He looks pretty good tbh, got 2 from the current OCP and i got a question:
Lets say i have a Nab with DLEF3, a Temporal Boots with DLEF2 and on the ring itself a DLEF1, will it add 15%+ ATK?
And if it does, do you consider it useful? i mean, i'm pretty new to having acess on this kind of items so i'm kinda lost.
Is it better than Keraunos?
Explain like i'm five please.
Has anyone here put the new OCP item DGR to test?
#1
Posted 18 April 2018 - 04:28 PM
#2
Posted 18 April 2018 - 04:57 PM
Its good. Having 3 DLEFs is like having the enforcer shoes' atk bonus. Its better if you put it in 2 acce and mid gear.
DLEF3 on main(right) accessory
DLEF2 on mid
DLEF1 on DGR
#3
Posted 18 April 2018 - 05:23 PM
Depends on your stacked eATK. It is better than keraunos if you have 1 or more DLEF in terms of atk%
Its good. Having 3 DLEFs is like having the enforcer shoes' atk bonus. Its better if you put it in 2 acce and mid gear.
DLEF3 on main(right) accessory
DLEF2 on mid
DLEF1 on DGR
Okay but,
1º What does the "e" in "eATK" stands for?
2º Whats the formula to calculate how much in atk i will receive?
In better words: the ring says it adds 5% atk, but when i equip it i just simply don't see any difference at all, same with Keraunos and i have 204+433 ATK..
How much do i need to increase my ATK to see any difference at all? +500? +600?
#4
Posted 18 April 2018 - 05:57 PM
equipATK
% atk doesnt show in the status window. test it in izlude eggs without any weapon and comeback here if your damage didn't increase.
btw, 204+433 atk means you have 204 (status atk) + 433 (weapon + equip atk)
#5
Posted 18 April 2018 - 06:00 PM
Little did anyone know that there is a good chance it isn't Atk % but something else :U
#6
Posted 18 April 2018 - 09:58 PM
Little did anyone know that there is a good chance it isn't Atk % but something else :U
What is this something else?
#7
Posted 18 April 2018 - 10:04 PM
What is this something else?
I made the source code to my calc public, you guys work it out :U
#8
Posted 19 April 2018 - 10:17 AM
equipATK
% atk doesnt show in the status window. test it in izlude eggs without any weapon and comeback here if your damage didn't increase.
btw, 204+433 atk means you have 204 (status atk) + 433 (weapon + equip atk)
I understand that it doesn't show on the status tab
and i recognize that i didn't expressed myself clearly.
I meant that on my damage it i can't see the increase, or if it does exist is in the "10-99" damage increase, which means it's quite low to be even noticed
my real question is: how much in numbers do i NEED to increase my eATK or my ATK to notice a damage increase in hundreds or even thousands of damage?
Edited by Creusebek, 19 April 2018 - 10:21 AM.
#9
Posted 19 April 2018 - 03:25 PM
I try to get my Rk eAtk about 1000, without chaging other part EQ but just the accessories ,
When i using DGR without DE + empty, my IB damage around 90k ,
When I using DGR with DE force2 + empty , my IB damage around 93k ,
When I using DGR with DE force2 + PDM DE force3 , my IB damage around 96k ,
I not really sure with so less damage increase is it from the set effect Atk 5% , or it just not working
Edited by Kirito927, 19 April 2018 - 03:31 PM.
#10
Posted 19 April 2018 - 05:13 PM
Hi I do try for it , i not really sure the result is it show that the gear is work or not ,
I try to get my Rk eAtk about 1000, without chaging other part EQ but just the accessories ,
When i using DGR without DE + empty, my IB damage around 90k ,
When I using DGR with DE force2 + empty , my IB damage around 93k ,
When I using DGR with DE force2 + PDM DE force3 , my IB damage around 96k ,
I not really sure with so less damage increase is it from the set effect Atk 5% , or it just not working
the damage increase probably came from DLE F 2 and 3 itself. not the bonus. maybe yeah it's bugged.
#11
Posted 19 April 2018 - 06:16 PM
https://www.divine-p...-april-20-2018/
It was weapon atk % bonus
Trolled lol
Edited by YongkySH, 19 April 2018 - 06:18 PM.
#12
Posted 19 April 2018 - 07:05 PM
By the way , this is orginal effect from Jro , or it is Iro version just like the dearest Excelion shield ?
