Status Updates:
- 4/2 Currently 16.2 is running on Sakray.
- 4/2 Clientside Patch will be released at 8PM
Information Section:
- Consumables
- Upgrade Potion SS
- Upgrade Potion SC
- Upgrade Potion AC
- Small Leather Bag
- Upgrade Potion SS
Testing Schedule:
- 4/3 Fill Out Information Section
4/3 Add New Items to Testing NPC
4/4 Add New OCP Items to Sakray
- 4/5 Add New Items to Testing NPC
- 4/5 Add New OCP Items to Sakray
- 4/5 Add N/HTF Cards to Sakray
Edit: 4/4 We received a large amount of new items and are currently translating them. We expect that they will be ready tomorrow.
Notes So far:
- Three new memorial dungeons
- Two appear to be short cut scenes as seen in 16.1
- One appears to be a longer instance
- Two appear to be short cut scenes as seen in 16.1
- I Yuno
4-6-2018 Sakray Update Notes
-Missing Item Sprites added
-Seraphim Coronet Added to new items NPC for testing
-Applied missing texture files fix to Sakray
Bug Reports:
Terra Gloria dedicated bug report station
https://forums.warpp...ia-bug-reports/
We have heard your feedback and were asking the studio what it would take to get the following included in the 16.2 Update.
New Rebellion Weapons - Previously we were told that they were part of the 16.2 Update
16.2 Update Card set - http://ro.gnjoy.com/...q=214&curpage=1
Double Attack Critical Update - http://ro.gnjoy.com/...ew.asp?seq=6726
Mechanic and Rune Knight Balance Changes - http://ro.gnjoy.com/...q=204&curpage=1
Geneticist Balance Changes - http://ro.gnjoy.com/...q=218&curpage=1
Shadow Chase Balance Changes -http://ro.gnjoy.com/...q=217&curpage=1
To us we believe that the balance changes are the biggest selling point of the update and will do more to drive user insert and satisfaction over the story content. So we have forwarded your feedback on this subject in order to request the content you want.
OCP New Items
Book of Soyga
A magic book with great information. The contents are only deciphered while placing the book upon your head.
Class: Headgear
Position: Upper
Defense: 0
Weight: 100
Requires Level: 80
Usable By: All Jobs
Set Bonus
Anopheles Card
Book of Soyga
Increases the experience given from Insect race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Insect race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Insect race monsters by an additional 5%.
Set Bonus
Armeyer Dinze Card
Book of Soyga
Increases the experience given from Fish race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Fish race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Fish race monsters by an additional 5%.
Set Bonus
Baroness of Retribution Card
Book of Soyga
Increases the experience given from Angel race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Angel race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Angel race monsters by an additional 5%.
Set Bonus
Book of Soyga
Cloud Hermit Card
Increases the experience given from Plant race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Plant race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Plant race monsters by an additional 5%.
Set Bonus
Book of Soyga
Dragon Egg Card
Increases the experience given from Dragon race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Dragon race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Dragon race monsters by an additional 5%.
Set Bonus
Book of Soyga
Grove Card
Increases the experience given from Formless race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Formless race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Formless race monsters by an additional 5%.
Set Bonus
Book of Soyga
Orc Archer Card
Increases the experience given from Demi-Human race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Demi-Human race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Demi-Human race monsters by an additional 5%.
Set Bonus
Book of Soyga
Raydric Archer Card
Increases the experience given from Demon race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Demon race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Demon race monsters by an additional 5%.
Set Bonus
Book of Soyga
Stem Worm Card
Increases the experience given from Brute race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Brute race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Brute race monsters by an additional 5%.
Set Bonus
Book of Soyga
Wraith Card
Increases the experience given from Undead race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Undead race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Undead race monsters by an additional 5%.
Seraphim Feather
A feather dropped from a Seraphim. It gives off an odor similar to a lamington... no idea why though.
Class: Headgear
Position: Lower
Defense: 0
Weight: 30
Requires Level: 80
Usable By: All Jobs
Increases the recovery rate of recovery skills by 5%.
Set Bonus
Seraphim Coronet
Seraphim Feather
Reduces the variable casting time of skills by 1% for every 8 base Int.
