As Idun said in last patch notes as an answer to the lack of activity in the patches, I make a post to voice out my mind about possible updates.
I understand that all of the changes made-- from balance changes to drop rate buffs, seed acquisition rate changes, Kafra Surgeon, fusion changes, card refinement updates... and so on-- aren't going to please everyone, and that we have a lot more work to do. Please feel free to get involved, join the VCR program or submit bugs and feedback through the forum so that you can be a part of the process! We have a huge list of things that we would like to do for the game, and your feedback helps us align our goals with yours. Throwing shade at the patch notes is slightly less productive!
So, without further ado...
1. Update Dapara.
[EDIT july 31st]
Now the npc's sets price is affordable, and Dapara became good with farmers, as now you can get skills and vips at rank D (the only two items that changed prices at Dapara), if you (player) make a lot of effort. It's really a good thing, but still the price for menace and joser sets at dapara are way too high. I wouldn't call this suggestion finished, but it really was a good change, and it not beign finished is probably just my point of view.
2. Remove (or lower) the max level on death penalty.
[EDIT October 14th]
This is fixed already, right now you lose 3400 mp at ml40 on death.
3. Add search features
This is a big point, but it's easy to understand, so I'll shorten this up. For example, you sometimes don't find a mail in your mailbox. You should have a way to search by sender, title or content. This same thing should apply on the storage, auctioned items, and the bag so you can search for items by description, kind of item, rarity, name...
Also, pets, by name, level or kind of pet, like healing pet, special pet...
There's the auction house too, you should add rarity options, price limits... to the search bar.
4. Shared storage
RO2 has a lot of references to a "Shared Storage" in the account, but after a year, it still is not a real thing. You should add something in the lines of this, even if the size of the shared storage is the same always.
Yes, some people say to use "guild storage"; but guilds aren't meant to be a storage for their owners, and they aren't easy to level enough to unlock the storage.
5. Sorting pets
Don't misunderstand with the search features idea, as the search one meant typing what you wanted to look for.
You currently can sort by name, rarity and level.
What if I opened 20 stacks of different DNA fragments? How would I could I find the DNA I used to use the binding proteins on them?
So here's the idea, sorting by ammount of unused DNA, exp percentages and kind of pets.
6. Patch notes format
I've been reading patch notes for some time already... and after you read them you only get: "We did nothing". I know that's not true, but that's the feeling I get, a great example is last patch notes, the one that came before this post, (as one will come one or two hours laters to this), I mean the one July 12, 2017's one.
Active players will likely feel that you tested stuff you didn't apply, but new players, and some born to level up players won't, so less secretism, and tell a bit of your tests.
There should be a few different sections, and one index that shortens what will the players actually see, for example:
Index
Changes Ingame
Changes In event status
Upcoming event
Fixed bugs
Ingame changes
- Added quests
- Exp rate 200%
- HHB drops!
Events
- Christmas event is over
- Share event will begin!
Upcoming events
-A new event will be starting soon!
Kafra Shop
Tests
- Tested fall damage on izlude hill!
Site changes
Bug Fixes
- Golden thiefbug and the rest of story quests do no longer one hit kill you!
[EDIT November 7th]
It's even worse if you skip writing the patch notes.
[EDIT November 9th]
Thanks for detailing a bit of the patch notes.
7. Pay attentions to events.
Back in Saint Valentine's event, you forgot the testing values for chocolate drops on.
Hide and seek prizes often take longer than one week to be sent...
Ingame prize sending tool got stuck a while ago during events, so share event prizes back then weren't sent on time...
These problems lead players to think that game administration is not interested in the game itself, and many even think they abandoned it, so players tend to not care about events, to not check for any kind of communication (forum, facebook, twitter...), and even to leave the game.
