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Freaky Elga Graphical Bug. (Screenshots)


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#1 Coolsam

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Posted 13 February 2018 - 01:00 PM

So I was running some Elga on my Summoner and decided to do a 2nd run quick before work; Please...just enjoy this graphical insanity.

 

When Elga decides to let some sunrise in the Dark Altar.

juc7fZK.jpg

 

Elga used Spirit Bomb...Or whatever this murder of my client was...

NgM1i9Q.jpg

 

He sprouted the wings a little too far here...

8kPF31I.jpg

 

It seems every movement, himself or my own, made the animations worse;

qhP5dOK.jpg

 

I honestly don't know what triggered this by the way. Moral of the story is, relog after every Elga kill.


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#2 Onyzer

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Posted 13 February 2018 - 09:19 PM

Also happens in Virgo sometimes.
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#3 manege

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Posted 18 February 2018 - 11:06 AM

and Red Fox x)


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#4 Dynasto

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Posted 18 February 2018 - 11:18 AM

Do you also have the grounds disappearing things?


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#5 Marlax93

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Posted 18 February 2018 - 11:48 AM

Same with Lavalon

 

dragonsagaarcadia1802182249260.jpg

 

dragonsagaarcadia1801021632570.jpg


Edited by Marlax93, 18 February 2018 - 12:51 PM.

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#6 Popcorn

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Posted 18 February 2018 - 01:11 PM

Sadly I was not able to reproduce this problem a single time on different PCs so far. 

Some config infos of your PCs might be helpful like:

 

CPU, Video Card, Memory (RAM and VRAM), Desktop or Notebook/Laptop

 


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#7 Marlax93

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Posted 18 February 2018 - 01:41 PM

@Popcorn

I hope this will help you to solve the problem.

 

CPU: AMD FX  4300

Video Card: GTX 770

VRAM: 2Gb

RAM: 2x8Gb DDR3 1600Mhz

Desktop Win 10 Pro

 

 

Also i have the problem that i can't see the ground sometimes.

dragonsagaarcadia1802182230560.jpg


Edited by Marlax93, 19 February 2018 - 06:10 AM.

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#8 Rossbach

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Posted 18 February 2018 - 04:02 PM

My guess for the streaked ones:

 

It is more of a rendering problem due to the games far-background. Since the game does not render anything new in that area it simply streaks w/e passes over it.

 

For example in this one area where you can view the background it is currently black due to the chat. You can even see a bit of the text from before I lined it.

 

http://puu.sh/zqLbw/f559577184.png

 

 

After I drag something over it or move away then back you can see it streak.

 

 

mouse:

http://puu.sh/zqLkk/a79f0cd64d.png

 

 

Tilting it to show more of the background streaks to replace it:

 

http://puu.sh/zqLlH/35c7d1852e.png

 

 

Streaking of ground:

 

http://puu.sh/zqLnl/9fc19f7486.png

 

 

tilt + ground streak:

 

http://puu.sh/zqLoM/17b9424b03.png

 

 

chat bar:

 

http://puu.sh/zqLEs/dd225d11fc.png

 

 

...anyways you get the point.

 

 

In most cases it should not be a problem but in elgas / lavalons case something must of went wrong in losing the should-be background.

 

 

 

 

 

 


Edited by Rossbach, 18 February 2018 - 04:06 PM.

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#9 Coolsam

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Posted 18 February 2018 - 07:53 PM

Sadly I was not able to reproduce this problem a single time on different PCs so far. 

Some config infos of your PCs might be helpful like:

 

CPU, Video Card, Memory (RAM and VRAM), Desktop or Notebook/Laptop

 

CPU: AMD FX™-6100 6-core ~3.3GHz

RAM: 8 GB

VRAM: 1 GB

Desktop Windows 10

 

The Graphical bug happens occasionally in 3rd form when he performs his instant-kill flame. This was the first instance of it affecting all 3 forms however. Some other information was that this was the 2nd run I did without restarting client beforehand.


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#10 Popcorn

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Posted 18 February 2018 - 11:38 PM

My guess for the streaked ones:

 

It is more of a rendering problem due to the games far-background. Since the game does not render anything new in that area it simply streaks w/e passes over it.

 

 

 

In most cases it should not be a problem but in elgas / lavalons case something must of went wrong in losing the should-be background.

 

That is not the reason. A so-called backbuffer usually consists of a Color Render Target and a Z-Buffer. In cases that the developer can assume that everything is rendered every frame the Color Render Target is not cleared every frame only the Z-Buffer. The Z-Buffer is the buffer which saves the depth of each 3D object to make sure that things which would appear in the back of other things already rendered are not rendered.

