I have done some testing in **Sakray**, but I don't really know if the formulas for that server are close to ours here in RE:Start. I got the following results:

__MONSTER KILLED__: **Raydric (Re-stats)**

Level **115**, Demi-Human, Shadow-2 (**150%** damage taken from Holy), Large, **89** DEF, **15** MDEF

In comparison: Normal Raydric

Level **52**, Demi-Human, Shadow-2, Large, **40** DEF, **15** MDEF

Skill used: **Grand Cross** level **10**

**Observation: **In all cases, the characters had **Sword Mastery** at level **10**. (+40 ATK)

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**1st Character:** Crusader 95/50

**STR: **98+7 **INT:** 50+6 **DEX:** 35+3 **VIT:** 60+7 **AGI:** 1+2 ** LUK:** 1+5

1. With a **+0 Flamberge**: 40 data points

- ATK: 138+150 (=288)
- MATK: 116+0 (=116)
- ATK+MATK: 404
- Average Damage (per wave):
**2660.45**
- Standard Deviation: 53.87

2. With a **+14 Flamberge**: 39 data points

- ATK: 138+220 (=358)
- MATK: 116+70 (=186)
- ATK+MATK: 544
- Average Damage (per wave):
**3691.67**
- Standard Deviation: 163.54

3. With a **+0 Haedonggum**: 39 data points

- ATK: 138+120 (=258)
- MATK: 120+0 (=120)
- ATK+MATK: 378
- Average Damage (per wave):
**2492.45**
- Standard Deviation: 41.24

4. With a **+0 Diligent Haedonggum**: 15 data points (Diligent = 1 Zipper Bear Card)

- ATK: 138+150 (=288)
- MATK: 120+0 (=120)
- ATK+MATK: 408
- Average Damage (per wave):
**2655.20**
- Standard Deviation: 41.75

5. **Without** any weapon: 8 data points

- ATK: 138+0 (=138)
- MATK: 116+0 (=116)
- ATK+MATK: 254
- Average Damage (per wave):
**1698.00**
- Standard Deviation: 0

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**2nd Character:** Crusader 95/50

**STR: **50+7 **INT:** 98+6 **DEX:** 35+3 **VIT:** 60+7 **AGI:** 1+2 ** LUK:** 1+5

1. With a **+0 Flamberge**: 31 data points

- ATK: 90+150 (=240)
- MATK: 188+0 (=188)
- ATK+MATK: 428
- Average Damage (per wave):
**2393.03**
- Standard Deviation: 57.42

2. With a **+14 Flamberge**: 33 data points

- ATK: 90+220 (=310)
- MATK: 188+70 (=258)
- ATK+MATK: 568
- Average Damage (per wave):
**3386.58**
- Standard Deviation: 168.64

3. With a **+0 Haedonggum**: 32 data points

- ATK: 90+120 (=210)
- MATK: 192+0 (=192)
- ATK+MATK: 402
- Average Damage (per wave):
**2232.16**
- Standard Deviation: 49.31

4. With a **+0 Diligent Haedonggum**: 0 data point

- ATK: 138+120 (=258)
- MATK: 120+0 (=120)
- ATK+MATK: 408
- Average Damage (per wave):
**?**
- Standard Deviation: ?

5. **Without** any weapon: 6 data points

- ATK: 90+0 (=90)
- MATK: 188+0 (=188)
- ATK+MATK: 278
- Average Damage (per wave):
**1563.00**
- Standard Deviation: 0

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**Conclusions?**

If the tests are valid for RE:Start, we can observe that the **98**STR/**50**INT (**High-STR**) build showed a bit (around 10%) more damage against Raydric when compared to its **50**STR/**98**INT (**High-INT**) counterpart. It is worth noting, however, that the monster in question has considerably more DEF than MDEF, which may have biased the results in favor of the **High-INT** build. In spite of that, **High-STR **still showed better results, which suggests **High-STR** indeed provides the player with __more__ Grand Cross damage.

However, it is worth remembering the other benefits of those stats: **INT** provides more __MDEF__, __Maximum SP__ and __SP Regeneration__, while **STR** provides a larger __Weight Limit__.

I wonder if the effects of **LUK** on ATK and MATK justify spending points in it at some point.

Thanks for reading. I would be glad to know your opinion about the above results and this topic.