8. Rebalance.
Rebalance does not stand for "nerf", but for "adjusting". The game on ML has a jump in difficulty, and it increases per rank. That makes sense, but that's one thing, and another thing is to have a fully runed osiris set on a ML 22 wizard with a +20 weapon, and this character being unable to solo a single minor in DWL. I get it's meant to make sure its more and more likely you'll party up for leveling, but if you're rendered completely useless against individual monsters on your level (and often below your level) not counting bosses, people loses faith in the game, The last "rebalance" meant only "nerf" this class who was unable to solo, along thief and ranger. Thief also lost the use of Dark Illusion, as it was meant to be the only 100% crit thief skill.
[EDIT October 14th]
Fun fact: After the wizard in this example reached ml25, that wizard soloed Tomb of Osiris, after that, that wizard tried a minor and still unable. Currently, on ML33, this wizard is still unable to, but I saw a ML1 crecentia soloing a bunch of them when I told him the case.
[EDIT November 7th]
I checked a couple of days ago. It seems like my ML5 BM can solo at DWU, whereas my ML 40 characters, have serious problems with skull mages themselves.
In case of the top three loved clases, they do need to be nerfed, but as for the rest of clases they heavily need to be buffed.
9. Rename. (Maybe I should call this point "Fix texts")
Play the game, without any commands, from lvl 1 to ml 40, don't take any shortcuts like getting pleveled/boosted or extra boosts. New quests don't have this problem, but many old quests have a lot of issues, like talking about NPCs who end up having another name. A good example are Maple Forest's quests, where Kubellin (If I wrote it right), takes a few seconds to appear for the first time and you try to go where the map leads you, the second spot you find them, making the first de-spawn.
Also, skills are not well translated after 4 years. Some skills name fire flower, and fire starter as if they were two different skills. Some have absurd stats, like Falcon Assault, ranger earns 0 M.Atk per int point, Deadly Blow is suspiciously weak for the actual effect, and you still get the "X2 damage" on hide and cammouflage buffs description.
10. Explain stuff
People doesn't like pop ups, also, on quests 30~50 you get some runehole punchers and runes you will not ever use, because dungeon equipment and Guaranyang's equipment don't have slots. You get the feeling of "I'm meant to do something with this", but you won't have any ideas, and you may only toss them or store them and lose about 15 slots in your inventory. Instead of only this, add some quest of "insert a rune into a slot", instead having some npc telling you with a thousand words.
This very same thing should be done with runes, with hones and so on, it's a more practical way of teaching.
You did this to teach about Loki/Leprechaun Pieces after ML cap rebalances.
11. Resize Interface (Earlier, "Resize Bag")
No, I don't mean anything about changing the bag slots, but about making the slots smallers in your screen. Once you start setting Super large bags or Ultra Super Large bags, you end up covering your whole screen.
If you don't play with a over 24'' screen, you won't be able to play the "looter" role (and other roles derivates to this, like "farmer" role), since your inventory will get eventually full, and in case of HHBs, you can't stop to toss all the unnecesary items. In case of a party, the party won't wait for you, or the monsters the party takes won't. And you won't know about this until you already spent your phantom stones or a lot of zeny to get UltraSuper Large Bags, which you might need to end up tossing, because you can't see where your party is going to, or where are the monsters.
[EDIT October 14th]
Renamed from "Resize Bag" to a more accurate name.
I thought that the bag example would be the best, but let's have you making a experiment... Set the game on the minimal resolution, then open Auction House.
You'll get something like...
You can't even see the scroll bar with such a huge screen for AH. That same things happens if you have an average resolution, and 2 or more large bags, as in my poor BM's case...
That's why I need to keep smaller bags to be able to farm+toss stuff, and I'm not the only one.
12. Add features
One of the most reviving things a game tends to do, is to add features. I'd love to have a personal (per account or per character), house that doesn't expire, even if it's smaller than guild house or anything. From before ML existed, people already asked about some marriage and divorce system... And so on.
I know it's kind of hard to make a new model for new costumes, but they are also new features that may help people to keep interested.
[EDIT November 14th]
Please add a feature to see last login of players in guild, so we can know if guild members are active or not[...], thx.
13. Forum ID
Don't you think its a bit too much unsafe to use your WarpPortal ID as a nickname for the forum?
It would be good if we could just change it from time to time, so some people can have a name other than a bunch of numbers.
