Goodie for all growing berserkers Vol.2
#51
Posted 20 January 2011 - 10:52 AM
#52
Posted 20 January 2011 - 10:55 AM
what i think is : SS build is very good for 1 vs 1 but not good to see your name in top 10 svs xD
#53
Posted 20 January 2011 - 11:03 AM
well i put 0 for ldb DNA what i have is soul of berserker ; S courage ;potens dash ; STHW ; SWA and 1 point for SFW the reasons is max damage in few time i dont need to wait of cooldown of ldb ( 14.4 s) to kill many target
what i think is : SS build is very good for 1 vs 1 but not good to see your name in top 10 svs xD
i see your point. but i heard you guys are lucky enough to have a S1 frantic belt right? or your doing axe AA build without it?
#54
Posted 20 January 2011 - 11:49 AM
#55
Posted 20 January 2011 - 11:56 AM
#56
Posted 20 January 2011 - 12:21 PM
i got me a lord belt...and yea its rare to get good speed belt...but s2 gloves can make up for it.
i see.. a carus gloves can make a difference? can bring AA speed of axe down to 1?
IM proud to be s2 player i heard too much about s1( but i have s1 belt ( gift from setill ; ty setill again^^ )
thats good to hear. S1 is abit over rated, even those compounded enchant xeons. im soooo envious. its hard to get/achieve but really so worth it..
thanks for your fast response, and i already have a final zerk build in mind.
one more question.... is a +30 level 75 carus weapon so common in your server guys?
Edited by Aristocrat, 20 January 2011 - 01:45 PM.
#57
Posted 20 January 2011 - 02:14 PM
one more question.... is a +30 level 75 carus weapon so common in your server guys?
it's common for itens mail whores yes, doesnt matter what server
#58
Posted 20 January 2011 - 03:48 PM
i see your point. but i heard you guys are lucky enough to have a S1 frantic belt right? or your doing axe AA build without it?
I too would love to have a that belt too
no traces or remnants of S1 items in SEA Requiem...
Edited by Avalanzhe, 20 January 2011 - 03:49 PM.
#59
Posted 21 January 2011 - 10:41 AM
#60
Posted 21 January 2011 - 10:49 AM
and gloves 75 wont be enough to 1.0 cuz RA works first meanins ull get 10% of 1.2 and not the other way around...so try and get even old m-s/c if u can with 5%...if u rly think it will worth it...i use s1 gloves with my belt...so 1.1 for me and not much diffrence then 1.0 for axe
oh goodie i got my wish hehe..but cant say more details in this forum about it
Edited by netsniper, 21 January 2011 - 04:01 PM.
#61
Posted 21 January 2011 - 09:46 PM
its depends of class in pvp btw with ldb in normal mobs was 9022k and with pb 11800 but with my axe +30 and ornement +20 8/8 u can have 61.5% AA xD but for my build i have 3 sec stun but i maxed damage DNA( i dont need too much sec to kill xD)sure 5 sec is good but i think its too much for serk and only good for 1 vs 1 but in svs or foc or tb u need power and def to kill fast more ennemy peace
Hmmm was thinking of going AA too in the future, and I guess in TB or FOC, for SS, sometimes you wait for your skills to cooldown to launch another attack to another target not unlike AA, doesn't have any CD.
so we can say that AA > SS in svs/foc/tb?
#62
Posted 22 January 2011 - 01:47 AM
so we can say that AA > SS in svs/foc/tb?
nope you cant say that, it's just different gameplay style.
your main skills such as ldb and slayer might be on cd but titans strike and power attack have quite short cds and as ss zerk you will use them all and learn to chain them if you are gonna fight for more than few seconds.
the advantage of ss buil is that you dont loose ~500 def which is quite a lot imo.
#63
Posted 22 January 2011 - 06:10 AM
nope you cant say that, it's just different gameplay style.
your main skills such as ldb and slayer might be on cd but titans strike and power attack have quite short cds and as ss zerk you will use them all and learn to chain them if you are gonna fight for more than few seconds.
the advantage of ss buil is that you dont loose ~500 def which is quite a lot imo.
y thats true thats why i dont like using AA in pvp..-450 debuff from reckless is too much,its not like zerkers got godly defence on their own...
#64
Posted 22 January 2011 - 06:24 AM
#65
Posted 22 January 2011 - 07:23 AM
after good enchanting and alosa u can have over 2k tho
true but still -450 def is annoying as hell...
#66
Posted 22 January 2011 - 07:50 AM
#67
Posted 22 January 2011 - 08:51 AM
1 thing for certain aa or ss, lower def and high dmg or other way round, resist or no resist, zerks can kill fast
#68
Posted 22 January 2011 - 10:09 AM
#69
Posted 22 January 2011 - 03:15 PM
Imagine a SS zerker with 2.1k defence vs a commie and the same zerker in AA edition with 1650 defence(-450 from reckless and lvl 10 reckless is more than -450 but whatever...)vs the same commie...not only u got more defence to fight him,also with skills u produce more dmg(theoretically u get slightly more dmg from skills if they crit).Even if somehow with insane cad the AA zerker manages to make more dps from AA,isnt the +450 defence (almost 500) a HUGE advance vs a commie,and vs every class that has decent melee dmg?Who do u honestly believe has the more chances to win vs a commie..?i have 2.1 k def now but i have 1 question for you fanatik ; do you think SS serk have the same % to kill commander as AA serk ? cuz really i dont think that they have a chance with commi who turn in round
Edited by Archangel92, 22 January 2011 - 06:15 PM.
#70
Posted 23 January 2011 - 09:31 AM
#71
Posted 23 January 2011 - 10:22 AM
tbh i find the biggest obsticle in fighting commis 1 on 1 to be the chains of restaint....prevents u from sticking to the commi
that+the fact that the only dash u can rly use vs them is burning dash(which has huge cooldown)cos charge misses and bugs :/
#72
Posted 23 January 2011 - 10:24 AM
#73
Posted 23 January 2011 - 04:48 PM
Imagine a SS zerker with 2.1k defence vs a commie and the same zerker in AA edition with 1650 defence(-450 from reckless and lvl 10 reckless is more than -450 but whatever...)vs the same commie...not only u got more defence to fight him,also with skills u produce more dmg(theoretically u get slightly more dmg from skills if they crit).Even if somehow with insane cad the AA zerker manages to make more dps from AA,isnt the +450 defence (almost 500) a HUGE advance vs a commie,and vs every class that has decent melee dmg?Who do u honestly believe has the more chances to win vs a commie..?
+1 i understand
#74
Posted 24 January 2011 - 08:12 PM
idk what gears this guys use but redeemer and some other aa zerk from hamm have like nearly capped def with reckless on + capped or nearly capped resist, tuff to kill, ofc they might loose little dmg but everyone has a right to choose how they build their char.
1 thing for certain aa or ss, lower def and high dmg or other way round, resist or no resist, zerks can kill fast
+1
2 ways to go, encrease your strength or decrease your weakness
only alive warriors are a threat, not the dead
and in order of the changes of encreased magic dmg , res is even more important and potent now
(looks like they use +10 alosa or more, and def in +10+ armor all the way, rh scales ftw)
Edited by merowinger, 24 January 2011 - 08:13 PM.
#75
Posted 26 January 2011 - 05:53 AM
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