Dear Fellow Midgardians,
This post is dedicated to the newcomers, to the uninformed, misinformed and those who were not experienced enough to have gone through the years of revolution and changes of WoE.
*queue historical background music
A long long time ago when Rune Midgard was still young and new, where there was only Prontera Fortress Castle alone with no forts, competing guilds battle it out among each other for the glory of owning the only available thrown. Bases available had special buffs, where whoever dares to challenge the guardians protecting it, will be rewarded with WoE only skills as an added advantage to siege the main event, PF CASTLE.
It was a much savage period of time in history. Walls were painted in red, prides scattered all over pilled up corpses on the battlefield. Warriors who managed to reach the gates of the thrown having to evade and survive multiple challenges along the way were already seen as mighty. Above that, the very few that were beyond mighty pushed through the gates of hell and ventured into the hall of fame. The bravest and strongest of guild of the day gets the Emperium and ends the war. Proudly announcing to the whole realm that they are the one and only who made it.
*in a much less serious tone
And so thats what the developer initially intended WoE was gonna be like. With this old system in place, WoE did not last a whole hour depending on how fast the castle got captured. There was an instance where WoE ended within the first 5 mins of commencement of the war due to a player's ability to teleport into the castle and 1 Hit KOed the Emperium. There were also too many completing guilds with only 1 properties. Therefore Gravity devised a new system where they introduced forts and the point system to make WoE more interesting that will last a full hour of fun and excitement. Guilds will have more opportunities and chances to attack and conquer the castle while at the same time have the options to go for available new forts.
The point system allows WoE to last a full hour and prevents anyone with special means to be able to get the castle without needing to defend it entirely. It requires the castle owner to be able to siege it successfully and defend it at the same time. It promotes the utilization of strategy and allocation sense of timing during woe to make it more meaningful and interesting. It is also a mechanism that provides time and space of more opportunities for other guilds to secure forts and setup defense as the prevailing castle owner have to defend its property for points purposes.
If there is a chance where the point system is to be removed from WoE, this is what's gonna happen. The well to do guilds gonna go on a genocide slaughter fest for the first 50 mins of WoE, killing and flat-lining all others within its path without having to strategize any sort of defensive measures. Once they have obtained their satisfaction of bloodthrist desires and have forts in hand, they can just storm into the castle to capture it before WoE ends. All is well as long as you have the firepower to do it. There is no need for drawing boards, raid formation, defensive setup and pre-WoE preparation. Just pressing buttons and be merry.
I'm not for or against such changes, because ultimately the guild that puts in the work and preparation to equip themselves with the right tools and mentality will prevails regardless of the environment. Ragnarok Online 2 is not a game where everyone gets the same privilege without needing to put in the extra effort. Asking the publisher to make amendment to the system in order to avoid the hardship and challenges of the game is just downplaying the achievements u strive for. It's certainly dont look good advocating on something u might not have think it through and knowing the consequences of it. There is nothing groundbreaking about all these recycled suggestions.
Identify and address the actual problems which all of us are facing regardless of guild, race and region. Something server wide that not only affects the PvP Community. That will be something worth standing up for.