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Best Wizard Builds (Stat-Wise) for RE:START?


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#1 cent88

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Posted 17 July 2017 - 01:44 PM

I'm planning my Wizard's stats to be 90 INT and 80 DEX, but I don't know what to get past that. Is it worth going for say 99 INT and 99 DEX? Or should I be using some of those points for VIT? I plan to WoE and other endgame stuff.

 

Also, should I be planning my stat points around certain equips? It's been so long since I've played that I don't remember how to do that lol.

 

All advice is appreciated.  :p_smile:


Edited by cent88, 17 July 2017 - 01:44 PM.

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#2 3565150713142656837

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Posted 17 July 2017 - 02:22 PM

Ok so I'll be honest

 

http://ragnarok.wiki...wiki/Stats_(RO)

 

that link, I have no idea how accurate it is to RE;Start, since the server is a mix of classic and renewal stuff.

 

That being said, assuming it is right. Dex has more effect on casting time then Int does. I don't know what the actual numerical values are difference wise, all I know is the Dex = X and Int = 1/2 X.

 

You'll need stats like Vit and Agi probably a bit more than Str and Luk, but don't ignore them.

 

Since you are relying on killing stuff before it gets to you...having a back up of decent numbers put into Vit and Agi, if something does make it to you...you can survive some hits and even dodge some hits as well.

 

Luk honestly should probably be you least used stat, since I don't think it effects anything useful for Wizard's (don't quote me on this I'm still relatively new). You need Str just for the carry weight (unless you have a friend/spare account w a merchant to follow you and hold you stuff)


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#3 Blueness

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Posted 17 July 2017 - 02:29 PM

I'm going with 99 int 60-80 dex 28 luk and 40-50 vit on my wizard

 

LUK does give matk, 1 every 3


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#4 3565150713142656837

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Posted 17 July 2017 - 02:32 PM

...1 every 3 Luk. that return is horrible.

 

you'd be better off getting cards that boost your Luk and poping them into your gear...save your levels for something else


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#5 cent88

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Posted 17 July 2017 - 02:42 PM

Is it really worth getting anything other than INT/DEX/VIT?

 

I mean for WoE I can afford to be overweight carrying pots, so STR seems like a waste of points. LUK seems like kind of a waste too? AGI seems like a complete waste.


Edited by cent88, 17 July 2017 - 02:42 PM.

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#6 wpUSK

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Posted 17 July 2017 - 02:44 PM

Keknewal doesn't reward extreme int, vit, or dex as much as the old system does. I'd get at least 40 vit on any class for HP to prevent one shots vs insanely increased 5% exp loss on death personally, but you should probably google some popular renewal builds. I'm guessing you'll want to max int though, maybe 12-15 total luk..


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#7 cent88

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Posted 17 July 2017 - 03:14 PM

I'm going with 99 int 60-80 dex 28 luk and 40-50 vit on my wizard

 

LUK does give matk, 1 every 3

 

Do you think this is a good WoE build?

 

A WoE build is what I'm aiming for with my Wizard, I just don't know what it should look like though. Especially when factoring in equipment.   :p_ang:


Edited by cent88, 17 July 2017 - 03:17 PM.

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#8 Krispin2

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Posted 17 July 2017 - 03:41 PM

Keknewal doesn't reward extreme int, vit, or dex as much as the old system does.

 

As this guy says going extreme on either dex or int doesn't reap you the same benefits it did on classic.

In fact dex rewards you much more at the lower amounts and gives increasingly diminishing returns the higher it goes while costing more and more, and I just have to recommend against 99 int.

NOT taking these to 99 will not greatly hinder your damage and give you plenty more points to spend in vit, drastically increasing your survivability and makes potions restore so much more.


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#9 DexRain

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Posted 17 July 2017 - 03:58 PM

I'm really thinking of stopping at 70 dex this time around on my wiz.

 

Would I be better off dumping those extra points into luk or vit?

 

My 99/70 hwiz in renewal is still using my old pre-renewal 99int/99dex/25luk build build for TE and pretty much everything can 1-shot me even with some pretty good gears, hits like a truck and makes bombers real sad though.


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#10 Blueness

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Posted 17 July 2017 - 09:03 PM

Do you think this is a good WoE build?

 

A WoE build is what I'm aiming for with my Wizard, I just don't know what it should look like though. Especially when factoring in equipment.   :p_ang:

 

 

I think a WoE build would be something like 80-90 int, 60-70 dex and the rest in vit, however much. I'll calc it out later, but other woe wizards might want to chime in.


