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Knight build for mob killing


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#1 thmpedro

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Posted 16 July 2017 - 06:17 PM

Hello all, I'm planning on leveling a knight to mob and kill, mainly to farm some itens. I did some research and I found out that the stats for BB are DEX and AGI for cast and delay reduction, but I have a doubt: should I focus on VIT to survive the mobs or should I rely on AGI for both flee and BB? There are two examples of builds on iROWiki Classic that I think are appropriate, AGI and STR/VIT/DEX. Which one fits better for that role, and if needed, what should I modify?

 

Thanks for the attention.

 

Mentioned builds and one more (all from iROWiki Classic):

Spoiler

Edited by thmpedro, 17 July 2017 - 05:43 AM.

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#2 mlmf

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Posted 16 July 2017 - 07:03 PM

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Hello all, I'm planning on leveling a knight to mob and kill, mainly to farm some itens. I did some research and I found out that the stats for BB are DEX and AGI for cast and delay reduction, but I have a doubt: should I focus on VIT to survive the mobs or should I rely on AGI for both flee and BB? There are two examples of builds on iROWiki Classic that I think are appropriate, AGI and STR/VIT/DEX. Which one fits better for that role, and if needed, what should I modify?

Thanks for the attention.

Mentioned builds and one more (all from iROWiki Classic):

Spoiler

Just walk around mobbing, and bowling bash the closest one, the knockback and 1 sec delay should help pack them all while the knockback should also hit those behind

Edited by mlmf, 16 July 2017 - 07:06 PM.

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#3 thmpedro

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Posted 16 July 2017 - 07:25 PM

Just walk around mobbing, and bowling bash the closest one, the knockback and 1 sec delay should help pack them all while the knockback should also hit those behind

 

Thanks for the advice, but what do you think about the VIT or AGI question?


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#4 mlmf

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Posted 16 July 2017 - 07:33 PM

Thanks for the advice, but what do you think about the VIT or AGI question?


Flee seems to be better than what i remembered back in 2003. (Or it can be just me) The real problem with vit is that every time you fight, youre pretty much guaranteed to get hurt. It depends on your preferred playstyle. Agi builds should be slightly faster in attacking though.
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#5 Krispin2

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Posted 16 July 2017 - 07:36 PM

Flee really isn't good for mobbing.

For mobbing it's something you should consider only if you can get so much flee that you can keep up a 95% flee rate even with the penalty to flee for more than one enemy attacking you, and only assassins can really pull that off without extreme sacrifices.

Even then, you will be hit once in a while.

 

It sucks going back to town for healing items a bunch, but a good vit stat with improved hp recovery means that even poor hp restoratives will be very effective.

A stack of meat goes a long way on a knight.


Edited by Krispin2, 16 July 2017 - 07:37 PM.

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#6 thmpedro

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Posted 16 July 2017 - 07:41 PM

So I should go for 2H Sword + BB + VIT, right? And the build should be pure VIT or STR/VIT/DEX, that is, more tank less BB or balanced between BB and tank?

 

edit: does 2H Sword mastery gets into the calculation of the BB damage?


Edited by thmpedro, 16 July 2017 - 07:58 PM.

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#7 mlmf

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Posted 16 July 2017 - 07:57 PM

Get the fish in mouth to ease the potion usage if you go vit type
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#8 Krispin2

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Posted 16 July 2017 - 08:25 PM

Can you get fish in mouth on the server yet?


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#9 thmpedro

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Posted 16 July 2017 - 08:31 PM

I don't think so


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#10 mlmf

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Posted 16 July 2017 - 08:56 PM

I don't think so


Fish in mouth drops fish and increases its healrate

Edited by mlmf, 17 July 2017 - 12:59 AM.

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#11 HKHKHK

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Posted 17 July 2017 - 03:44 AM

With renewal mechanics, having a high VIT doesn't guarantee less damage. It's pretty annoying, really.

 

My suggestion is you get VIT for the HP and so you live versus the burst damage from these stupid monster skills, armor with high def and a little agi for the aspd. Seems like you can't go for a straightforward build nowadays, especially with knights.

 

I myself is using Bowling Bash mob to level with a Claymore just because I make more DPS. Cause I'll pot either way so might as well finish off the mob quicker than with a shield+spear/sword.


