1) Following the idea of the lucky boxes in wich the player can exclude items before open it, it could be interesting if there was a mall item that let the player exclude drops from the drop table from x amount of time.
The item would only work for mobs that arnt bosses, and instead of remove drop by drop, it would be able to remove categories of items. The categories would be the same that appear in the "set die" from the party options: etc, cnsumption, ordinary, supernus, eximius, rare and carus; and as it was said in other threads they could add the categoies of ammo (ion energy) and/or event.
2) The idea also could be implemented in this way:
Create a new category in the Item Distribution Rules, similar to Appointment Acquisition, in wich the party master not only would set the appointment but also wich categories of items would be appointed. Meaning that the marked categories of items would go directly to the appointed player/s and the ones that arnt, would be random (according to the Random Distribution rules). This wouldnt go against the Set Die options because the marked ones would always be rolled instead of go directly to the inventory.

Exclude Drops
Started by
Nadesh
, Dec 30 2010 06:55 AM
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