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#11 Muddic

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Posted 19 July 2017 - 12:33 AM

What is the use of going high in int? I would think that that with a good weapon you only need a tiny amount of int, unless you need SP regen and max SP.

Another reason to go for int is cast speed, but only after taking dex.
Or are there resistances you need?

 

A good weapon has around 250 magic attack.
Level 100 and 99+31 int gives 220 magic attack.
This gives a total of 470 magic attack.

Level 100 and 36+31 int gives 126 magic attack.
This gives a total of 376 magic attack (80% of 470).

Personally I am thinking about 41+31 int, 87+16 dex and 99 agi as defensive build.

This will give me more than 80% of the damage of full int and Storm Gust level 10 can be cast in 2.65 seconds.

Where 90+31 int and 80+16 dex would give 18% more damage than my defensive build and Storm Gust level 10 can be cast in 2.23 seconds.

However the increased sp regen can be significant, 8 sp/tick more from int and quite a lot from max sp.


Edited by Muddic, 19 July 2017 - 12:34 AM.

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#12 Ashuckel

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Posted 19 July 2017 - 11:30 AM

80~90 int is pretty good already, would say its even too much for the little damage return it has.

Grab luk whenever every 9 points in luk cost less than 2 points in int. (9 luk = 3 matk, 2 int = 3 matk).

Get vit until you are satisfied. Its doesnt increases just hp, but stun resistance and pot efficiency (+2% item recovery per 1vit ).

Dump the remaining points into dex, 70~90 should give a good casting time.

Str if you want weight capacity aside gym passes.

Agi is kinda meh, specially when your skills can protect yourself rather than an almost non existant flee.
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#13 Pixelakaroxi

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Posted 19 July 2017 - 11:44 AM

for woe, imo, you should use lower dex and higher VIT instead. Around 80 int maximum, I would probably opt in for like 80 int and about 20-30 luk, maybe like 50 dex, rest vit. You're gonna have a low cast time thanks to magic strings and suffragium anyway, and your main job with SG will be just to slow people down.... not really kill them, kill with single target spells once theyre frozen or stone cursed (yeeeah thats an awesome skill for WoE too).

 

If we are talking outside WoE, then my wiz currently is going for

 

about 85 int tops, maybe just 80

about 40 vit

about 70-80 dex tops,

rest luk

 

the cast time is quite alright even on lvl10 SG, and to be honest, I only use it once I already have the mobs under control (when soloing). Let's say when killing Phreeoni, I don't start with lvl10 SG, but lvl1 to freeze the little buggers around him quickly. No need to kill them. Other spells have nice cast times already, and the dmg is decent enough. My "defense" is my safety wall, high vit, quagmire, and lvl1 SG. And no I don't use a Phen card....yet

 

 


Edited by Pixelakaroxi, 19 July 2017 - 11:46 AM.

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#14 cent88

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Posted 19 July 2017 - 01:14 PM

My Wizard already has 90 base INT. Am I screwed? lol

 

It has 71 base DEX too. I haven't assigned any other points

 

How do I salvage this?


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#15 Ashuckel

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Posted 19 July 2017 - 01:20 PM

just dont invest into them anymore and start putting into vit and some luk. You can get a not too high vit and good dex if you desire, but that's up to you


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#16 cent88

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Posted 19 July 2017 - 01:31 PM

Is there anything I should be super cognizant of when planning the rest of my points? I'm pretty much a complete newbie when it comes to this. Back when I used to play 99 INT / 99 DEX was considered an acceptable build.  :p_swt:


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#17 Doublan

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Posted 27 July 2017 - 02:55 AM

Int also affects casting time. I saw some calculations someone did. With 99 int, from 40 dex to 90 dex, the cast difference was arround 0,7 secs (2,5 vs 3,2 or something similar). Considering in woe, you should be also always close to a Bard somehow (even teamed with them),  my mage will go 40-50 dex at max, 99 int (yeah I know its a lot of points, but affects damage and cast, what else do I need), and rest to Vit. I am thinking to have 10 str and 10 luck since the points are cheap and the reward could be worth. But still not sure.


