from https://forums.warpp...gewizard-guide/
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II. Stat point allocation
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If you are a newcomer, that means having a good casting time will be harder as obtaining good equipments will be harder (money wise). In that way, I would recommend to fully increase int first; so, 99 int first. Then, about 50 dex: not more since it doesn't have such an impact on cast time anymore (compared to pre-renewal). Here is the actual formula:
castTime = (1 - SQRT((DEX * 2 + INT) / 530)) * (1 - sum_castReduction/100%) * baseCast * 0.8 + (1 - max_fixedReduction/100%) * baseCast * 0.2
baseCast = base cast-time of a skill
sum_castReduction = Sum of reduction for variable casttime (like Suffragium, Magic Strings, Isilla Card effect or Kathryne Keyron Card)
max_fixedReductrion = Highest reduction modifier of fixed casttime (for example if both Sacrament(50%) and Radius(20%) are active only Sacrament will work)
Cast-time formula from here: http://irowiki.org/w..._time#Cast_Time
As you can see from the formula, the dex only affect 80% of the cast. This is called the variable cast-time. The other 20% is called the fixed cast-time.
It's still 80% isn't? So, why shouldn't we put more than 50 dex (you could even put less)? Let's make an example at 30, 50, 75 and 99 dex. If job level is 50, than there is a +12 int job bonus and +6 dex job bonus.
At 30 dex, let's take a spell which has, for instance, 5 sec of baseCast: castTime = (1 - SQRT((36*2 + 111) / 530)) * (1 - 0/100%) * 5 * 0.8 + (1 - 0/100%) * 5 * 0.2 = 2.65 seconds
That makes a reduction of 1- (2.65/5) = 47% cast reduction
At 50 dex, with the same conditions, castTime = 2.41 seconds; 52% cast reduction
At 75 dex, with the same conditions, castTime = 2,13 seconds; 57% cast reduction
At 99 dex, with the same conditions, castTime = 1,89 seconds; 62% cast reduction
Just for fun, let's see with 0 dex: castTime = 3,06 seconds; 39% cast reduction.
N.B.: It should be noted that NOT all spells are 80% variable and 20% fixed (or so I heard...)! Also, the above results are purely based on the stats points (no equipments) parts.
You can see that dex is not so important anymore in renewal for wizards. Still, it reduces the cast a little bit and also improves MAtk. Which leads me to a MAtk comparison between stats:
1 point in int = +1.5 MAtk
1 point in dex = + 0.2 MAtk
1 point in luk = + 0.33 MAtk
Let's stick with 50 dex and put 30 luck. If you have sometime problem with weight capacity, I'd put 10-20 Str as each point increases it by 30. Don't put any points here if you don't need to. I'd put the rest in vit to add up defence, magic defence and health.
To sum up, at level 99, you are supposed to have a total of 1225 stat points. 99 int represents 628 points. 50 dex represents 194 points, 30 luk represents 86 points and 10 str represents 18 points.
There's a total left of 1225 - 628 - 194 - 86 - 18 = 299 points
294 points represents 64 vit points. 5 points remaining wherever you want.
Read more about stats here: http://irowiki.org/wiki/Stats
PS since i bought the gym passes, ill skip the strength points, and aim for more vit, might or not skip luck depending how much vit i have at 99 int 50ish dex~
Remember that Re:Start uses renewal stats mechanics, so dex doesnt affect cast time as much as it did pre-renewal.