Yea...Big thanks Helium ...commanders and protectors are so much more ''fun'' right now ...they can now compete with any other magic class, were not getting killed in 4 seconds anymore and we definitely more tanky classes right now ... there totally ''balanced'' and really worth playing them ...Sorry dude ...but you seriously have absolutely NO CLUE what you are doing ...you think by increasing hostility will change anything in the game balance ? there are many easy fixes for these 2 classes ...physical blessing for example instead of 5 con and hp recovery ( which is useless in pvp by the way ) put hp % ...and survival instinct make it give passive HP instead of defense who the hell needs 400 defense at lvl 10 when the last sets gives alone like 7000-8000 def just the sets alone... these are just 2 easy fixes dude..tanks should have high HP ...why would a magic char have pretty much the same HP.. cap defence and deal 3 times more dmg ...and got insane heals ...while a commander is just sh1t ...relying on a single skill ...which in most cases its not even enough to kill a target...seriously TANKS should have much higher HP then other classes in game ...its simple as that ...and you dont need to ''think'' too much to actually fix them...i dont even wanna mention the block situation....a magic char blocks more melee skills then a commander ...no matter how much scad or dmg u got...you still hit them 0 dmg ...like 70% of the times....this is how Helium understands balance ...Big thanks Helium
Edited by S3Ke, 18 May 2017 - 12:28 AM.