#13
Posted 19 April 2018 - 07:11 PM
GG for those put DLE F3 into it , really trolled
By the way , this is orginal effect from Jro , or it is Iro version just like the dearest Excelion shield ?
jRO used weapon attack as well.
#14
Posted 19 April 2018 - 07:20 PM
lmao. weapon atk only. i got trolled by that one.
#15
Posted 19 April 2018 - 07:27 PM
its not a troll if you know how weapon atk works
in fact, it can better bonus than Atk multiplier
"WeaponATK = floor[((BaseWeaponDamage + Variance + StatBonus + RefinementBonus + OverUpgradeBonus) × SizePenaltyMultiplier]"
#16
Posted 19 April 2018 - 07:44 PM
https://www.divine-p...mon-gods-ring-1
https://www.divine-p...-april-20-2018/
It was weapon atk % bonus
Trolled lol
Guys , when i change server into Jro , it doesnt mentioned weapon Atk
[魔神の腕力1]と
共に装備時、追加で
物理攻撃で
与えるダメージ + 5%
―――――――――――――
[魔神の腕力2]と
共に装備時、追加で
物理攻撃で
与えるダメージ + 5%
―――――――――――――
[魔神の腕力3]と
共に装備時、追加で
物理攻撃で
与えるダメージ + 5%
#17
Posted 19 April 2018 - 08:19 PM
to be honest, the ring could be bugged, however IF its really weapon atk
it is not that bad, it can be better than Atk multiplier, but situational.
after looking for the jRO version, it is said atk + 5% not weapon atk
also take a look the comparison
Giant's Protection
与えるダメージ + 5%
Atk + 5%
Demon God's Ring
与えるダメージ + 5%
becoming Weapon Atk ???
Edited by Silvianna, 19 April 2018 - 08:20 PM.
#18
Posted 19 April 2018 - 08:29 PM
to be honest, the ring could be bugged, however IF its really weapon atk
it is not that bad, it can be better than Atk multiplier, but situational.
after looking for the jRO version, it is said atk + 5% not weapon atk
also take a look the comparison
Giant's Protection
[font='MS Pゴシック']与えるダメージ + 5%[/font]
[font='MS Pゴシック']Atk + 5%[/font]
Demon God's Ring
[font='MS Pゴシック']与えるダメージ + 5%[/font]
[font='MS Pゴシック']becoming Weapon Atk ???[/font]
Ya i do agree , it benefit to High Atk base weapon holder , example : GX with JDR
Or else , Atk % still better then it , in term of benefit and useful to mostly all physical atk class , is that camp or Cm can assist to be look into this issue ?
#19
Posted 19 April 2018 - 08:31 PM
i think its bugged
what about the rest effect ? Max Hp, matk, etc
gotta report to Mr. Camp
#20
Posted 19 April 2018 - 08:35 PM
i think its bugged
what about the rest effect ? Max Hp, matk, etc
gotta report to Mr. Camp
Is it though, are people testing it with a -_-ty weapon or a high base attack one? jRO one gives Weapon Atk %, it's description doesn't say so but Chuckle's source confirmed it.
Either gl :U
P.S. Stacking different multipliers can mean good things.
#21
Posted 19 April 2018 - 08:36 PM
#22
Posted 19 April 2018 - 08:50 PM
Is it though, are people testing it with a -_-ty weapon or a high base attack one? jRO one gives Weapon Atk %, it's description doesn't say so but Chuckle's source confirmed it.
Either gl :U
P.S. Stacking different multipliers can mean good things.
if its weapon atk,
anything with 400 base atk, over refined, and lv 4 yields the best result right
#23
Posted 19 April 2018 - 09:00 PM
if its weapon atk,
anything with 400 base atk, over refined, and lv 4 yields the best result right
Hurricane Fury atk 332
Lindy Hup atk 340
JDR atk 300
I cant find any weapon can be more then these /sob
Edited by Kirito927, 19 April 2018 - 09:00 PM.
#25
Posted 19 April 2018 - 09:34 PM
"Variance = ± 0.05 × WeaponLevel × BaseWeaponDamage"
lv 4 yields the best result
0.05 x 4 = 20%
either you do 20% lower damage, to 20% higher
and with power maximize , you will always deal 20% higher.
stronger your base weapon atk, stronger the variance will be
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