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#26 MrBrainFreeze

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Posted 17 October 2017 - 06:21 PM

Thank you for the feedback. The GMs that are being retrained need to be able to spot cheating easily and start banning people. Many fellow players can spot cheating easily, and I myself realize that when I'm getting killed within .1 second of being on someone's screen they are not targeting me by natural method. The no delay is also being used by players in bio 5 and not just for WoE. In both environments these players are benefiting greatly, and it is frustrating because other players can spot it easily, but recorded videos with replay option to slow it down, is not enough proof?

 

I hope that those GMs are trained well, and focus on high level players that cheat, instead of wasting time on bot farms (which I know can be solved with pay to play and strong anti fraud systems in place for payments). The community really needs to see these players being banned, a community without justice and deterrence will crumble if it continues on that path.

 

There are a few players around that know how the no delay works that don't abuse it, I'm sure if you post a topic about it, pin it, with a link on who to contact you will get answers.


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#27 Nirvanna21

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Posted 17 October 2017 - 06:22 PM

Hello I have been meaning to reply to this but I now have the chance to sit down and work my way through.

 

1. Firstly a confession, I was that GM character you talked about. I took some time out of my day to come in and watch what was going on during WoE so I could get an idea of what was going on. I am not ashamed of it, if I don't understand why a user to doing a particular strange activity (spamming safety wall everywhere and I mean everywhere) then I will ask so I can gain that knowledge.

I am not going to hunt down users for cheating, its just not an effective use of my time. However I will refer them to the GM team for investigations(more on the GM team later). My personal efforts are pushing the studio for long term game system solutions to prevent cheating in general. I realize its something that I have talked about for well over a year but we at last started to see them start developing along these lines. Including the Position Bug Fix (it sort of works) and their efforts to scramble client packets.

 

We have a commitment from them to change the way monster transform candies work so that they no longer make No delay easier and a soft commitment to help us address auto potting issues.

 

Currently in the proposal queue are changes that (should) make auto targeting certain users and no delay not possible. But they haven't been reviewed and there is no commitment to them being worked on.

 

The GM Team: Krexus has replaced Warnhal this summer as the GM team manager and is currently in the process of retraining all the GMs. So if you have any concerns NOW is the time to talk to him about it.

 

2. Currently we are projecting the unfrozen shadow quest for November. Unfortunately, the studio has been really busy with some project we aren't involved in and very slow on deliverables besides those set in the update schedule. Due to that small bug fixes and updates have been getting pushed back; butm I am being told we can start expecting them to flow more freely again. My contact got the malangdo desocketing scripts at last and is translating them. We also got the Rebel awakening data and are waiting on an asset list to make sure we get everything so far there doesn't seem to be a ton of items but a lot of skills are included in the update.

 

 

 

In closing: Were slowly progressing forward and fixing some of the issues and were looking at new and exciting ways to make new issues.

 

PS if you can help me create reproducible guides on how exactly cheats are done that generally leads to a much quicker turn around time on closing that particular cheat.

 

It's nice, but kRO refuses to nerf things with WoE, which is something that needs to happen, and not everything can be done with gears alone :X


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#28 DarkDan

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Posted 17 October 2017 - 06:23 PM

Camp please tell us the scripts will allow ALL slots to be desocketed @>@

My best card is GTB and we have a lot of new shields since I obtained it. Would love to have the option to desocket shields. Accessories is a close 2nd lol. 


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#29 MintRoyale

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Posted 17 October 2017 - 06:32 PM

My best card is GTB and we have a lot of new shields since I obtained it. Would love to have the option to desocket shields. Accessories is a close 2nd lol. 

 

That's why we want all slots to be desocketable, including shields, weapons, accessories, and mid headgears!
 


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#30 1299150619045824270

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Posted 20 October 2017 - 05:21 AM

What had happened to the ticket system? Why is it so -_-ed up??? 4 days no response!
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#31 ChaoticRK

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Posted 20 October 2017 - 05:38 AM

What had happened to the ticket system? Why is it so -_-ed up??? 4 days no response!


4 days is not long. Too bad it's weekend. You'll need to wait next week for a reply.
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#32 blackCROSSCY

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Posted 20 October 2017 - 06:17 AM

I'm honestly a zero WOE player as i seek pvp thrills in MOBA games and see RO as my rpg adventure.

 

My opinion is that banning players strictly is really a very bad choice given that we are only left with at MOST 2k plus real players and i reckon it will ever grow again. Every lost player is likely to be very painful. It's better to find out how exploits are done and make sure they cannot be used, so everyone gets a fair game, as camp's post pointed out.

 

It's very human nature to similarly try out exploits against enemies who've been using said exploits against you for a long time in order to even out the playing field. You might not do it, but you cant assume everyone won't (and they will, hence you see so many complains). D**a has had plenty of bugs that get exploited every patch when released and you bet there are huge droves of players exploiting them when they compete against each other. In many cases, it is better for the server to fix their system to prevent such cheats to begin with, and use ban only as a resort against serious cases.


