Union War Map Idea
Started by
Genesis
, Aug 05 2010 01:16 PM
5 replies to this topic
#1
Posted 05 August 2010 - 01:16 PM
ok heres what i thought
The only way in to the attackers spawn is over the bridge making defenders bottle necked when trying to camp
Attackers have only access to the walls and can move round walls getting off where arrows show also a few well placed people could probally kill most of the spawn campers as they come over the bridge
Round the grass area is a raised step which u cannot get up from the grass which starts beyond cg and launcher range to the back wall
Also with the defenders not having access to the walls no more sit down tab on to the attackers spawn and killing in spawn area
I dont think this would take any more than a few hours to do with a good map editor so not a great deal of rose dev teams resources to do it and i think it would vastly improve union wars as attacking side is usually weaker and with this map they could even with less players still have a chance to get the first crystal
#2
Posted 05 August 2010 - 01:34 PM
Still a good idea. With my limited computer knowledge it seems as though it would not be too hard to implement. Seems as though it would solve a number of problems without having to redo the whole system. UW definitely needs some updates.
#3
Posted 05 August 2010 - 01:44 PM
It was also a good idea to have added decent stairs between the defensers' spawn and the middle crystal cause the current small side stairs are crappy
Edited by Niluje, 05 August 2010 - 01:44 PM.
#4
Posted 05 August 2010 - 02:39 PM
my guess is that they thought the defenders would go to the side crystals not directly to the middleIt was also a good idea to have added decent stairs between the defensers' spawn and the middle crystal cause the current small side stairs are crappy
#5
Posted 05 August 2010 - 03:22 PM
I like the attacker's spawn layout, it would make it more difficult for the defenders to camp.
#6
Posted 05 August 2010 - 07:50 PM
I like the idea, spawn killing would be lessen.
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