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So, whats next?


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#1 RealityBreakdown

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Posted 10 March 2017 - 05:12 PM

Balance is completely out the window with the new armors.

PvP is completely out the window.

PvE is beyond destroyed. Mystics doing 6k+ on cap resist, destroying TRH in under 5 minutes solo, MDC in under 10 minutes solo.

Radiants healing over 30k

 

Whats next? Where does Helium plan to go from here? Not much left to ruin. I guess new enchants that are more OP than Regals and Voxyons?


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#2 Cleffy

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Posted 10 March 2017 - 07:19 PM

Maybe he can add back the stat boosting items to the item mall. Last big money grab before the dead horse stops its spasms.


Edited by Cleffy, 10 March 2017 - 07:20 PM.

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#3 Kazara

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Posted 10 March 2017 - 09:41 PM

Maybe he can add back the stat boosting items to the item mall. Last big money grab before the dead horse stops its spasms.

He already did, but for a limited time. He added HC bonus % items that lasted a month and gave +200% faster HC (PB first bar every 3 minutes). Some player obviously stacked for over an year. (Some PB even hitting over 20k now). That was much much much worst than HP 40% and way more broken for the game.

Edited by Kazara, 10 March 2017 - 09:43 PM.

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#4 reqbugkiller

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Posted 11 March 2017 - 04:01 PM

Balance is completely out the window with the new armors.

PvP is completely out the window.

PvE is beyond destroyed. Mystics doing 6k+ on cap resist, destroying TRH in under 5 minutes solo, MDC in under 10 minutes solo.

 

This is your only one post with which I agree.
Mages are now too strong, sets for mages are too imbalanced.
In the sets of mages in each item to +300 scad (+30), each magician beats 6-6.5 in 1 second (AOE 20 second x2 and tempest x3) its more than 1 000 000 damage to 8 targets in 20 sec from 1 mages LOL.
The phys profession in this game are completely destroyed.
Sets on phys give 30 cad/scad - 150 cad/scad on +30 reinf.
No one phys profession not has a +300 cad/scad (only +30 - +150)
Half of the phys profession in the sets do not increase the physical attack, but in mages sets ALL have + magical attack.

 

This is the most imbalanced update that was in the game for 9 years.

Shame.

 


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#5 oktay89

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Posted 11 March 2017 - 10:14 PM

Physical chars got +180 physical damage per Part and tons of defense with new armors, so stop crying. Zerk get even +scad/cad too and a lot of hp. So mage chars are not that imbalanced compared too physical. Everyone gets a big boost with the new set. Live with it.

Edited by oktay89, 11 March 2017 - 10:15 PM.

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#6 PIayBoyTom

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Posted 11 March 2017 - 11:28 PM

Not every caster set gives 300 scad or more,only defi,domi,druid and mystic,temp chest got only 186 lol,saker 220.
Even helium sadi he will fix but ok xD
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#7 ixxmer09

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Posted 11 March 2017 - 11:48 PM

Yeah, thats true the difference between Magic and meele chars is way too big.

Btw, on defis armor Just the Upper gives 300 scad Rest 150

Edited by ixxmer09, 11 March 2017 - 11:48 PM.

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#8 SandySandman

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Posted 12 March 2017 - 02:48 AM

Physical chars got +180 physical damage per Part and tons of defense with new armors, so stop crying. Zerk get even +scad/cad too and a lot of hp. So mage chars are not that imbalanced compared too physical. Everyone gets a big boost with the new set. Live with it.

 

well, i know this must come like a shock^^

 

but Classes and their Skill Quality / Potential differs a lot.

 

if you think balance work is done if you simply give every Class the same amount of Cad/scad you don`t understand

 

their Weapons and Potential.

 

 

Lets make it more clear:

 

The Ammo is not the Point it`s the Weapon that matters.

 

x10 Ammo for a Colt is not the same Danger like x10 Ammo for a Grenade Launcher.

 

 

We have to move from Standard 0815 Items  that provide the same stats & stats Representative for all Classes 

to individual Items. That are tailored for each Class/Race.

 

Doing it like this will ensure Classes keep there natural Strength and Weaknesses.


Edited by SandySandman, 12 March 2017 - 03:20 AM.

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#9 TheNanny

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Posted 12 March 2017 - 04:35 AM

Running from Requiem as fast as I can :)


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#10 RealityBreakdown

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Posted 12 March 2017 - 08:45 AM

Running from Requiem as fast as I can :)

This
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#11 reqbugkiller

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Posted 12 March 2017 - 09:25 AM

Physical chars got +180 physical damage per Part and tons of defense with new armors, so stop crying. Zerk get even +scad/cad too and a lot of hp. So mage chars are not that imbalanced compared too physical. Everyone gets a big boost with the new set. Live with it.

 

Stop lie. 180 cad/scad ? HP ?

This is worst part in Zerk set + avenger + warlord

 

ef515bea9016.png87d21089832d.pngeec238507393.png

 

 

AAAAAANNNNNND shoulders mages - Druid + Dominator + Mistick ALL part +300 SCAD !

 

3f8d1d0396ce.png01877261bb09.png58c01283faa2.png

 

Where's the justice ?
And you want to say the physical classes in this game are not destroyed?


Edited by reqbugkiller, 13 March 2017 - 09:35 PM.

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#12 Cleffy

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Posted 12 March 2017 - 09:58 AM

Age old problem in Requiem. Single variable defense formula in a vertical leveling system. Eventually everyone hits cap eliminating the benefits of some classes. Now it all comes down to HP, CAD/SCAD. Physical classes should always have higher damage due to the inherent weakness in the class, range. It was balanced that way up until around 65 when the systems in this game run into a wall.


