
Multiplier Change 3.625 -> 7.125
Increase 96.5% damage bonus modifier
This will still give users a large damage bonus while working within the limitations of the skill formula for RO1.
Lastly for players can test the changes we will be posting the changed item, a npc selling the item, and a refine NPC on Sakray tonight.