First of all, thanks for contributing to the community! A few suggestions for future editions if you're planning on targeting the guide series to new players:
- Include a sample skill tree or at least a brief explanation of what the core skills are. I assume with 5 builds you plan to cover, they'll vary slightly. It's also a good way for players to quickly see if the version of the game is the same version as the guide (a flaw with older guides I've seen).
- Although the game has been reduced to "press provoke" because of Crecentia DPS, some players might benefit from knowing various skill rotations that are available to them if they aren't perma-stunned.
- Something that helps me a bit when I'm reading guides is knowing around what level the build starts to take shape. I know that a number of classes can't shine until ML 40, but as a Beastmaster main, I know our builds take shape as soon as ML1. The benefit of stating so is to give a player a proper sense of "when should I continue or when should I decide this build is not right for me".
- If you are mathematically inclined (don't worry and ignore this if you aren't), you can consider talking about stopping points for stats since I noticed you've hit the point of really diminished returns for your defensive stats. For example, I personally don't find that much defense very critical but new players might look at it and think it's important.
Anyways, keep it up!