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ROSE Online 2017 Summer Sharing Event!


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#51 Dragonlark

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Posted 28 July 2017 - 09:15 AM

Due to the connection issues that Warpportal has been experiencing, please know that the effects for the Sharing Event will be extended an additional week! This event will still be ending on 08/01/2017, but the EXP, Item Drop Rate and Clan Point Bonuses earned while this event is active will continue until 08/07/2017. 


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#52 calder12

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Posted 28 July 2017 - 12:32 PM

Cheers, that's a nice gesture.


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#53 DrJoe

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Posted 30 July 2017 - 12:50 PM

Due to the connection issues that Warpportal has been experiencing, please know that the effects for the Sharing Event will be extended an additional week! This event will still be ending on 08/01/2017, but the EXP, Item Drop Rate and Clan Point Bonuses earned while this event is active will continue until 08/07/2017. 

 

Thanks!!! :ani_awsm:


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#54 Cortiz

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Posted 01 August 2017 - 03:08 AM

I suppose the event is over now, exactly 2500 entries!

When are we getting the last remaining rewards?

 

 


Edited by Cortiz, 01 August 2017 - 03:08 AM.

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#55 Dragonlark

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Posted 01 August 2017 - 06:08 AM

The extra buffs will be upgraded today! We did reach 2500 Entries, and that means 600% EXP, 600% Clan Point Bonus and 300% Item Drop Rate until 08/07/2017!

 

Winners will be drawn by the end of the day. Keep an eye out for further announcements!


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#56 Bigmicmac

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Posted 01 August 2017 - 07:14 AM

We did not get the arua blessing and reroll
Hammers also

Thanks
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#57 Feuer

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Posted 01 August 2017 - 08:01 AM

The expectations for this event are always soo over-expectant. Wasn't even close to the rune tiers.

 


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#58 Cortiz

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Posted 01 August 2017 - 01:03 PM

Yup, we missed it last time too.  

Hopefully next time would be slightly lower tier.

 

:mellow:


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#59 calder12

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Posted 01 August 2017 - 01:08 PM

To be fair the tiers are hardly realistic with the number of actual active players (or at least what that number appears to be). Not sure what the solution to that is, I was a bit surprised we got to where we did (I'd be very curious about the breakdown of entries) but at the end of the day there aren't probably 1,000 regular active players, and I'd guess only somewhere between 50-70% actually made entries.

 

I'd love to see some constructive discussion about increasing the number of players, actual players, not multiple accounts by current players. I fully understand this is an older game, but I feel it still has appeal to the right market. The question is how to tap that market. I come back every few years and it seems to me that the active players in the forums are the same people, the maps are no more populated than the last time. The game doesn't appear to be dying, but it certainly doesn't appear to be growing either.


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#60 Cortiz

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Posted 02 August 2017 - 06:10 AM

Sounds about right to me, the game isn't very big compaired to the new generation of MMO's

And end-game content is basicly farming the same dungeons over and over until you drop dead or pvp (Which is still broken btw)

 

Before you start to tapping this so called market there have to be a number of crucial things fixed first.

Im not going to make a list of things that need fixing, im sure the majority is wel aware of some of these issues.


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