Reduces the variable casting time of skills by an additional 4%, if the users base Int is 108 or higher.
Reduces the variable casting time of skills by an additional 6%, if the users base Int is 120 or higher.
Reduces the variable casting time of Coluseo Heal by 100%.
Increases the recovery rate of recovery skills by 5%.
Increases the recovery rate of recovery skills by an additional 10%, if the users base Int is 108 or higher.
Increases the recovery rate of recovery skills by an additional 15%, if the users base Int is 120 or higher.
Increases the recovery rate of incoming recovery skills by 5%.
Increases the recovery rate of incoming recovery skills by an additional 10%, if the users base Int is 108 or higher.
Increases the recovery rate of incoming recovery skills by an additional 15%, if the users base Int is 120 or higher.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Int is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Int is 120 or higher.
Immune to Bleed and Chaos.
Emerald Ring
A beautiful ring with a big shiny emerald inserted into it.
Class: Accessory
Weight: 30
Requires Level: 100
Usable By: All Jobs
Agi + 5
Additional Agi + 1 per 2 levels of Double Strafe known.
Vit + 5
Additional Vit + 1 per 2 levels of Double Strafe known.
Dex + 5
Additional Dex + 1 per 2 levels of Double Strafe known.
Atk + 20 per 2 levels of Double Strafe known.
Increases the damage of Arrow Shower and Double Strafe by 1% for every base level.
Increases the damage of Severe Rainstorm by 2% for every 10 base levels.
Reduces the SP cost of Improvised Song by 18.
Demon God's Ring
A ring that empowers the essences of the Demon God.
Class: Accessory
Weight: 50
Requires Level: 100
Usable By: All Jobs
Atk + 5%
Matk + 5%
Set Bonus
Darklord Essence Concentration1
Demon Lord's Ring
Reduces the variable casting time of skills by 5%.
Set Bonus
Darklord Essence Concentration2
Demon Lord's Ring
Reduces the variable casting time of skills by 5%.
Set Bonus
Darklord Essence Concentration3
Demon Lord's Ring
Reduces the variable casting time of skills by 5%.
Set Bonus
Darklord Essence Force1
Demon Lord's Ring
Atk + 5%
Set Bonus
Darklord Essence Force2
Demon Lord's Ring
Atk + 5%
Set Bonus
Darklord Essence Force3
Demon Lord's Ring
Atk + 5%
Set Bonus
Darklord Essence Intelligence1
Demon Lord's Ring
Matk + 5%
Set Bonus
Darklord Essence Intelligence2
Demon Lord's Ring
Matk + 5%
Set Bonus
Darklord Essence Intelligence3
Demon Lord's Ring
Matk + 5%
Set Bonus
Darklord Essence Luck1
Demon Lord's Ring
Increases critical damage on targets by 5%.
Set Bonus
Darklord Essence Luck2
Demon Lord's Ring
Increases critical damage on targets by 5%.
Set Bonus
Darklord Essence Luck3
Demon Lord's Ring
Increases critical damage on targets by 5%.
Set Bonus
Darklord Essence Speed1
Demon Lord's Ring
Aspd + 5%
Set Bonus
Darklord Essence Speed2
Demon Lord's Ring
Aspd + 5%
Set Bonus
Darklord Essence Speed3
Demon Lord's Ring
Aspd + 5%
Set Bonus
Darklord Essence Vitality1
Demon Lord's Ring
Max HP + 5%
Set Bonus
Darklord Essence Vitality2
Demon Lord's Ring
Max HP + 5%
Set Bonus
Darklord Essence Vitality3
Demon Lord's Ring
Max HP + 5%
Seraphim Coronet
A beautiful coronet decorated with seraphim feathers.
Class: Headgear
Position: Middle
Defense: 0
Weight: 30
Requires Level: 70
Usable By: All Jobs
Str + 2
Atk + 5 for every 8 base Int.
Additional Atk + 50, if the users base Int is 108 or higher.
Additional Atk + 125, if the users base Int is 120 or higher.
Reduces the variable casting time of skills by 1% for every 8 base Int.
Reduces the variable casting time of skills by 1%, if the users base Int is 108 or higher.
