After playing the game since last friday, I was baffled about the Knights skill Concentration.
Although I invested 5 skillpoints in it, hoping that it would help me level&kill faster, I had to discover that the skill doesn't do what it says.
Level 5 Concentration is supposed to do the following things: Increase your patk by 20% and increase the damage you take by 10%.
I have to say that it doesn't do this. Although it shows in the character screen that my attack is increased by 20% (from my 1000 attack it goes up to 1200 atk), the actual damage difference is only ~11% when I autoattack.
E.g. vs. a Sand Muka my autoattack rises from 360-370 to 400-410 per hit.
If I use a skill, e.g. Bash lvl 1, the difference is from 420-440[without] to 450-480[with Concentration active], which is ~8% damage increase.
From what I can see ingame, the client seems to calculate some strange base damage for skills from the base attack (248 without Concentration and 268 with Concentration), which seems to be the foundation of the calculated skill damages, e.g. for Bash lvl 1 it would be 248*1,7=421,6 / 268*1,7=455,6
or for Shield Boomerang lvl 5 it would be 248*2,7 = 669,6 / 268*2,7 = 723,6 (690-710/730-760 are the values on Sand Muka in the actual test).
However, a 20% increase in base attack doesn't even raise this number [base skill damage] by 10%,
so isn't this some kind of misleading the player into thinking he'll get 20% (or even more, considering that skills also have multipliers) more damage with his attacks if that's not even barely accurate for autoattacking?
Who in his right mind would use 5 skillpoints on Concentration if only autoattacks profit from the skill while other attack skills like Bash have more DPS and get the short end of the stick while you recieve more than 10% additional damage?
The damage taken from Sand Muka climbs from 78 damage max to 89 damage max (11 damage difference, which is ~14% damage increase), and that holds true for all enemies I've encountered so far.
All in all the skill description is misleading and off from what's actually happening inside the game, and noone can understand this by just reading the skill description.
I think the skill should be either changed to do what the description says or the description should be adjusted so that players don't skill the skill when it's so bad in the first place.
Edited by Adeodatus, 28 March 2017 - 05:39 AM.