
Sentinel skill balance proposal
#1
Posted 29 June 2017 - 02:54 AM
#2
Posted 02 July 2017 - 08:01 AM
These seem like very reasonable fixes. This game should not have cooldowns on active skills that are shorter than the duration. Scenarios like this should be saved for pure pve skills or buffs. As far as Claymore goes, this just seems like a maintenance fix and makes sense from a mechanical stability point of view. I can't think of a reason it shouldn't be done.
#3
Posted 04 July 2017 - 11:03 AM
Traps on sentinel have the same note as invokers barbarian "opponent is not able to block". but actually twin can block the traps but not the barbarian freeze.
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