Reduces the variable casting time of skills by 1%, if the users base Int is 120 or higher.
Increases the recovery rate of recovery skills by 1% for every 8 base Int.
Increases the recovery rate of recovery skills by an additional 5%, if the users base Int is 108 or higher.
Increases the recovery rate of recovery skills by an additional 10%, if the users base Int is 120 or higher.
Set Bonus
Seraphim Coronet
Seraphim Feather
Reduces the variable casting time of skills by 1% for every 8 base Int.
Reduces the variable casting time of skills by an additional 4%, if the users base Int is 108 or higher.
Reduces the variable casting time of skills by an additional 6%, if the users base Int is 120 or higher.
Reduces the variable casting time of Coluseo Heal by 100%.
Increases the recovery rate of recovery skills by 5%.
Increases the recovery rate of recovery skills by an additional 10%, if the users base Int is 108 or higher.
Increases the recovery rate of recovery skills by an additional 15%, if the users base Int is 120 or higher.
Increases the recovery rate of incoming recovery skills by 5%.
Increases the recovery rate of incoming recovery skills by an additional 10%, if the users base Int is 108 or higher.
Increases the recovery rate of incoming recovery skills by an additional 15%, if the users base Int is 120 or higher.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Int is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Int is 120 or higher.
Immune to Bleed and Chaos.
16.2 GEARS
Ultralight Magic Shield
A shield which has become a lot lighter thanks to powerful magic.
Class: Shield
Defense: 50
Weight: 10
Requires Level: 100
Usable By: All Jobs
Aspd + 5%
Reduces damage taken from Neutral property attacks by 5%.
Bypass 10% of hard defense of normal monsters when performing a physical attack.
If upgrade level is +7 or higher,
Additional Aspd + 2%
Reduces damage taken from Neutral property attacks by an additional 2%.
If upgrade level is +9 or higher,
Additional Aspd + 3%
Reduces damage taken from Neutral property attacks by an additional 3%.
Mercenary Ring Type A
Class: Accessory
Weight: 20
Requires Level: 99
Usable By: All Jobs
Vit + 3
Novice, Taekwon, Ninja, Gunslinger Bonus
Max HP + 1000
Max SP + 200
Mercenary Ring Type B
Class: Accessory
Weight: 20
Requires Level: 99
Usable By: All Jobs
Int + 3
Novice, Taekwon, Ninja, Gunslinger Bonus
Reduces the variable casting time of skills by 30%.
Republic Hat
A hat which appears to have been made in Schwaltzvalt Republic.
Class: Headgear
Position: Upper
Defense: 3
Weight: 40
Requires Level: 100
Usable By: All Jobs
Increases long-ranged damage on targets by 6%.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by an additional 2%.
If upgrade level is +10 or higher,
Increases long-ranged damage on targets by an additional 4%.
Costume Republic Hat
A hat which appears to have been made in Schwaltzvalt Republic.
Class: Costume
Position: Upper
Weight: 0
Requires Level: 1
Usable By: All Jobs
Costume Combat Vestige
A head piece which has the vestige of fierce combat in the battlefield.
Class: Costume
Position: Upper
Weight: 0
Requires Level: 1
Usable By: All Jobs
Agenda Robe
A high class robe worn by ranking officials.
Class: Armor
Defense: 0
Property: Neutral
Weight: 10
Requires Level: 100
Usable By: All Jobs
Matk + 5%
Enables Level 1 Spell Breaker.
If the users base level is 120 or higher,
Additional Matk + 4%
If the users base level is 140 or higher,
Additional Matk + 5%
Set Bonus
Agenda Robe
Ancient Cape
Reduces the variable casting time of skills by 2% per upgrade level of Agenda Robe.
The users casting cannot be interrupted outside of WoE.
Set Bonus
Agenda Robe
Cloak of Survival
Adds a 1% chance of casting Level 1 Heal on the user when performing a magical attack per upgrade level of Agenda Robe.
Consultation Robe
An elegant robe worn by ranking officials.
Class: Armor
Defense: 0
Property: Neutral
Weight: 10
Requires Level: 100
Usable By: All Jobs
Vit + 5
Reduces damage taken from Fire and Shadow property attacks by 3% per upgrade level of the item.