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#18 Ashuckel

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Posted 27 July 2017 - 03:00 AM

you waste too much points for too little gain on those last int points
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#19 firedrop555

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Posted 28 July 2017 - 07:14 PM

im getting 94 int so i can get past 120 int with blessing for supa high sp regeneration


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#20 4343121216021634460

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Posted 29 July 2017 - 09:51 AM

from https://forums.warpp...gewizard-guide/

 

<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
II. Stat point allocation
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>

If you are a newcomer, that means having a good casting time will be harder as obtaining good equipments will be harder (money wise). In that way, I would recommend to fully increase int first; so, 99 int first. Then, about 50 dex: not more since it doesn't have such an impact on cast time anymore (compared to pre-renewal). Here is the actual formula:

castTime = (1 - SQRT((DEX * 2 + INT) / 530)) * (1 - sum_castReduction/100%) * baseCast * 0.8 + (1 - max_fixedReduction/100%) * baseCast * 0.2

baseCast = base cast-time of a skill
sum_castReduction = Sum of reduction for variable casttime (like SuffragiumMagic StringsIsilla Card effect or Kathryne Keyron Card)
max_fixedReductrion = Highest reduction modifier of fixed casttime (for example if both Sacrament(50%) and Radius(20%) are active only Sacrament will work)

Cast-time formula from here: http://irowiki.org/w..._time#Cast_Time

As you can see from the formula, the dex only affect 80% of the cast. This is called the variable cast-time. The other 20% is called the fixed cast-time.

It's still 80% isn't? So, why shouldn't we put more than 50 dex (you could even put less)? Let's make an example at 30, 50, 75 and 99 dex. If job level is 50, than there is a +12 int job bonus and +6 dex job bonus.

At 30 dex, let's take a spell which has, for instance, 5 sec of baseCast: castTime = (1 - SQRT((36*2 + 111) / 530)) * (1 - 0/100%) * 5 * 0.8 + (1 - 0/100%) * 5 * 0.2 = 2.65 seconds

That makes a reduction of 1- (2.65/5) = 47% cast reduction

At 50 dex, with the same conditions, castTime = 2.41 seconds; 52% cast reduction
At 75 dex, with the same conditions, castTime = 2,13 seconds; 57% cast reduction
At 99 dex, with the same conditions, castTime = 1,89 seconds; 62% cast reduction

Just for fun, let's see with 0 dex: castTime = 3,06 seconds; 39% cast reduction.

N.B.: It should be noted that NOT all spells are 80% variable and 20% fixed (or so I heard...)! Also, the above results are purely based on the stats points (no equipments) parts.

You can see that dex is not so important anymore in renewal for wizards. Still, it reduces the cast a little bit and also improves MAtk. Which leads me to a MAtk comparison between stats:

1 point in int = +1.5 MAtk
1 point in dex = + 0.2 MAtk
1 point in luk = + 0.33 MAtk

Let's stick with 50 dex and put 30 luck. If you have sometime problem with weight capacity, I'd put 10-20 Str as each point increases it by 30. Don't put any points here if you don't need to. I'd put the rest in vit to add up defence, magic defence and health.

To sum up, at level 99, you are supposed to have a total of 1225 stat points. 99 int represents 628 points. 50 dex represents 194 points, 30 luk represents 86 points and 10 str represents 18 points.

There's a total left of 1225 - 628 - 194 - 86 - 18 = 299 points

294 points represents 64 vit points. 5 points remaining wherever you want.


Read more about stats here: http://irowiki.org/wiki/Stats

 

 

 

 

PS since i bought the gym passes, ill skip the strength points, and aim for more vit, might or not skip luck depending how much vit i have at 99 int 50ish dex~ 

 

Remember that Re:Start uses renewal stats mechanics, so dex doesnt affect cast time as much as it did pre-renewal.


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#21 Ashuckel

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Posted 29 July 2017 - 10:06 AM

Fixed Cast Time doesnt exists on RE:Start, as already stated a lot of times over many threads
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#22 4343121216021634460

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Posted 29 July 2017 - 11:10 AM

Then does anyone have the official formula for re:start cast times?


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#23 Ashuckel

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Posted 29 July 2017 - 12:26 PM

is the renewal formula. It simply has no fixed cast times.
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#24 happyyslv

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Posted 30 July 2017 - 04:25 AM

I am currently 74 wiz and sitting at 82 int and 68 dex. I am planning to do both pvm and woe so prepared 2 potential stat build. 

 

1) 84 int, 82 dex, 68 vit and 13 luk 

2) 82 int, 68 dex, 84 vit, and 13 luk

 

Which one would you recommend?


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#25 Ashuckel

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Posted 30 July 2017 - 04:52 AM

1


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