Third Eye:
Should remove the mobility component, and have the summon dismiss itself if the caster is more than 20-25m away.
Reason: This summon acts very buggy. It doesn't follow the summoner very at tentatively, and has a tendency to 'wander off' client side, while server side it's location is somewhere else.
It also makes it incredibly unwieldy as if the summon isn't killed, it can be left on the other side of a map, rendering the Bourgeois defenseless against cloaked & stealthed enemies.
Zulie Stun:
Consider increasing the base success of this to 70~75%, and the PvP version to 100%.
Reason: With the introduction of Stun Resistance as a variable in builds, this stun [being comparable to a Scout's Stun Arrow] is incredibly unreliable. I see no reason as to why a Scout, Crossbow Scout etc should all have a baseline first class Stun with 100% while a second tier stun should be a 50% base chance with an even longer cooldown. [20s on Scouts vs 22s on Bourgeois]
PvM Skills -There are currently 0 for Bourgeois as a whole. Seeing as this is the 'farmer' class, they should have the best PvM skills in my and many others opinions-
PvM Sniping:
Would like to see this have a two part component added to it.
Effect 1: -25% Critical Defense [7 seconds?]
Effect 2: Gain 'Wild Hunt' Passive Effect
-Wild Hunt: Increases PvM Offense by 15% for 15 seconds
[Sniping has a 30 second cooldown by default, this can stay the same as well as it's damage component if that matters]
Require: Bourgeois class [Artisans also have access to Sniping, so it's important this is flagged as a Bourgeois skill]
PvM Zulie Stun:
Apply 6 second Stun
Target: Hostile Monster
Simple and to the point, most classes have a PvM stun, I see nothing wrong with the formula, it works well.
PvM Cannon Stun Burst:
Apply 4 second Stun
Success: 100%
PvM Shrapnel Burst:
Retain 20% Def Down [non scaling]
Additionally should apply: 15% Critical Defense Down
New Unique:
Weapon Illusion:
Combined Effect of 'Illusion' and 'Weapon Augment'
Reason: It makes very very little sense to have Dodge & Reflect. If you're Dodging, then you can't Reflect. If you're Reflecting, it means your being hit, and the Dodge component is useless.
Modify-
Sharpshooter & Excitable Trigger Finger [Bourgeois Gun Proc'd Effects]
Would like to see 1 additional second to these proc'd effects. 3 seconds is just too short to do anything with, especially after the attack speed global reduction.
Two New Passives if you're feeling frisky:
Bourgeois: Gun Tree
Dexterous Evasion:
3 Dodge : 1 DEX (5)
Require: Illusion (5)
Bourgeois: Cannon Tree
Bunker:
7 Max HP : 1 STR (5)
Require : Dual Layer (5)
Edited by Feuer, 11 February 2018 - 10:49 AM.