Enables Level 1 Martyr's Reckoning.
Set Bonus
Consultation Robe
Morrigane's Manteau
Agi + 1 per upgrade level of Consultation Robe.
Flee + 2 per upgrade level of Consultation Robe.
The users property becomes Level 1 Ghost.
Set Bonus
Consultation Robe
Deviling Card
Valkyrie Manteau
Disables the effects of Deviling Card.
Set Bonus
Consultation Robe
Valkyrie Manteau
Vit + 5
Additional Vit + 1 per upgrade level of Consultation Robe.
Luk + 1 per upgrade level of Consultation Robe.
Reduces damage taken from Neutral, Fire and Shadow property attacks by 10%.
If Consultation Robe upgrade level is +10 or higher,
Reduces damage taken from Neutral property attacks by an additional 10%.
Excelion_Suit
Attack: 0
Weight: 0
Weapon Level: 0
Excelion_Wing
Attack: 0
Weight: 0
Weapon Level: 0
Sealed Magic Sword
A magic sword in which magnificent power is sealed. It will not be easy to draw out it's power.
Class: One-Handed Sword
Attack: 100
Property: Neutral
Weight: 150
Weapon Level: 4
Requires Level: 100
Usable By: Lord Knight Jobs, Master Smith Jobs, Assassin Cross Jobs, Paladin Jobs, Biochemist Jobs, Stalker Jobs
Max SP - 100
Adds a 10% chance of casting Level 5 Fire Bolt on the target when performing a physical attack.
If upgrade level is +7 or higher,
Max SP + 50
Matk + 85
If upgrade level is +10 or higher,
Additional Max SP + 50
Additional Matk + 45
Aspd + 1
Sealed Evil Sword
An evil sword in which magnificent power is sealed. It will not be easy to draw out it's power.
Class: One-Handed Sword
Attack: 100
Property: Neutral
Weight: 150
Weapon Level: 4
Requires Level: 100
Usable By: Lord Knight Jobs, Master Smith Jobs, Assassin Cross Jobs, Paladin Jobs, Biochemist Jobs, Stalker Jobs
Def - 50
Mdef - 10
Adds a 10% chance of casting Level 5 Frost Nova on the target when performing a physical attack.
If upgrade level is +7 or higher,
Mdef + 10
Crit + 30
If upgrade level is +10 or higher,
Def + 50
Additional Crit + 20
Aspd + 1
Sealed Maximum Sword
A maximum sword in which magnificent power is sealed. It will not be easy to draw out it's power.
Class: One-Handed Sword
Attack: 100
Property: Neutral
Weight: 150
Weapon Level: 4
Requires Level: 100
Usable By: Lord Knight Jobs, Master Smith Jobs, Assassin Cross Jobs, Paladin Jobs, Biochemist Jobs, Stalker Jobs
Max HP - 1000
Adds a 10% chance of casting Level 5 Cold Bolt on the target when performing a physical attack.
If upgrade level is +7 or higher,
Max HP + 500
Atk + 65
If upgrade level is +10 or higher,
Max HP + 500
Atk + 45
Aspd + 1
Poison Forged Spear
A spear which has been forged with deadly poison for three days and nights. The spear has immense power, but this power comes at a price.
Class: One-Handed Spear
Attack: 150
Property: Poison
Weight: 50
Weapon Level: 4
Requires Level: 100
Usable By: Lord Knight Jobs, Paladin Jobs
Crit + 10
Enables Level 5 Double Attack.
Adds a 10% chance of inflicting Poison on the target when performing a physical attack.
Adds a 3% chance of inflicting Poison on the user when receiving a physical attack.
YSF01 Plate
The plate used by Werner's experiment. Beware, you may be consumed by it's power.
Class: Armor
Defense: 78
Weight: 210
Requires Level: 170
Usable By: All Jobs
Atk + 1% per upgrade level of the item, if the users base Str is 125 or higher.
If upgrade level is +8 or higher,
Additional Atk + 5%
If upgrade level is +11 or higher,
Additional Atk + 2%
If upgrade level is +13 or higher,
Additional Atk + 4%
Set Bonus
YSF01 Greaves
YSF01 Plate
Aspd + 1% per upgrade level of YSF01 Greaves.
