Genesis, can you remove "cold snap" from the mages skill tree? its a 200% movement speed down debuff that lasts for 8 seconds with 100% success rate. 2 Mages means 16seconds of hell for classes that rely on close range to deal damage.
Like, I have tried to play an off-meta class during the tournament, using an axe which has a bug where every time it reaches max critical stacks, it always breaks. When the absorb skill is the final attack before an enemy dies, it doesn't heal.
I've only found 1 working build so far after trying a bunch of different combinations. However I guess the only way for you to see the problem, is if I played the class that needs a rework in the tournament. It can't do anything vs ranged classes especially because mages have "coldsnap" which basically functions like an 8 second stun towards classes with no ranged. Can you make some changes? Otherwise only classes with range will be viable for tournaments like that.
Edited by henrycao, 20 August 2018 - 09:49 AM.