So when Runes were implemented a year ago it seems there hasn't been any balance or update regarding them or the materials needed to upgrade them except for the addition of empowerment shards in dungeons and charged empowerment shards in the item mall. This post isn't about runes themselves however, but for their respective refine materials.
The issue I am bringing up is the ratio of Paradigmatic Ores to Paradigmatic Dust.
Dungeon Daily Quests:
Love them or hate them, they've become part of a never ending routine when you log into Rose. Every day you have the option to complete up to 13 daily dungeon quests per character. Each of these quests consistently reward you with 10 Ores and 4 Dust, or 15 Ores and 6 Dust if your account is Premium. If you are an active player and are trying to upgrade runes, you likely have premium on your account. At this rate you will earn a ratio of 5 Ores for every 2 dust.
Now, it's true you can receive Ores and Dust from defeating dungeon bosses, however this is not guaranteed and while the amount of ores is potentially higher than the amount of dust (you can get in the 30's or ores, while only getting around 5 dust). The odds of you defeating a boss and getting some ores as the reward is... maybe 20-25%. So because of this, most of the ores you are earning are through the dungeon daily quests rather than defeating bosses.
This leads to a problem: You earn more dust than you can ever spend simply because you can't acquire enough ores to refine with them.
In case anyone is interested, I recommend checking out my Rune Refining Statistics Spreadsheet. The ratio between ores and dust may vary slightly depending on if using shards or there is a 5% bonus event, however they ratio needed is roughly around 10 ores per 1 dust. The ratio you earn from doing quests is 5 ores per 2 dust, which equates to 10 ores per 4 dust.
Short and sweet, you get about 4 times as much dust as you can actually use.
Ask any player who has refined valor runes.... I guarantee all of them have extra dust.
The proposal is not to decrease the amount of dust rewarded but actually increase the amount of ores. Either increase the amount gained per quest, or have bosses guarantee to reward ores for killing (you could still get dust and empowerment shards potentially with it). Much like completing pvp games guarantees to give the player clusters at the end, the the rewards on those is another story.
Edited by Phish, 11 December 2017 - 05:47 PM.