Set Bonus
YSF01 Greaves
YSF01 Manteau
YSF01 Plate
If the combined upgrade levels of YSF01 Greaves, YSF01 Manteau and YSF01 Plate are +39 or higher,
Adds a 5% chance of buffing the user for 5 seconds when performing a physical attack; Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
Set Bonus
YSF01 Manteau
YSF01 Plate
Reduces the cast delay of skills by 1% per upgrade level of YSF01 Manteau.
YSF01 Greaves
The greaves used by Werner's experiment. Beware, you may be consumed by it's power.
Class: Shoes
Defense: 25
Weight: 130
Requires Level: 170
Usable By: All Jobs
Increases critical damage on targets by 30%, if the users base Luk is 125 or higher.
If upgrade level is +8 or higher,
Aspd + 8%
If upgrade level is +11 or higher,
Aspd + 1
If upgrade level is +13 or higher,
Increases critical damage on targets by an additional 10%.
Set Bonus
YSF01 Greaves
YSF01 Plate
Aspd + 1% per upgrade level of YSF01 Greaves.
Set Bonus
YSF01 Greaves
YSF01 Manteau
YSF01 Plate
If the combined upgrade levels of YSF01 Greaves, YSF01 Manteau and YSF01 Plate are +39 or higher,
Adds a 5% chance of buffing the user for 5 seconds when performing a physical attack; Bypass 100% of hard defense of monsters when performing a physical attack.
YSF01 Manteau
The manteau used by Werner's experiment. Beware, you may be consumed by it's power.
Class: Garment
Defense: 32
Weight: 75
Requires Level: 170
Usable By: All Jobs
Reduces the cast delay of skills by 10%, if the users base Vit is 125 or higher.
If upgrade level is +8 or higher,
Atk + 20
If upgrade level is +11 or higher,
Reduces the cast delay of skills by an additional 3%.
If upgrade level is +13 or higher,
Reduces the cast delay of skills by an additional 4%.
Set Bonus
YSF01 Greaves
YSF01 Manteau
YSF01 Plate
If the combined upgrade levels of YSF01 Greaves, YSF01 Manteau and YSF01 Plate are +39 or higher,
Adds a 5% chance of buffing the user for 5 seconds when performing a physical attack; Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
Set Bonus
YSF01 Manteau
YSF01 Plate
Reduces the cast delay of skills by 1% per upgrade level of YSF01 Manteau.
Dark Rose
A revolver decorated with black roses.
Class: Pistol
Attack: 150
Property: Neutral
Weight: 180
Weapon Level: 3
Requires Level: 120
Usable By: Rebel
Aspd + 10%
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by 15%.
If upgrade level is +9 or higher,
Aspd + 1
Finisher
A large sniper rifle for combat.
Class: Rifle
Attack: 200
Property: Neutral
Weight: 200
Weapon Level: 3
Requires Level: 120
Usable By: Rebel
Increases long-ranged damage on targets by 15%.
If upgrade level is +7 or higher,
Increases the damage of Anti-Material Blast and Mass Spiral by 30%.
If upgrade level is +9 or higher,
Reduces the cooldown of Anti-Material Blast by 1 second.
Dustfire
A shotgun with heavy muzzle flame.
Class: Shotgun
Attack: 300
Property: Neutral
Weight: 130
Weapon Level: 3
Requires Level: 120
Usable By: Rebel
Increases long-ranged damage on targets by 30%.
Adds a .5% chance of inflicting Blind on the target when performing a physical attack.
Enables Splash Attacks.
If upgrade level is +7 or higher,
Increases the damage of Shatering Storm by 15%.
If upgrade level is +9 or higher,
Increases the damage of Vanishing Buster by 15%.
Burning Rose
The name derives from the fact that the gun goes red from overheating.
Class: Gatling Gun
Attack: 200
Property: Neutral
Weight: 250
Weapon Level: 3
Requires Level: 120
Usable By: Rebel
Increases long-ranged damage on targets by 15%.
If upgrade level is +7 or higher,
Increases the damage of Fire Rain by 30%.
