I want to give my input about the recent class changes. The Invokers Magnet nerf was okay in my opinion. Good thing to get not pulled out of nowhere anymore
The Muddy Mud debuff should be a bit longer. 10 seconds is pretty low. I think something between 10 and 20 seconds is suitable.
Pathfinders increased Tesla Coil Cooldown is pretty unjustified in my opinion because of following reasons. Pathfinder is only able to deal Damage in PvP or BSQ if they cast a Netbind on their opponents. Falcons and Wolve are launching the opponents (sometimes they dont launch them because of lag), they are dealing as good as no damage in PvP and opponents lag easy out.
It was already a hard hit for Sentinel that movementspeed and attack speed got capped together with the removal of the x attack flinch. They dont have a real stun skill nor knockdown skill which makes catching and doing a combo hard. Without the chaincombo system which is only optional sentinel would beat the bottom of the classes. Tesla Coil was good to keep opponents away in BSQ and to hold them in place to kill tanky mages. Please give Tesla Coil back the old cooldown or at least let the cooldown sclae with the animation which was suggested in the threads before. Because with the current cooldown its pretty anoying to gain some space for chaincomboing and netbind casting in todays crowded and of mages dominated BSQ.
That are my comments on the new changes!
Edited by Neyrana, 17 July 2017 - 07:04 AM.