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Defender Skill Changes Suggestion


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#1 Kazara

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Posted 10 June 2017 - 01:34 AM

Defender/Commander/Protector Skill Changes Suggestion :

 

 

Physical Blessing  Defender_Physical_Blessing.gif

 

The skill currently gives HP Recovery in % and some static amount of CON (+50 at max level), which is only good for lowbies, and has no use at higher levels.

Defender should be one a first job with great survivability, and as such, I am suggesting this skill to increase a % of HP instead of CON+ static, which would make it useful at both lower and higher levels, and for both protector and commander class.

 

Taunting Cry  Defender_Taunting_Cry.gif

 

Increase Hostility value by x3.

 

As now this skill is not strong enough to keep aggro with ground AOE casters in party.

 

Low Blow  Defender_Low_Blow.gif

 

Increase Hostility value by x3.

 

As now this skill is not strong enough to keep aggro with ground AOE casters in party.

 

 

As now protector lacks of an effective way to reduce damages that comes from magic skills in PvP...

 

New Protector Skill "Intensified Spirit"  Defender_Intensified_Physique.gif

 

Reflect against magic attacks. This will give protector the ability to effectively reduce damage on himself (and since he will survive more, he will be able support for more) in PvP. As long as I would prefer a buff that actually reduce damages taken in PvP (we would need a new stat, such as SCAD resistance), reflect is the only way to do so and will anyway work very well to re-establish protector tankiness in battlefields.

 

Intensified Spirit (magic reflect) :

 

CD : 5 second

Duration : 15 minutes

Reflect Chance : Starting from 50% to 100% at level 10 (level 9 90%, level 10 100%).

Reflect Amount : Starting from 10% to 30% at level 10 (level 9 26%, level 10 30%).

 

 

Lithifying Fog  Dominator_Lithifying_Fog.gif

 

CD reduced from 2 minutes to 70 seconds.

This skill should work in PvE too.

 

About Commander :

As now, because of current problem with block (which should anyway get fixed), Commander damage is MUCH lower than it should be. On the other side, Face Strike skill has always been a silence with a way too long duration, but with the addition of a new block chance debuff skill, commander damage output will be much better, that he will be able to kill an opponent in much less than silence duration.

 

 

New Commander Skill  "Destructive Strike" Defender_Destructive_Strike.gif

 

CD : 15 seconds

Duration : 10 seconds, on all levels.

Chance : 95% +1%/-1%

Range : 4 meters

Target : Single Target

Damage per level : Similar to Beam Slash.

Block chance debuff amount per level :

Level 1 10% block chance debuff

Level 2 12%

Level 3 14%

Level 4 16%

Level 5 18%

Level 6 20%

Level 7 22%

Level 8 25%

Level 9 27%

Level 10 30%

 

Extended Face Strike  DNA_Defender_Extended_Face_Strike.gif

 

From 10 levels available to 5 levels (from +10 seconds to +5 seconds).

Face Strike duration with full DNA will be 17 seconds instead of 22 seconds.


Edited by Kazara, 10 June 2017 - 01:36 AM.

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#2 reqbugkiller

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Posted 14 June 2017 - 02:57 AM

Commander Skill Changes Suggestion :

 

Extended Face Strike  DNA_Defender_Extended_Face_Strike.gif

 

From 10 levels available to 5 levels (from +10 seconds to +5 seconds).

Face Strike duration with full DNA will be 17 seconds instead of 22 seconds.

 

All offers except this are good. They consist of a selection of proposals from other players that we sent hundreds of times to helium.
But this proposal is bad. The commander does not need to be weakened. Silence should not be reduced, since the commander must kill mages from 50-80k hp.

Commie newer defeat mages with 80k HP in 17 second.

For this suggestion absolutely - NO.


 


Edited by reqbugkiller, 14 June 2017 - 03:07 AM.

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#3 LadyFrejia

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Posted 14 June 2017 - 03:14 AM

/removed

Edited by LadyFrejia, 26 June 2017 - 11:27 AM.

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#4 reqbugkiller

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Posted 14 June 2017 - 05:33 AM

What if block bug was fixed?

Dreams dreams
Also it's 23 seconds. You forgot about opening shield strike and closing shield strike.
And which caster has 80k hp? Druid? Yeah their armor needs a nerfing. Idk why druids have same hp and commies.

Domi/Druids in basic enchants with int jewels. And all mages who use CON jewels and full 8/8 Cleverness from Vox.

LoL.

Commie after up set live not bad. And no need destroying this.
 


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#5 LadyFrejia

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Posted 14 June 2017 - 05:38 AM

/removed

Edited by LadyFrejia, 26 June 2017 - 11:27 AM.

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#6 Kazara

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Posted 14 June 2017 - 05:39 AM

Domi/Druids in basic enchants with int jewels. And all mages who use CON jewels and full 8/8 Cleverness from Vox.

LoL.

Commie after up set live not bad. And no need destroying this.
 

You are totally inventing numbers, there is no domi with INT jewels that can reach 80k HP, it's impossible, druid yes but domi is VERY far.

It's incredible your QQ of my main class getting you to this levels.


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#7 reqbugkiller

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Posted 14 June 2017 - 07:13 AM

You are totally inventing numbers, there is no domi with INT jewels that can reach 80k HP, it's impossible, druid yes but domi is VERY far.

It's incredible your QQ of my main class getting you to this levels.

 

73ab9c0e800a.jpg
 

Proof.

Dont QQ.


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#8 LadyFrejia

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Posted 14 June 2017 - 07:30 AM

/removed

Edited by LadyFrejia, 26 June 2017 - 11:26 AM.

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#9 Kazara

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Posted 14 June 2017 - 07:38 AM

Lol Kontos, you said INT jewels, basic enchants, and now you posting a domi with only cleverness, only CON jewels, only CON gears, not even cap SCC, cap defense. You can't even switch orna with that build or you are dead hahaha


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#10 reqbugkiller

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Posted 14 June 2017 - 07:54 AM

I show u max HP on domi. 86k and its not max. This site now little broken. Cant use 7 opals and cant use 8/8 cleverness, working only 5 in set.

90k hp Domi its madness.

But u not understand this u playing this profession.


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#11 Kazara

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Posted 14 June 2017 - 08:02 AM

I show u max HP on domi. 86k and its not max. This site now little broken. Cant use 7 opals and cant use 8/8 cleverness, working only 5 in set.

90k hp Domi its madness.

But u not understand this u playing this profession.

That build sucks, and you said 80k HP with basic enchants and INT jewels. Now you come up with this. Why keep on lie?


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#12 reqbugkiller

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Posted 14 June 2017 - 08:12 AM

That build sucks, and you said 80k HP with basic enchants and INT jewels. Now you come up with this. Why keep on lie?

 

"This site now little broken. Cant use 7 opals and cant use 8/8 cleverness, working only 5 in set."

When site fixed i show u 80k with int jewels.

 

Ok. I try with broken site. When site fixed u must just add +5k HP.

 

27c319451228.jpg


Edited by reqbugkiller, 14 June 2017 - 08:29 AM.

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