If upgrade level is +9 or higher,
Reduces the cooldown of Fire Rain by 1 second.
Avenger
A grenade launcher with the nickname 'Avenger'.
Class: Grenade Launcher
Attack: 350
Property: Neutral
Weight: 180
Weapon Level: 3
Requires Level: 120
Usable By: Rebel
Increases long-ranged damage on targets by 20%.
If upgrade level is +7 or higher,
Increases the damage of Dragon Tail by 15%.
If upgrade level is +9 or higher,
Reduces the cooldown of Howling Mine by 1 second.
16.2 Cards
Humanoid Chimera Card
Class: Card
Compounds On: Accessory
Weight: 1
Hit + 5
Additional Hit + 10, if the users base level is 90 or higher.
Set Bonus
Humanoid Type Chimera Card
Material Type Chimera Card
Reduces the cast delay of skills by 3%.
Material Type Chimera Card
Class: Card
Compounds On: Accessory
Weight: 1
Flee + 10
Additional Flee + 10, if the users base level is 90 or higher.
Set Bonus
Humanoid Type Chimera Card
Material Type Chimera Card
Reduces the cast delay of skills by 3%.
Heart Hunter Card
Class: Card
Compounds On: Accessory
Weight: 1
Increases long-ranged damage on targets by 5%, if the user has a Grenade Launcher, Revolver or Rifle equipped.
Increases long-ranged damage on targets by 1% per upgrade level of the weapon, if the user has a Grenade Launcher, Revolver or Rifle equipped.
Toxic Enhancement Chimera Card
Class: Card
Compounds On: Shoes
Weight: 1
Max HP + 1000
Max SP + 200
If upgrade level is +12 or higher,
Max HP + 15%
Max SP + 15%
Evil Card
Class: Card
Compounds On: Armor
Weight: 1
Mdef + 5
Adds a 30% chance of inflicting Freezing on the attacker when receiving a physical attack.
Adds an additional 10% chance of inflicting Freezing on the attacker when receiving a physical attack, if the users base Int is 110 or higher.
Cutie Card
Class: Card
Compounds On: Shoes
Weight: 1
Agi + 1 per 2 upgrade levels of the compounded item.
Max HP + 10%
Aspd + 1% per 2 upgrade levels of the compounded item.
Horror Toy Factory Cards
Decorated Evil Tree Card
Class: Card
Compounds On: Armor
Weight: 1
Max HP + 1000
Max SP + 150
Flee - 25
Vicious Cookie Card
Class: Card
Compounds On: Shoes
Weight: 1
Max HP - 2%
Additional Max HP - 2% per 2 upgrade levels of the compounded item.
Atk + 1%
Additional Atk + 1% per 2 upgrade levels of the compounded item.
Matk + 1%
Additional Matk + 1% per 2 upgrade levels of the compounded item.
Evil Dwelling Box Card
Class: Card
Compounds On: Weapon
Weight: 1
Max HP - 1225
Adds a 50% chance of inflicting Curse on the target when performing a magical attack.
Creepy Demon Card
Class: Card
Compounds On: Accessory
Weight: 1
Max HP - 13%
Adds a 40% chance of inflicting Curse on the attacker when receiving a magical attack.
Malicious Baby Ghost Card
Class: Card
Compounds On: Accessory
Weight: 1
Max HP - 13%
Adds a 40% chance of inflicting Curse on the attacker when receiving a physical attack.
Dancing Marionette Card
Class: Card
Compounds On: Weapon
Weight: 1
Atk - 3%
Aspd + 10%
Abandoned Bear Doll Card
Class: Card
Compounds On: Shoes
Weight: 1
Max SP + 20%
Adds a 0.2% chance of inflicting Curse on the user when performing a physical or magical attack.
Celine Kimi Card
Class: Card
Compounds On: Weapon
Weight: 1
Matk + 10%
Adds a 0.5% chance of inflicting Critical Wound on any target within 11-11 cells of the user when performing a magical attack.
Adds an additional 1% chance of inflicting Critical Wound on any target within 11-11 cells of the user when performing a magical attack per 3 upgrade levels of the compounded item.
Edited by VModCinnamon, 01 May 2018 - 11:22 PM.
Updated.