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first Dungeon Prison Mine at Turba...


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#1 Sandyman

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Posted 01 January 2011 - 03:46 AM

Hello

I would like to Discuss the First Dungeon at Turba the Prison Mine.
mobs around the Mine are 18+19+20 common and 21+22 Elite
inside the Mine you find lvl 22+23 Blackhand Supervisor.

the first Blackhand you meet at the Entrance you cant fight 1vs1
cuz 2 other will come at the same Time (chain agro)
so if that's not challenging enough they Attack you with Fire Bolts
3 at the same time...
so even with a lvl 20-25 Party with a Templar its badass.

dont missunderstood its a good think that Dungeons hard and we all know why...
but if no 1 enters cuz you die instant with the first Step,
its like not nescesarry
and first Dungeon at Game should be a nice experience not so easy ya but
why not careful solo able?

I don`t want a rebalance of the full Dungeon but
the constellation of the first mobs could be smarter.

Posted Image

well that's my impressions...
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#2 Nadesh

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Posted 01 January 2011 - 04:44 AM

Yes, most people use to skip the quests there because were too hard: the same use to happen in Crescent Dead Pit and in El-Rima Prision (even if that was a little easier).
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#3 CarpD

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Posted 01 January 2011 - 11:30 AM

There's only two ways to solo the beginning.
1) Use a pet (which a class would have).
-1) Where the pet aggros the whole bunch.
-2) You attack one mob, that mobs attacks you.
-3) The pet dies and the other mobs go back to normal.
-4) You kill the mob you aggro'ed in step 2, and rest and repeat.

2) You quickly kill 1 mob and then exit.
Upon reenter, there is now 1 less mob in the group, repeat.
NOTE: If you don't kill fast enough, the respawn will mess things up.

In the end, there is no point of that dungeon, it serves no purpose.
They even removed the quests associated with that dungeon.
And Turba (Prison Mine) has no boss, while the equivalent Cresent (Deadpit Mine) had a boss.
- But the boss drop was crap.

So with that, they made it a worthless dungeon.
- Another problem: People level too fast to make that dungeon worth fighting for stuff, if they added stuff in there.

Their best bet is to nerf the mobs, make it drop Supernus stuff (since early Parness stuff drops simple grade), then it would be worth messing with.

Edited by CarpD, 01 January 2011 - 11:32 AM.

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