14. Professions
After Master Level was added, professions became a secondary subject, and now the only two professions people actually uses are blacksmith and artisan, because they are the only ones able to mine in dayr desert for pillarnium, and some alchemist service for purple potions, which by the stats you need to play with as of now, are too little effective.
In case of prime dayr potions, it's often not worthy to get the V version, as the I version heals you more.
In case of alchemist, I'd first fix the heal values of potions, but in all classes, I'd add new recpies. They shouldn't give much more experience than the old ones, but they should have an interesting change in stats. Both Alchemist and Chef are meant to help by creating buff items, and so they should still do. You could use the unnused materials, as some pillanium/pillarnium/pilanium/pilarnium (depends on where you read it) items, and for example, increase 100 str for 30 min. This could revive these professions. There should be some exclusive items for these other two classes to make up with mining.
15. Not so much extra exp rate
Yeah, it should probably be better if ML exp rates were better but... Extra exp rate makes people skip levels, and they end up at lvl 40 on Izlude/Izrud/Izllude Hill, having learned pretty much nothing in the game. While it's good for leveling, it's not if you are new and you want to learn. Also, when Exp rate is changed, it's changed in packs of 100%, this is the biggest issue, as not only newbies don't learn to play, but everyone gets far too over used to high exp rates, like 1200% base exp rate, and the scrolls you can use after that, in other words, people becomes dependant on high exp rates, so they can't keep playing at all without it anymore. That's why I suggest that when exp rates change it should go 120%->150%->200%... or so, instead 300%->500%->600%, like some share events have.
16. Goddess Affiliation & Union Alliance
After ML requeriments rebalance, you also added the goddess affiliation, to make easier understand and earning applied-elements, but the main issue is the same as in union system: lack of quests. Some people say that you can only get tokens on rank D, I don't know if that's true, I know that late rank C onwards can't get tokens for Sol/Nott.
Union have 4 quests, all related to before Morroc zones. You could add a couple of quests there to try to revive Union.
17. Diamonds
All quests for diamond are about farming bosses, but they all stop at Fortress of Sandarman. There are more dungeons after that, and people should be able to get a few more after that, for example, at Tomb of Osiris or Silent Corridor...
Also, all dungeon's H quest reward the same, 73 for all bosses save for the final boss, which 78, giving a margin reward of a bit more of 23 per run. This makes some dungeons be way more efficent for farming dia, while others are totally ignored. I don't say that quests should give more (it would be good), but that it should be a bit more balanced, for example, Sea Temple is way harder to farm than Wolves Cave, not because of difficulty, as all monsters go to lvl 50 too, but because the distance between bosses render them not counting to the rest of a party, and it's a lot more of a walk than Wolves Cave if you solo, so it should give a bit more of a reward than Wolves Cave.
18. Map and icons
If you have many icons disabled, you also disable zoom, without any notice of doing so, it should have a separate button for that.
Also, a lot of npcs with many different systems deserve their own icons, s-travel kafras and l-travel kafras have different icons, as their service is different, but general merchant and plain kafra npc don't sell the same items, starting from dungeon wings vs yggdrasyl leaves, or honing polishes. Also, kafra auction NPC also shares the guild manager's icon, and they have nothing in common, the same as the Union sellers. What's more, goddess affiliation npcs don't even have an icon when it comes to looking for them, so you barely get any info on where are they located, if you read the whole forum, as there's not yet a post on where are quest sellers, what do they sell and so on.
Maybe token buyers/sellers should use the token's item icon to instinctively who is who, from the map, and it would be easier than making up a new icon for that kind of npcs.
19. Quit the chat dancing!
As you likely suffered in the past, when you log in, you may find your chat in a random position. The game is made so you can place it wherever you want, but the issue is that if even happen to change chars for a moment, the chat
may be at any random spot in the screen. Luckily, that's the requisite, "In the screen"... still, why does it need to move so much? Even if it's per character or account, people seems this like a lack of care in the game.
Here's an example:
Again, the "chat" interface is an example, it also happens with the quests track panel on the right and those like that.
