Why has Destroyer an AS cap at 270% and Sentinel at 300%?
Its a bit harsh to compare Destroyer with Summoner and i doubt there will be a big difference between 270% AS x-attack spam and 300% x-attack spam by hand. But theres a big difference in doing chaincombos between 270% and 300%. Since Destroyer got way less catching skills compared to Sentinel and since you dont want to spam Snipe and ShotDown only, ChainCombos are very important for them.
So please speed up the chaincombo animation so it fits with the 300% of Sentinel, or just raise the cap for Destroyer. In PvP noone uses the fast x-attack function aynways, since you cant do fluent chaincombos with it, and i dont think it will make huge changes in x-spam. You will basically just hurt yourself if you use the fast x attack in PvP.
You can only make use of it when the opponent is stunned at the ground, and the only way to do this for Destroyer is with Flashbang (which makes the opponent often disappear) and chaincombo, which wont work good with fast x-attack. You get my point?
If someone is saying that 300% AS cap for Destroyer would be gamebreaking in PvP and PvE, then just take a look at Summoner. Summies and Invoker have a way higher DPS and they can play PvP with fast-x-attack on.
But again, Destroyer needs fast Chaincombos in PvP, and the animation of Destroyers chaincombo feels already slower than the Sentinels one if you compare them with same atk speed. So please raise the cap, or do smth else.