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Cold Snap rework suggestion


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#1 henrycao

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Posted 23 December 2017 - 02:54 PM

currently, Cold Snap's success rate is 100% reducing movement speed to 0 and has the highest skill range.

any mage that uses this instantly locks an opponent at a distance. It has the longest cooldown timer, but with absorb and this skill combined. People actually build this class intentionally only because they know it is OP.

 

(option 1) reducing the success rate 80% ~ 90% success rate is fair.

 

or

 

(option 2) reducing the cooldown timer of the skill but also reducing the success rate further down to let's say 60% ~ 70%

 

when the success rate is 100%, the mage can just stand in 1 spot the whole time until the initiator dies which is really pathetic. With a lower success rate and a lower cooldown, the mage has to move upon failure making the user interface a little more difficult but also separating the pros from the good.

 

mages are ranged, and like any ranged class, they are meant to kite, but when the success rate of Cold Snap is 100%, they actually don't have too.


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#2 Phish

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Posted 23 December 2017 - 02:57 PM

Better to lower the duration than the success. It's more fair for the mage and the recipient that way.
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#3 Feuer

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Posted 23 December 2017 - 03:10 PM

The entire frost tree needs a rework, as it stands, cold snap is the ONLY useful thing about this tree. 


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#4 watermelonnn

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Posted 24 December 2017 - 07:50 PM

agree with phish, think just decreasing the duration would be enough


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#5 Elovin

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Posted 25 December 2017 - 08:15 AM

Id like to diversify between coldsnap and and the pvp coldsnap tho

Its a difference to actually get coldsnap to 5 and also get the honor skill when u consider how useless the rest of water tree is.


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