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#12 thmpedro

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Posted 17 July 2017 - 04:00 AM

I tried shaping a build, but it ended up being similar to the STR/VIT/DEX example. I tried to get little higher AGI and DEX values, but it cost some VIT. What should I change?

 

Here's the build:

Spoiler

 

Does 2H Sword Mastery also increase BB's damage?


Edited by thmpedro, 17 July 2017 - 04:02 AM.

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#13 ThunderDragon

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Posted 17 July 2017 - 05:09 AM

Fish in mouth drops fish and increases its healrate

 

This is restart: RO, which "Official" server release was July 4th. Fish in mouth is a Cash Shop item and is not release in RE: RO yet/if at all


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#14 EmWhyOhBee

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Posted 17 July 2017 - 05:23 AM

You also have to take into consideration wether you're planning to solo most of the time or if you're planning to party up with a priest to toss you some heals. Plenty of different playstyles to go with. 


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#15 level1skeleton

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Posted 17 July 2017 - 05:25 AM

Flee really isn't good for mobbing.

For mobbing it's something you should consider only if you can get so much flee that you can keep up a 95% flee rate even with the penalty to flee for more than one enemy attacking you, and only assassins can really pull that off without extreme sacrifices.

Even then, you will be hit once in a while.

 

It sucks going back to town for healing items a bunch, but a good vit stat with improved hp recovery means that even poor hp restoratives will be very effective.

A stack of meat goes a long way on a knight.

 

This, basically. The penalty to flee from multiple targets makes AGI less optimal and less safe for mobbing. It's a shame because VIT builds tend to dump a lot more money into potions, but such is life. 


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#16 thmpedro

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Posted 17 July 2017 - 12:57 PM

Does 2H Sword Mastery gets in the BB damage calculus? Should I use it at max or just 5 (BB pre requisite)?


Edited by thmpedro, 17 July 2017 - 12:57 PM.

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#17 Krispin2

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Posted 17 July 2017 - 01:27 PM

It doesn't multiply the damage, mastery damage increases damage dealt exactly what it says, no more whether its a normal attack or a skill.

Even a skill like sonic blow which looks like it hits eight times, it just divides the katar mastery damage between the eight hits.

It's a shame, mastery skills might actually be worth ranking for the damage if it was just a straight attack power increase.

 


Edited by Krispin2, 17 July 2017 - 01:28 PM.

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#18 thmpedro

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Posted 17 July 2017 - 06:12 PM

I see, thanks for the explanation. I'm going to use those 5 points that would go for the mastery in another skill

 

This is how I set it up:

Spoiler

Is there anything worth changing?


Edited by thmpedro, 17 July 2017 - 06:16 PM.

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#19 Krispin2

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Posted 17 July 2017 - 07:03 PM

Honestly it doesn't matter too much.

Endure does have utility in that it gives a point of hard magic defense for each rank of endure, but with only seven hits per use until endure breaks its hard to make use of it.

 

The alternative would be magnum break which gets completely replaced.

It is pretty useful until you get BB though.


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#20 Kalazam

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Posted 18 July 2017 - 07:38 AM

I don't have any agi. I'm lv 88 Knight with 80 base str, 50 base dex, and like 78 base vit. I'll be pumping vit until 99.


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#21 thmpedro

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Posted 18 July 2017 - 09:49 AM

How large is your potion input?


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#22 Kalazam

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Posted 18 July 2017 - 09:59 AM

How large is your potion input?

 

I have immune and elemental armor so I barely notice the pot usage. I used to run through pots like a madman but better gears means less pots.


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#23 Myzery

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Posted 18 July 2017 - 10:14 AM

99 vit is overkill. I would suggest getting 90 str and a little agi can go a long way, but it's not mandatory.

Even if you're lacking defensive gear, you should be killing mobs relatively fast. Knights are probably the most efficient class atm. When thors gets added, you can bowling bash or pierce kasas.


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#24 thmpedro

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Posted 18 July 2017 - 12:59 PM

99 vit is overkill. I would suggest getting 90 str and a little agi can go a long way, but it's not mandatory.

Even if you're lacking defensive gear, you should be killing mobs relatively fast. Knights are probably the most efficient class atm. When thors gets added, you can bowling bash or pierce kasas.

 

How's the build that I posted some replies above?


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#25 Ashuckel

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Posted 19 July 2017 - 02:16 AM

it is pretty ok
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