Level expansion has been implemented since August 9th.
IRO may get it on the second half of next year.
Thx Sigma. Is the exp table after 175 crazy? how is everything going with ppl on kRO leveling up now, any new leveling spot for that?
Posted 05 October 2018 - 12:23 AM
Level expansion has been implemented since August 9th.
IRO may get it on the second half of next year.
Thx Sigma. Is the exp table after 175 crazy? how is everything going with ppl on kRO leveling up now, any new leveling spot for that?
Posted 05 October 2018 - 12:36 AM
Posted 05 October 2018 - 02:35 AM
Thx Sigma. Is the exp table after 175 crazy? how is everything going with ppl on kRO leveling up now, any new leveling spot for that?
There're 2 new dungeons for leveling 175-185.
Nogg Road 3F
Glast Heim Castle Abyss 1F
(requires level 175 to access)
Posted 05 October 2018 - 05:30 AM
300k/500k exp seems great. no wonder ppls gettin 185 in just a day or a couple of days
Posted 05 October 2018 - 12:29 PM
Posted 05 October 2018 - 09:07 PM
Edited by blackCROSSCY, 05 October 2018 - 09:09 PM.
Posted 05 October 2018 - 09:20 PM
it’s not only just level expansion huhu. There’s a huge discussion by the devs on their planned class balancing.
RK, GX and Mech changes get my attention the most, although almost all classes get some changes.
Physical RKs are gonna get even more buffs in bowling bash, pierce, aura blade (+2000 mastery atk or sth) and spear dynamo. Almost seems like Clashing spiral formula got bugged too (this i’m not too sure).
GX andmechGen got the big nerf stick.
GX’s EDP will go from 400% to 300% boost, but all of their skills will no longer be cut in terms of modifier during EDP and the duration of EDP doubles to 120second. So CRIT GX and RC/CRS GX gets weaker, but opens up many more play styles with sonic blow, soul destroyer and cross impact (force animation delay of SB removed). My opinion is it won’t hurt too much for current GXs since they already hit way past the limit (1.3M crits goes to 800K-1M, still nobody comes close). Plus we have MA builds which is basically untouched.
Mech became the ultimate sadness story. Axe mech basicslly unchanged but since Mado became strong too quickly, Arms cannon got a CD attached to it. The higher the level, the longer the CD, from 0.15sec at lv1 to 0.65 at lv5. It will also start having animation even at no cast. They say they will compensate by allowing all axe buffs like adrenaline rush and power thrust etc to be usable during mado.
source:http://ro.gnjoy.com/...01749&curpage=1
discussion in twRO: https://m.gamer.com....=4&top=4<ype=
RG ... unchanged? Please tell me CS is now 2 after cast delay and it bypasses Flee lol
Edited by ChakriGuard, 05 October 2018 - 09:22 PM.
Posted 05 October 2018 - 09:25 PM
Genesis Ray Buff and no longer needs banding / inspiration to normally cast it
You dont need to band with royals to be royalties, all hail RG and King's Grace
Posted 05 October 2018 - 09:28 PM
Posted 05 October 2018 - 09:56 PM
Posted 05 October 2018 - 10:10 PM
Posted 05 October 2018 - 10:13 PM
Spoiler
There're 2 new dungeons for leveling 175-185.
Nogg Road 3F
Glast Heim Castle Abyss 1F
(requires level 175 to access)
Posted 05 October 2018 - 10:21 PM
Posted 05 October 2018 - 10:23 PM
Do we rollback to lvl100 or straight to 185 from 175?
Posted 06 October 2018 - 04:44 PM
Welcome BR
Posted 06 October 2018 - 05:31 PM
Welcome BR
Posted 07 October 2018 - 04:44 PM
This is Spanish, not Portuguese...
And anyway HERE I AM, now that we will possible use the same forum as you i just wanted to activate one time more my Forum Account.
Adios, then?
Posted 07 October 2018 - 04:55 PM
NANI!!! ... *I'm dead from retard'ness overloaded*
Posted 07 October 2018 - 08:38 PM
Posted 07 October 2018 - 09:59 PM
Dang, I should have thrown in a shoutout to Toxn on Twitter before I updated RW this week.
His breaking the news inspired it.
(And yes, I did read the first post! Don't judge me!)
Posted 07 October 2018 - 10:33 PM
it’s not only just level expansion huhu. There’s a huge discussion by the devs on their planned class balancing.
RK, GX and Mech changes get my attention the most, although almost all classes get some changes.
Physical RKs are gonna get even more buffs in bowling bash, pierce, aura blade (+2000 mastery atk or sth) and spear dynamo. Almost seems like Clashing spiral formula got bugged too (this i’m not too sure).
GX and mech got the big nerf stick.
GX’s EDP will go from 400% to 300% boost, but all of their skills will no longer be cut in terms of modifier during EDP and the duration of EDP doubles to 120second. So CRIT GX and RC/CRS GX gets weaker, but opens up many more play styles with sonic blow, soul destroyer and cross impact (force animation delay of SB removed). My opinion is it won’t hurt too much for current GXs since they already hit way past the limit (1.3M crits goes to 800K-1M, still nobody comes close). Plus we have MA builds which is basically untouched.
Mech became the ultimate sadness story. Axe mech basicslly unchanged but since Mado became strong too quickly, Arms cannon got a CD attached to it. The higher the level, the longer the CD, from 0.15sec at lv1 to 0.65 at lv5. It will also start having animation even at no cast. They say they will compensate by allowing all axe buffs like adrenaline rush and power thrust etc to be usable during mado.
source:http://ro.gnjoy.com/...01749&curpage=1
discussion in twRO: https://m.gamer.com....=4&top=4<ype=
Posted 06 March 2019 - 11:10 AM
Nice! Does it mean I can play in the Brazilian Server now? I live in the USA, and I would like to play in the Brazilian Server. However I have problems getting Game Guard connected. Help?
Posted 06 March 2019 - 03:18 PM
Nice! Does it mean I can play in the Brazilian Server now? I live in the USA, and I would like to play in the Brazilian Server. However I have problems getting Game Guard connected. Help?
Hello,
Please visit WP bRO official website here, note that these forums only service iRO servers.
Since this topic is bumped from the depths, it shall be closed.
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