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Job Level System Revamp


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#1 ZeroTigress

ZeroTigress

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Posted 12 December 2010 - 08:35 PM

Instead of each job class having a small max job level, make job levels cumulative with each job change.

Novice > 1st Class (50) = Max job level 50 for 1st Class
1st Class (50) > 2nd Class (50) = Max job level 100 for 2nd Class
2nd Class (100) > Trans Class (70) = Max job level 170 for Trans Class
Trans Class (170) > 3rd Class (50) = Max job level 220 for 3rd Class

In addition, lower job EXP requirements for each level to allow players to access more skills quicker and use them to level. Also have to change job change requirements to fit in (job level 40 minimum to 1st Class, job level 90 minimum to 2nd Class, job level 100 minimum to trans, job level 180 to 3rd class).

It'll also fix the Weapon Upgrade problem with the Blacksmith class. (Of course, lower the success rate for each job level so it won't be OP.)

Preferably, if the developers come to their senses and remove Trans Classes and give those skills to 2nd Classes:

Novice > 1st Class (50) = Max job level 50 for 1st Class
1st Class (50) > 2nd Class (50) = Max job level 100 for 2nd Class
2nd Class (100) > 3rd Class (50) = Max job level 150 for 3rd Class

And look how nicely that came out.

Edited by ZeroTigress, 12 December 2010 - 08:37 PM.

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