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#33 1299150619045824270

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Posted 20 October 2017 - 07:39 AM

I'm honestly a zero WOE player as i seek pvp thrills in MOBA games and see RO as my rpg adventure.

My opinion is that banning players strictly is really a very bad choice given that we are only left with at MOST 2k plus real players and i reckon it will ever grow again. Every lost player is likely to be very painful. It's better to find out how exploits are done and make sure they cannot be used, so everyone gets a fair game, as camp's post pointed out.

It's very human nature to similarly try out exploits against enemies who've been using said exploits against you for a long time in order to even out the playing field. You might not do it, but you cant assume everyone won't (and they will, hence you see so many complains). D**a has had plenty of bugs that get exploited every patch when released and you bet there are huge droves of players exploiting them when they compete against each other. In many cases, it is better for the server to fix their system to prevent such cheats to begin with, and use ban only as a resort against serious cases.


Yes this is the ninja way of doing things Jap style fix

But its taking tooooooo damn long
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#34 1299150619045824270

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Posted 20 October 2017 - 07:41 AM

4 days is not long. Too bad it's weekend. You'll need to wait next week for a reply.


Tell me something new pls duhhh
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#35 ChaoticRK

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Posted 20 October 2017 - 03:18 PM

Tell me something new pls duhhh


What new? This problem is old so you should probably knew that there is nothing new. No?
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#36 1299150619045824270

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Posted 21 October 2017 - 03:31 AM

What new? This problem is old so you should probably knew that there is nothing new. No?


I know its old thats why I said “tell me aomething new”
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#37 MrBrainFreeze

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Posted 21 October 2017 - 05:04 AM

I'm honestly a zero WOE player as i seek pvp thrills in MOBA games and see RO as my rpg adventure.

 

My opinion is that banning players strictly is really a very bad choice given that we are only left with at MOST 2k plus real players and i reckon it will ever grow again. Every lost player is likely to be very painful. It's better to find out how exploits are done and make sure they cannot be used, so everyone gets a fair game, as camp's post pointed out.

 

It's very human nature to similarly try out exploits against enemies who've been using said exploits against you for a long time in order to even out the playing field. You might not do it, but you cant assume everyone won't (and they will, hence you see so many complains). D**a has had plenty of bugs that get exploited every patch when released and you bet there are huge droves of players exploiting them when they compete against each other. In many cases, it is better for the server to fix their system to prevent such cheats to begin with, and use ban only as a resort against serious cases.

 

Cheating players are likely to use black market to buy zeny and stuff as well, if you don't equate the way a game community works to how society works, you will never understand. It is not human nature, but human greed, which without deterrence many people will choose greed.

 

Not banning players is losing a lot more than banning players. Banning and deterrence will drive out a few, a few which are also more likely to use black market, while providing potential for many, many new players to either come back to the game that they lost hope in, or new players to try a fairer version of RO.

 

The company might also maximize profit in this case by taking a bit of a risk Since the game is old and has many players from long ago, ones that may be in mid to high paying careers now, every minute is precious, and coming back to a game where players cheat a plenty, including insane amounts of bots, these older players do not want to bother. Some of these do play and exist now, but at a smaller % than is possible. I mention these players because they would also buy KP points, on top of vip.

 

The company can lower the vip price to bring up demand, and use a pay to play system. Most players who already pay for vip and buy KP points will stay, some will leave, but with the lower vip price many more would pay. Use a second server only as a trial server, that is wiped every few weeks.

 

It is not easy for a company to base price on words of clients, it is safer to base it upon action, and I fear that this company's strategy is going by players opinions for pricing, not their predicted actions and actual actions.
 


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#38 Mulder1

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Posted 21 October 2017 - 06:29 PM

Fix Stasis from bypassing walls...

 

That's, I believe, how everything started xD.

 

At the end of the day, WoE WILL NEVER BE THE SAME... people have already move on and doubt they will ever come back.

 

There was a time when GM intervention was needed, but they were unable to respond as expected and people left due to this. It's quite simple and quite common nowdays. 

 

Introduction of 175 (adding more stat points), incorrect skill balance. adding Tao Gunka to summoner, having stasis bypass walls... those are just few things that helped this game's WoE to be what it is right now... nothing.

 

The damage is made and it is quite improbable to fix it now. Current gears and MvPs put in clear disadvantage any new player that would like to participate in WoE and without a new incoming players feeding the WoE scene, it will keep being dead same as what it is right now.

 

Maybe modifying WoE damage to 70% instead of current 50%? Disabling GTB and Tao? There are few options but doubt the focus of this game is on WoE now.

 

 


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