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#13 Ninnghizhidda

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Posted 12 March 2017 - 11:16 PM

One last dream left... Some kind of server that rolls this delirium of lunacy back to S1. I don't care who does it. If it is a private server, all the better.

 

Looks like the abuse of substances here has reached a crescendo, I guess it could be the last "high" before the huuuge fall with a thunderous crash. All this is so absurd, that it HAS to be due to abuse of hallucinogens.


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#14 XennoGoesPsycho

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Posted 13 March 2017 - 05:07 AM

 

Looks like the abuse of substances here has reached a crescendo, I guess it could be the last "high" before the huuuge fall with a thunderous crash. All this is so absurd, that it HAS to be due to abuse of hallucinogens.

 

 Ninn got barz :)


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#15 BioElesis

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Posted 13 March 2017 - 05:15 PM

Balance is completely out the window with the new armors.

PvP is completely out the window.

PvE is beyond destroyed. Mystics doing 6k+ on cap resist, destroying TRH in under 5 minutes solo, MDC in under 10 minutes solo.

Radiants healing over 30k

 

Whats next? Where does Helium plan to go from here? Not much left to ruin. I guess new enchants that are more OP than Regals and Voxyons?

 

- Balance was already broken

- PVP is more dead than ever, no one wants to fight those with Darkest set... its a waste of time
- PvE still partially good but better for AoE classes

- Solo raid? yes with 60k HP and 20k dmg per sec AoE its natural

- New OP enchants even better that Vox? those will come when everyone get their Darkest 8/8 that way we'll have to pay to remove old enchants.

- Radi OP Heal? Radi set shouldn't have SCAD or Magic Damage, same goes for Mystic set... SCAD + Magic should be for Forsaker, Tempest, Defiler


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#16 BioElesis

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Posted 13 March 2017 - 05:17 PM

 

 

Domy should have the biggest damage as they can only fight 1 v 1


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#17 BioElesis

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Posted 13 March 2017 - 05:20 PM

Yeah, thats true the difference between Magic and meele chars is way too big.

Btw, on defis armor Just the Upper gives 300 scad Rest 150

 

Defiler is the only balanced class.... other mages like Mystic and Druid have OP CON + INT + SCAD stat


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#18 BioElesis

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Posted 13 March 2017 - 05:30 PM

This is your only one post with which I agree.
Mages are now too strong, sets for mages are too imbalanced. yep, can't miss wih Druid or Mystic.
In the sets of mages in each item to +300 scad (+30), each magician beats 6-6.5 in 1 second (AOE 20 second x2 and tempest x3) its more than 1 000 000 damage to 8 targets in 20 sec from 1 mages LOL. HP/CON should be sacrificed for high damage.
The phys profession in this game are completely destroyed. yep. Melee should have 20-30% better damage
Sets on phys give 30 cad/scad - 150 cad/scad on +30 reinf.
No one phys profession not has a +300 cad/scad (only +30 - +150). Agree
Half of the phys profession in the sets do not increase the physical attack, but in mages sets ALL have + magical attack. Prot is Missing Magic and Phy attack

 

This is the most imbalanced update that was in the game for 9 years. Only way o boost Mall Sales, (Raid reset, Enchant exraction, Pet for HP bonus, Etc.)

Shame.

 

A BT quest might "might" be coming for players unable to pay for malls but that's only a dream.
 


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#19 BioElesis

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Posted 13 March 2017 - 05:33 PM

Also, players will not join FOC.... not until they can fight equally with/against other players.

I myself wont be called noob cuz 1 hit dead using my old Terror.

Terror/NM era is over.


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#20 Kazara

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Posted 14 March 2017 - 05:03 AM

Domy should have the biggest damage as they can only fight 1 v 1

Can't agree with this, elem and zerk are "supposed" to have the biggest damage.

But pets need a boost and FAST...they really die in 3 ticks of any AOE atm, the more the gears that come out, the more the pets become useles...their damage is pathetic too.


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#21 Kazara

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Posted 14 March 2017 - 05:07 AM

A BT quest might "might" be coming for players unable to pay for malls but that's only a dream.
 

Hopefully, that's what I am asking for since BT came out, a way for free players who don't multi log/abused the bug to obtain enchants, and seems there will actually be Daily Quests in Catacombs.

It will be very good for the game.


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#22 cwilbur

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Posted 20 March 2017 - 10:12 AM

new armor sets are retarted and unfair to everyone not lvl 90. they get harassed by noob lvl 90's that hit them for 10k+ and stand no chance


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#23 RealityBreakdown

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Posted 20 March 2017 - 02:00 PM

new armor sets are retarted and unfair to everyone not lvl 90. they get harassed by noob lvl 90's that hit them for 10k+ and stand no chance

Exactly. It's called p2w game.
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#24 Cleffy

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Posted 21 March 2017 - 06:12 AM

End the whining about OP mages. Unnerf Warlord.
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#25 RealityBreakdown

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Posted 21 March 2017 - 10:19 AM

End the whining about OP mages. Unnerf Warlord.

That's not a fix. That just makes warlords the new top of the food chain.
Game needs to be balanced.
Aoe damage needs to be spread across targets. Not full damage to all.
Aoe damage needs to be nerfed to a % of max damage as well. So fire rain does 80% of max damage, which gets reduced even more by the amount of targets under it.
But game is dead. Helium doesn't care. Gg
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