20. Max view range glitch.
I think I should rather make a different post for this, as this is a glitch on its own. Sometimes, even if your system especs surpass by real far RO2's recommended requeriments, after you connect in a char, the game crashes for no reason. When this happens, this renders that character unuseable for at least a few hours, unless, the player knows how to temporaly fix this: Set all bars on the graphics tab to minimum. Then, ingame, you can set it back, it will work perfectly fine.
Thankfully, this player-side fix can be done before log in as well on character selection screen, but this is a player confidence killing bug.
I know it's not "just me", as I explain this solution to someone on /1 once per month, sometimes twice, and I know it's not more because the number of players is not "increasing".
21. Multiple Pyramids
Pyramid is designed to have more than one pyramid at a time, whereas this should be the default, maybe changing the top a little more often, there should be more pyramids, probably one per season, one more in events... or such.
I don't know if the multiple pyramid was before but it was buggy then removed, but the thing is, now there is not more than one pyramid. Most games who have a system like this have at least 2 all the time.
22. Item descriptions
Did you notice the ammount of phantom stones I'm storing? No, they are not to try to get the top a few times once I find something I want, but because item descriptions are beyond lacking.
My sorc has 4 different "Master Battle Manual Order", none of them from Dapara. How can I know if they are the same buff, the stackable together one, the 30 mins one or the 24h one? I know Dapara's is one of the of the 30 mins ones, and there's another that says it is a 30min one, but what about the rest? What's the "Duration of use"? I know some come from HHB, some from event rewards, and pyramid.
This same thing happens to other items like movement elixirs or Adventurer's Battle Manual Order.... And fix the Lucky powder box x5's description too, please, it says you will get 10.
Also, the majority of random boxes don't give even a clue about what can they give. I don't mean to do as HHB that tells you all the drops, but just what kind of item can you get, like in Mystery Chest I should say about green seedrunes.
This could be an append to the 9th suggestion, as it's about the same issue, just that the 9th is oriented to item names, quests and skill descriptions, and this is about item descriptions.
23. Disable cannot destroy
Today's maintenance will remove Corrupted essence and related from drops, quests and NPCs. It normally is better to store these items to use them next year or selling them right before the event, but... I stored last year's pumpkins and they are still waiting to be used again. This is a example, but... There are many items you need to destroy, but thanks to "cannot destroy", unusable items get stuck forever until you delete that character, unless you know Poring Rock or Santa to donate it instead.
24. Keep event NPCs for a while
After a event for a whole week, sometimes more, they ask all the time where did the event npcs go, and they keep many event items.
The idea is to keep the npcs for a week after the drop is gone, so they have a chance to trade their rewards.
25. Hint about upcoming events
You normally learn about an event by reading the patch notes, in other words, you're already in the event when you discover there's a event. Sometimes, you can guess from the date, like Halloween's, Christmas and Saint Valentine's events, but what if the event gets delayed, like Doubloons, or changed, like this year's Halloween's?
People should, not "know" the event before the event, but at least know "next week, there's a event"
26. Make a simplified list of rules
You can find most if not all rules of Ragnarok 2 in WarpPortal Documentation, but to explore such a book you need dedication, time and it's quite technical sometimes, so it makes people not understand it, or just grow bored and quit.
I'd make a post about the rules in this forum, and another post for the rules in-game.
For example instead Policy of Third Party Programs I'd make a post like...
In-Game Rules
These are a set of simplified rules for player coexistence in the game.
[...]
20. Macros are allowed, bots aren't.
[...]
About Macros vs Bots and what to do if I suspect about someone
They probably exist now. I checked the forum and I didn't find any, so if that were the case, why don't you place it a bit more easy to locate?
27. Fix quote bugs
Every time I edit this post, the quote I did to Idun's message gets 2 more extra line breaks.
Also, you can type nothing in a quote box, and it will make a different quote box, so you need to open the BBCode mode, fix it manually without getting scared of all these marks and worrying about that you might destroy an entire post of 22311 characters.
