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2 Questions about crescent moon and unstable doping


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#1 3350160116140731193

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Posted 31 October 2018 - 01:08 PM

I have a question about crescent moon and unstable doping each.

 

1) Preventing HP Recovery of crescent moon does not work to peach tree in Forgotton Payon.

 

Is it a bug or intended purposely?

 

 

 

2) Unstable doping skill says it increases attack damage x% of HP healed by potion.

 

It sounds I can increase more and more damage If I have higher and higher VIT because HP recover rate increases with VIT.

 

However, there's no difference when I have VIT buff or put on gears which have VIT options.

 

But If I use STR & attack buff or gears, unstable doping effect increases, too.

 

Can anyone teach me why it is?


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#2 faku1810

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Posted 01 November 2018 - 08:45 AM

I have a question about crescent moon and unstable doping each.

 

1) Preventing HP Recovery of crescent moon does not work to peach tree in Forgotton Payon.

 

Is it a bug or intended purposely?

 

 

 

2) Unstable doping skill says it increases attack damage x% of HP healed by potion.

 

It sounds I can increase more and more damage If I have higher and higher VIT because HP recover rate increases with VIT.

 

However, there's no difference when I have VIT buff or put on gears which have VIT options.

 

But If I use STR & attack buff or gears, unstable doping effect increases, too.

 

Can anyone teach me why it is?

 

1. I just tested this on the test server and the Fracture effect works properly on that monster. Keep in mind that Fracture only lasts for 10 seconds and the Tree's skill triggers around 4 times (once every 3 seconds). Depending on your skill's cooldown you might be able to nullify it by applying fracture twice in a row, otherwise the tree will manage to heal at least once.

 

2. Also tested this and I clearly saw an increase in the effect of the buff after equipping VIT gear. Keep in mind the effect is capped at "30% of your total Attack Power" so no matter how many potions you drink or how much vit you stack, you won't go past that cap.


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#3 3350160116140731193

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Posted 02 November 2018 - 03:46 PM

1. I just tested this on the test server and the Fracture effect works properly on that monster. Keep in mind that Fracture only lasts for 10 seconds and the Tree's skill triggers around 4 times (once every 3 seconds). Depending on your skill's cooldown you might be able to nullify it by applying fracture twice in a row, otherwise the tree will manage to heal at least once.

 

2. Also tested this and I clearly saw an increase in the effect of the buff after equipping VIT gear. Keep in mind the effect is capped at "30% of your total Attack Power" so no matter how many potions you drink or how much vit you stack, you won't go past that cap.

 

Oh, I do appreciate your kind and devotional help!

 

I didn't expect somebody would test this for my question

 

but you did and make my head clear and free from suffering from many doubts.

 

I didn't test the crescent moon issue yet, but I find out how to do when the peach tree heals it self.

 

 

 

About the doping skill, it looks obvious that VIT increases attack damage when I use HP potions,

 

and STR increases maximum attack damage bonus of this skill.

 

 

 

Thank you!


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