hello guys

here i want to show u with few examples the PHYSICAL CLASS Damage Calculation, i will show u how u calculate the ATK min(all u have a stat like that but u cant see obviously) and show how exactly our damage is calculated that we can see :-)

in the end of this topic i will list all skills which have obviously wrong skill discriptions or which have wrong or another calculation system**Here is the formula of the FINAL DAMAGE Calculation:**

*FinalDamage = [{(RandomValue between Charakter ATK Min...Charakter ATK Max) + (STR x 2 + CharLevel x 6)} + SkillPower "Flat bonus Damage of the Skill" +
(SkillAdditionalDamage (% of the SkillDiscription) of RandomValue between (WeaponBasePATKMin...WeaponBasePATKMax))]
x Crit Damage if it critically hits + Element Damage
*

**Here is the formula of CHARAKTER ATK MIN(**

*it is not shown and how popcorn explained it is wrong so this is the actual way to calculate*):[(Base ATK x Base Atk multiplier) + Flat Skill Bonus (Buff or Passive) + ATK of Items + Total minimum Physical ATK of weapons and other stuff]

x Final Attack Multiplier x PVE/PVP Multiplier

**Here is the formula of CHARAKTER ATK MAX(**

*you dont have to calculate this, it is shown on ure character status as ATK*):[(Base ATK x Base Atk multiplier) + Flat Skill Bonus (Buff or Passive) + ATK of Items + Total maximum Physical ATK of weapons and other stuff]

x Final Attack Multiplier x PVE/PVP Multiplier

to explain this i will use my savage as an example, and i will use his skill "Upper Screwdriver" Lv.5 for example:

my Savage is lvl 65, and has 539 STR and 9652 ele atk, my skill has Weapon physical Atk Power 180% + 200

first of all, before we calculate, lets calculate my

**CHARAKTER ATK MIN:**

[(

**860**x 1,05 {5% guild buff passive} +

**520ATK**{claw mastery lvl 10 gives

**200ATK**and stance lvl 5 gives

**320ATK**} +

**449ATK**(Arams Neck of Int) +

**830ATK**(Arams Belt of Pers) +

**2x2750ATK**(15*V-Tor Solarrings) +

**482ATK**(5 Star Avice Solarears) +

**277ATK**(groundhog bloon) +

**6272 Min ATK**(fiery cursed bone claw) +

**2x150 Min ATK**(6* absolute def card) +

**600 Min ATK**(6* absolut atk card) +

**277 Min ATK**(Zodiac Gold Claw)

x 1,15(10%final damage from claw mastery lvl 10, 5% from stance lvl 5) x 1,5 PVE Multiplier=

**28307 Charakter ATK MIN****CHARAKTER ATK MAX**is calculated the same but with max instead of min Stats, and if calculated correctly u shoud get the ATK shown in ure Charakter status:

in my case i have 47025 Charakter ATK MAX

so i have an avarage ATK of

**37666 ATK**+ 539 STR x 2 + Lvl 65 x 6 =

**39134**avarage damage without skill or element bonus

lets calculate the skill damage of upper screwdriver:

[180% of (1617-4488 fiery cursed bone claw equip opts) + (60-255 zodiac gold claw equip opts)] + 200 flat skill bonus =

**5976**avarage skill bonus damage

now we add those 2 damages (avarage damage+ avarage upperscrewdriver bonus damage)=

**(45110 avarge damage x Crit damage if crit) + 9652 ele atk**

*so my avarage damage if the monsters get 100% of my damage dealt from my Upper screwdriver, i would do 54762 final damage*

so here comes the problem, which cant be doubt, and all physical class players make the same experience:

the calculated avarage damage is still way more higher then the damage actually dealt, maybe all monsters have 15-30% physical damage drop, or the damage of the physical classes is calculated with a 0.75 or 0.8 multiplier

or the monsters have a lot of defense

if it is possible, can read this part of the calculation popcorn??

everything would be right if monsters take ~20% less physical damage or pyhsical classes do ~ 20% less damage compared to the magic classes

i have another favour, could u post the same formula but for magical classes??

well in the end of this post i want to make some things clear: the reason why i made this is not for complaining or attacking the drago team, things are how they are, i just want to understand them

in my opinion str doesnt need a power up too if str is calculated twice( once in base atk and second in the final damage)

the best thing for me would be to make things totally clear and transparent for the community and for the leading team

guys, test this formular on ure own, and calcuate

tell me ure experience

i play since 8+years and played all classes and my experience is that if we use this calculation physical classes do like said ~20% less damage somehow

whats ure idea of all this popcorn? i kno u guys are busy with arcadia 3 and we are excited about it but there will be a time after the patch

tell us what u maybe could do or read from the files, if it is possible to rewright the files maybe we could talk about sensefull new damage systems after arcadia 3

well i hope this topic could help at least 1 person xd