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[kRO] Job Class Improvement Project (Homunculus)


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#26 LordYggdrasill

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Posted 01 November 2017 - 05:59 AM

Can someone tell kRO to start buffingthe monsters before they continue buffing the players please? thanks

 

The existing monsters aint likely to receive buff, but its expected that new monsters will be worked on and they will come much stronger than the currently available monsters. I do personally agree though, that some MVPs deserve to be buffed, and its a bit long overdue.
 


Edited by LordYggdrasill, 01 November 2017 - 06:07 AM.

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#27 blackCROSSCY

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Posted 01 November 2017 - 08:04 AM

bring wahetevrt improvement you want, but bring rune buffs first pls. We’re now “rune knights” who aren’t really rune knights.

Should rename the class to Charmeleon tamer.
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#28 mildcontempt

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Posted 01 November 2017 - 11:02 AM

Calango Jockeys. 

 

+75 extra atk to Pyro, and extra 50 seconds to pain killer. Not badddd. 

 

I am curious what updates they'll bring to other classes.


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#29 Svoike

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Posted 01 November 2017 - 11:23 AM

 

I am curious what updates they'll bring to other classes.

 

me too..

 

kRo have confirmed for the fourth part of the improvement (Arc Bishop, Wanderer and Minstrels)

 

Well, the double-crit-attack is over. It cames in shadow chaser nothing about double-crit-attack.

 

But a iprovement is important : removing aspd-book-spell fist bug for sorcerer  :p_cry:


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#30 Ashuckel

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Posted 01 November 2017 - 05:14 PM

In update page. It say homunculus will receive 10% of final exp that owner receive. That means homunculus suffer exp penalty through their owner.

If it works like that it's fine, but i can very well see them putting the level penalty on homuns too '-'


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#31 Sigma1

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Posted 01 November 2017 - 06:20 PM

If it works like that it's fine, but i can very well see them putting the level penalty on homuns too '-'


All of exp (and job exp) gained from homunculus killing will transfer to owner and being calculated.
And then 10% of final exp will return back to homunculus.
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#32 powerhausman

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Posted 02 November 2017 - 12:15 AM

can we have more info now pls

 

homunculus patk and matk change?

 

skill mods of additional lvl atk skills?


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#33 ALSJ

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Posted 02 November 2017 - 11:23 PM

I'll be surprised if the tweaks help Lif a bit, though that poor thing needs a lot more help at this stage...


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#34 renouille

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Posted 03 November 2017 - 05:06 AM

I'll be surprised if the tweaks help Lif a bit, though that poor thing needs a lot more help at this stage...

Lif's advantages are its high SP regen and increased movement speed, which are somewhat useful in AFK scenarios. But since those are being removed from the game, I'd call it a nerf for lif.
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#35 RockKnight

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Posted 12 November 2017 - 10:38 AM

The very concept of having to put up with Gravitys default homon AI means that this is an incredibly huge nerf if anything. Understandably they are already somewhat weak, but now they're just going to be nothing but punching bags and an extra tab of hotkeys you're going to have to smash.
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#36 mildcontempt

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Posted 13 November 2017 - 06:54 AM

You mean that they're basically just a few extra buffs now. 


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#37 ParkWonJae

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Posted 13 November 2017 - 09:29 AM

151~175 EXP table for Homunculus.

 

Spoiler


Edited by ParkWonJae, 13 November 2017 - 09:33 AM.

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#38 DieNasty

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Posted 07 April 2018 - 12:09 PM

If only Azzy was still around for this implementation. Come back to us Azzy.


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#39 Silvianna

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Posted 07 April 2018 - 01:55 PM

in some server, they have modification of the AI , so the rules of EXP gain changed after patch but still

 

they kept the homunculus function to auto attack when they detect enemies.

 


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#40 MDmagic

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Posted 08 April 2018 - 05:11 AM

When is this Update being implemented?


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#41 tfimpossible

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Posted 11 April 2018 - 11:34 PM

A video by ziu that shows some of the changes mentioned in the first post:

 

 

An interesting thing is that Homunculi will now also gain EXP from quests (yep, not only from kills) when you turn them in while they are summoned.

 

Spanish? Portuguese? And he's playing in kRO?

 

Need to target monster? No more auto-attack? Oh boy. That would be utterly tiring. T_T


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#42 tfimpossible

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Posted 11 April 2018 - 11:39 PM

Lif's advantages are its high SP regen and increased movement speed, which are somewhat useful in AFK scenarios. But since those are being removed from the game, I'd call it a nerf for lif.

Nooooooooo! My chosen homun is Lif, and I have to redo the leveling process again if I have to delete the novelty pet. T_T


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#43 hesho

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Posted 02 May 2018 - 07:06 AM

yikes...  only just heard of this..

 

as someone who has 22 homun... i am not fond of this at all....


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