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Wizard with stun immunity


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#1 DimmyPriest

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Posted 21 July 2017 - 06:25 AM

Is it viable to create a wizard for woe with 99+1 vit, around 50 dex and around 80 int?
Since it doesnt seen to have so much more damage after 80 int and also the cast time from 50-99 dex isnt that different.

Edited by DimmyPriest, 21 July 2017 - 06:27 AM.

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#2 Hrishi

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Posted 21 July 2017 - 07:01 AM

I'm doing something similar, but I don't see why immunity is necessary. I'm only planning to go for 85 total vit. At high values of vit like that, you're only going to stun for a fraction of a second if you do.


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#3 Allori

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Posted 21 July 2017 - 07:05 AM

Why don't you get VIT gears, so you don't need 99 base VIT? 


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#4 HKHKHK

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Posted 21 July 2017 - 07:32 AM

Why don't you get VIT gears, so you don't need 99 base VIT? 

So he can get INT gears?

 

Anyway, iirc, once you start a cast>get stunned>get recov'd by a priest>finish cast> your spell still goes. So around 60vit for me x.x

 

Anyone confirm or deny?


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#5 DimmyPriest

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Posted 21 July 2017 - 07:51 AM

So he can get INT gears?

Anyway, iirc, once you start a cast>get stunned>get recov'd by a priest>finish cast> your spell still goes. So around 60vit for me x.x

Anyone confirm or deny?


I think is like that but youre depending on other class to keep your gameplay.

And Hrish, even with high vit wizard dont get that much HP, any time stunned can mean death
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#6 Gabriel92MS

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Posted 21 July 2017 - 09:45 AM

You could use +10 vit food, to reach 100 vit, I don't know if the price is viable, but it is possible.


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#7 Hrishi

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Posted 22 July 2017 - 03:56 AM

And Hrish, even with high vit wizard dont get that much HP, any time stunned can mean death

 

I understand that, but you're only stunning for a fraction of a second, not longer enough to stop you from potting in most cases. Plus it isn't like trans where you have Acid Bombs flying all over the place, the spike damage of pre-trans is not as high, IMO. Mostly I think getting 100 VIT is a waste with a Wizard's HP pool since you don't benefit as much.


Edited by Hrishi, 22 July 2017 - 03:57 AM.

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#8 RealGarion

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Posted 22 July 2017 - 09:18 AM

Something to consider here :

100 vit is viable for stun immunity ,however so is an undead armor.

 

Dex Cast time reduction is NOT renewal but classic so 150 dex is instant cast 

Int however doenst contribute to damage so much at a certain point.

 

And for general consideration :

IF you EVER push one stat with gear it should be the one that is already the highest.

 

For example if you have 50 vit und  90 int... it would be complety insane to boost vit with your gear instead of int since one more point in int as a statpoint would equal 2 vit.

 

Anyway go for 100 vit if you must ,but consider that dex is actually way more important than it would be in a pure renewal. And int is way less important than it was in classic.


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#9 Ashuckel

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Posted 22 July 2017 - 09:52 AM

Something to consider here :
100 vit is viable for stun immunity ,however so is an undead armor.


uuhhh, undead element doesnt prevents stun
 

Dex Cast time reduction is NOT renewal but classic so 150 dex is instant cast 
Int however doenst contribute to damage so much at a certain point.


it is renewal, without the fixed cast time portion
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#10 RealGarion

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Posted 22 July 2017 - 11:45 AM

Thanks for the clarification


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#11 Nomah

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Posted 27 July 2017 - 05:05 PM

stalactic golem card gives 20% stun immunity


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