A game usually renders all objects in a frame (which is the case for all rendering frames in Dragon Saga) and therefore it's only needed to clear the Z-Buffer not the Color Target. In case that things can't be rendered which are expected to be rendered and the Color Buffer is not cleared the effect you see appears which is called "Hall of Mirrors Effect". 

 

 

 

VRAM: 1 GB

 

This is quite less. The specifications for the game are a bit outdated.

 

Still none of the posted configurations are giving a real explanation why this happens.

 

 

Usually this problem begins to happen if RAM or VRAM is full and the game can't allocate needed memory. Another problem often is corrupted texture/model files but this can only be the case when these problems are appearing immediately and not after some time.

 

Still the "explanation" why it happens after some time can only be that the game is not able to get enough memory for the textures/models or fails to create them because of any other reason.

 

 

Since everyone posts their specifications I want to post my testing specs as well (which are not causing any problems):

AMD Phenom II x4 965 - 8 GB RAM - AMD Radeon 6850, 2GB VRAM - Windows Vista, Windows 7
AMD FX 6850 - 8 GB RAM - AMD Radeon 7870, 2 GB VRAM - Windows 7
AMD Ryzen 1600x - 16 GB RAM - nVidia GeForce GTX 1060, 6 GB VRAM - Windows 10

 

I will continue investigating this issue but finding the problem is not easy if it does not occur on any of my testing systems.

 


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#11 Dynasto

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Posted 19 February 2018 - 06:12 AM

Try to play Destroyer and use Vulcan and try changing channel. These are things that causing it on my laptop.

 

CPU: Intel Core i7 4720HQ CPU 2,60 GHz

RAM: 8 GB

NVIDIA GeForce GTX 960M

VRAM: 2 GB

Windows 10


Edited by Dynasto, 19 February 2018 - 02:31 PM.

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#12 Rossbach

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Posted 19 February 2018 - 07:29 AM

That is not the reason. A so-called backbuffer usually consists of a Color Render Target and a Z-Buffer. In cases that the developer can assume that everything is rendered every frame the Color Render Target is not cleared every frame only the Z-Buffer. The Z-Buffer is the buffer which saves the depth of each 3D object to make sure that things which would appear in the back of other things already rendered are not rendered.

A game usually renders all objects in a frame (which is the case for all rendering frames in Dragon Saga) and therefore it's only needed to clear the Z-Buffer not the Color Target. In case that things can't be rendered which are expected to be rendered and the Color Buffer is not cleared the effect you see appears which is called "Hall of Mirrors Effect".

 

Thank you for the info.
 


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#13 Onyzer

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Posted 19 February 2018 - 02:13 PM

Having these problems with :

 

Laptop

CPU: Intel Core i7-7700HQ CPU @ 2.80GHz

RAM: 8GB

GPU: NVIDIA GeForce GTX 1050

VRAM: 4GB

OS: Windows 10

 

 


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#14 zirothos

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Posted 20 February 2018 - 07:25 AM

Desktop

I7 4770k 3..5 Ghz- 3.5Ghz   

systeme 64 bit

14Gb rams

Gtx Nvidia 1080TI

Vram: 11 GB

OS windows 10.

 

The bug happen alot for me too.


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#15 zirothos

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Posted 20 February 2018 - 07:29 AM

if i play on my other PC i got no bug at all

 

AMD FX 6300 3.5Ghz

16Gb rams

64 Bit system

Nvidia  GTX 970

Vram 4GB

Win 10

 

Intel seem to have more problem then AMD with the graphical bug.

 

I just want to add, The bug  mainly appear for me when i change map in Arcadia city to  biodome

OR when certain skill is activated from other players


Edited by zirothos, 20 February 2018 - 07:36 AM.

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#16 Marlax93

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Posted 27 February 2018 - 01:27 PM

dragonsagaarcadia1801210216140.jpg

Okay.


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#17 Kristof3195

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Posted 27 February 2018 - 02:26 PM

What I see that all of those people have in common is windows 10. Maybe something with a Directx update or what ever.

I got Windows 7 and never ever has this problem occured for me even when trying the stuff above mentioned. 

 

Laptop

Intel Core i7 (4th Gen) 4510U / 2 GHz ( max 3.1 )

Nvidia Geforce 830m 

4 Gb VRAM

16 Gb Ram DDR3

and Windows 7 - 64 bit


Edited by Kristof3195, 27 February 2018 - 02:34 PM.

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