Ninja needs and nots and overall PVP thoughts
( By your and only Chaos a walking troll on Adrenaline )
First of all I hope this topic will encourage pro people that main a class to write several topics on every skill the think neds a change and somehow based on the 3 statements down below towards a RNG free pvp.
IF STAFF MEMBERS READ THIS TOPIC READ FIRST THIS LITTLE PART PLEASE COVERED IN DASHES TY
---- I hope this topic doesnt get shoved off with a simple no at least I hope it gets read and opinions will be stated why not. I am aware that those changes will not and cannot happen overnight with the work the team has to do for the upcoming Arcadia part events and etc. ----
Hello everyone first of all thank you that you are willing to read this this text After playing ninja for a while in bsq in 1v1s , EW and so on I wanted to post some of my thoughts what that class needs in pvp and what it doesn’t to be competitive.
My first overall PvP thoughts are ( which most people want )
100% Stun Rates
Shorter Stun Durations
Higher Cooldowns on stun/freeze/etc skills
I think there is nothing else to add there basicly its about getting RNG completely out of PvP with the 100% stuns you can catch people with more skills but on the other hand since the cooldowns are higher you have to consider your positioning ( And with the higher cooldowns we can hopefully getting rid of 1v1 perma locks ingame which have been the plague of this game for way too long )
Okay that’s basicly it to overall thoughts and my skill reworks will be based on the upper statements that’s why I wanted it to be said.
( In this thread we will be ignoring bugs and issues connected to lags im having them too cant be helped just deal with it )
Lets start with the first tree
PS : Not gonna touch the poisoning skills for now I might add some of my thoughts after testing em more and find a proper idea to change / enhance em.
PS 2 : Skills that have stuns knockup etc and are not mentioned can stay as they are or don’t have a legit idea how to change em atm.
Thief
Skill Name:
Rocket Punch - a straight forward skill shot that stuns on hit with a 95% chance on hit
My Idea – give it a shorter range like 50% a higher speed of flight and reduce the stuns duration to 2-3 sec and a 100% stun rate.
Reasons : The skill is heavily bombarded with bad opinions that its overpowered but only due to lags without lags it’s a realy easy dodgeable skill. The speed increase is for the purpose of people not outrunning the glove so they actualy have to dodge it ( yes with 400 ms you can outrun the glove ) The stun rate should be 100% to get rid of rng that’s why the duration of the stun gets shortened and the range of it too as a balancing nerf.
Infiltrator
Skill Name:
April Fools – Already discussed this skill in this topic https://forums.warpp...il-fool-issues/
Ambush – Attacks enemy few times dealing massive damage and throwing them into the air
My Idea : I think this skill works out the only complainment I have against that skill is that the throw up into the air is a little way too high?
Reasons : Basicly a free escape for everyone making that skill kinda wastefull to use in a combo but still dealing high damage.
Violent Blow – 4 attacks behind with a 25% chance of stunning the enemy with a lvl 6 stun at lvl 10 ( 3-4 seconds or so no clue atm but its long )
My Idea : What this skill needs is a 100% chance of stunning and the stuns duration does not need to be so humungulous 1 second is plenty for that skill.
Reasons : Again this is way to rng for competetive PvP you might or might not stun the enemy while performing a combo and if it does not u usualy get destroyed by other classes ( destroyers cast flashbang 4 sec stun 100% chance , impact presser into spell trap, barbarian, headspin etc etc..)
Shadow Walk – Makes the caster invisible for a few seconds to the enemy
My idea – I would make the skill last just a few seconds as in a maximum of 10 seconds ( even that sounds a lot to me would need some testing )
Reasons : When the changes applying up there will somehow be agreed to be used then the duration of invisibility is OP so I could understand not to allow that in PvP as it is now.
Burrow – Basicly burrows under the surface making yourself invincible for few seconds
My thoughts – This skill got no use for now and I consider it way too OP for pvp if I get any idea how to rework it ill edit it.
Assasin
Skill Name:
Hypnotizer – An AOE that has a 90% chance to put the enemy to sleep for a humungulous amount of time ( I litteraly made myself a drink before the duration went off on a guy xD )
My Idea : 100% hit chance with a 2-4 sec duration ( needs testing )
Reasons : I myself got no clue making this skill a 100% even with a short duration like 2-3 seconds a monsterous catching skill like barbarian it would be slightly OP in my opinion. Dont know tell me your thoughts guys about a change like that. Or remove the skill until tools are working.
Shadow Leap - Already discussed this skill in a previous topic
https://forums.warpp...il-fool-issues/
Perfect Strike – A 1 attack skill dealing massive dmg ( haha as if xD ) and moving slightly forward.
My Idea : 1. Idea damage done from finaly attack power instead of weapon one and dealing massive damage as it writes ( something like snipe would be actualy great ) So basicly the same as it is now
2. Idea The one I have been waiting for : giving the skill dmg that it deserves and utilty as in doing one charge forward and one backward almost like in the Awakening skill Shadow blade but throwing the enemy slightly up with every hit ( something like sniping from sentinel just 2 hits forward and backwards ) giving the skill damage and utility and kinda a fun factor for more flashy combos.
Reasons : The main reason is the skill is way too underpowered considering its SP cost its cooldown and its damage ( even tho description states its op ) the only use nowadays is using it as positioning for a skillshot or more likely for escaping with super armor
Devilstorm Dart – straight forward skill shot that knocks down the enemy
My Idea : Can the end animation of this skill be a little cut down its cast is way too long
Reasons : This skill is a pretty nice combo filler with a little extra if you have the passive to reduce the oponents max hp by a certain % and giving it a bleed effect. The casting time is just a little too long due to the animation giving fast characters almost a 100% easy chance to run away.
Wood Rush – After a cast time a wood log appears with very slow movement dealing heavy damage to the enemy and slowing em.
My Idea : reducing the MS slow on it to 10% and giving it a jump dash block for 1- max 2 seconds applying on every hit it deals
Reasons : Wood rush is a heavy damage skill that needs a cast and it can be filled into a combo but it kind of doesnt fit exactly its role. You see its nice and great having damage but a skill with a cast time ( which can be stopcasted 24/7 by random skill shot hits ) should have a little more utility and having a jump / dash block for 1 second on every hit it deals does not sound that horribly strong compared to existing skills already.
Ninja
Skill Name:
Protect Edge – Creates swirling blades around the ninja dealing consecutive dmg to the enemy
My Idea : Usable while in Ninja frenzy too
Reasons : Basicly a not that bad skill but sadly never used it tho so cant realy guess the dmg of it properly. If it would be usable as a buff lot of ppl would use it with proper dmg on it.
( not gonna start with the awakenings because well you know thats another story Ill just scratch on the surface )
Cross Blade – Summons 3 Shadow ninjas dealing massive damage and knocking back the enemy.
My Idea : Lower the knockback distance or remove it completely ? ( woud need some testing aswell )
Reasons : The damage of this skill is undeniable awesome but you will never see its damage because it throws people and mobs all over the place unless frozen.
I think that should be everything and I hope there are people out there that have way too much free time ( obviously like me why sleeping when you can write a lot of garbage ) to read the whole topic
I hope you found at least 1 skill rework that might sound usefull in the future and please state your opinions down below feedback if its all garbage I wrote or something might be usefull.
AND PLEASE KEEP THIS TOPIC CLEAN NO HATE WARS, FLAME WARS and W / E ELSE WARS EXIST ON THIS FORUM ... Thank you
PS : I hope you wont kill me for my horrible grammar xD
Edited by Kristof3195, 02 October 2017 - 02:30 PM.