28. Icons in the forum
On posting skill builds, gears, cards, and such, it becomes troublesome to find icons on the internet, and it's a lot of work to screenshot them and crop each of the icons in the image, then uploading it to a external site, then, link it here, which by the way doesn't work well all the time.
It would be a good feature for the forum adding these icons to make easier to access them in the forum, and not relying on a site that will eventually delete the picture and render your guide less understandable.
29. Emoji
I have a feeling that they used to exist before, the forum Smileys in the game chat, but I don't know if it's just me or it got removed.
It would be good to have Emojis to express yourself other than the Emoticons, as you can't use them for someone who is in another map, channel or, even just far away.
If the feeling I have is right, and it got removed it was likely to over use of them, but that's "easily" manageable. Make them for the chat only, and disallow the chat being able to use over one per message.
30. Flood control
Something commonly mistaken as spam, flooding is one of the biggest issues on the public chats, /1, /2, /3 and /n. There should be a control in chat that mutes for 10 minutes (for example) to people who try to post the same 3 times in one minute. This will also help a bit when gold spammers break in... which leads me to the next suggestion.
31. Report in-game
You were asked this for years, too, but let me explain. Gold spammers break in most of MMORPGs, and most of people don't know the route to WarpPortal support page, they get scared on the many questions there, don't know what section to report it in, and by when the staff is able tor read it, the gold spammer is far gone. Also, some don't know how to log in the forum, specially steam only users, and people who does know how to log in, think it's too much troublesome to get to the form, the thread, making it, hosting the picture, linking it and again, waiting to be read.
For this I suggest what many games have in chat, a "Report as gold spammer", the functionality should be just storing the messages for a while and to study if they have a url, only when enough people reported it as a gold spammer. If these requisites are met, the game itself should send the report.
This is applyable on may other examples, but I left it on the most used in games.
32. Multiple same name same use items
I already mentioned about items sharing names and descriptions 10 suggestions ago, but it's known, that many items are repeated with the same name, same effects and same binds, cannot destroy, cannot trade... and such.
It's okay if they have even different restrictions to have multiple items (despite it being slightly weird), but if they are the exact same item, like "The chance coupon", from HHB, from event and from daily login, why do they take 3 slots?
33. Fix Loot boxes disappearing
When you use a loot box you didn't pick up from a monster, there's a chance for the stack to dissappear once you use the first. This happens with The chance coupon, Cheny's soul, Lutie box, that item that gives random runes, and many others, but it somehow doesn't happen with HHB.
It sometimes gets mistaken on just having the item moving around to the first empty slot in your inventory, like when you place items in Auction House, but that's not the case.
If you have 3 or less on one slot, once you move it it might turn into 1, and if you split it, you will move 1 to the other slot and the current one will empty, when this bug happens before opening them.
This is a important bug.
34. Clean the forum threads
There are some important threads, like this that despite being sticky, are completely unmaintained. The one who posted it got retired from the forum, and the images got deleted by the host. If someone enters a thread like that: "A pinned post from a long retired staff member with a tutorial based in pictures only", it's the very image of a closed game. It happened to... I'm not sure I'm allowed to mention other companies' games, so let's leave it on "three other mmorpgs I used to play"
Now, of course, not all posts should be made clear, just the ones a newbie may think good.
If it's about a non-staff user, or it's not pinned, nobody ever minds about it being unmaintained, but, just out of safety, please update these.
[EDIT October 14th]
I added also a few edited pictures so you don't see my chars builds or anything of the sort. If you want to meet them ask me in-game!
[EDIT November 7th]
Noticed I had the month wrong and fixed it in the last updates. I know I had just come up with one more suggestion this very morning, but I forgot.
[EDIT November 13th]
Added a few more. I also remebered last week's suggestion while writing them . It was number 24.
[EDIT November 27th]
I remembered the last in my original list, it was number 32, but I think I'll keep using this post onwards, since there's many more suggestions that come and go as you play.
The ones after nº32 are all brand new. Still, I'll keep editing when I see something worth editing or add any new ones
Thanks for dedicating your time to reading!
Edited by Margarician, 20 February 2018 - 05:09 PM.