Hi! Guess we are all too familiar with what happens when you hit other player with sword dance, crosscut, jab, basically any skill cause solid knockdown or launch target in the air.
So how do we fix this? Well... aside internet and game optimization?
How about: Add a new debuff for all solid knock down skill That make target movement speed down to ZERO.
WHY? I notice that the "lag-walker" have exact same movement speed like when they are normal. Which make sense after all, and the lag-walker still be affect by any attack/ slow debuff like normal, by make their movement speed down to zero mean that they can't move anymore, so when lag-walking happen, the lag-walker can not run because no movement speed, they will stay still at where they got hit which basically how solid knockdown work.
I know, I know. Debuff duration? make it match perfectly with how long it take for you to get up and be able to move again after solid knock down, so there will be no game-breaking change to the "stunt" duration of solid knock down > skill work like they supposed to be except now the lag-walker no longer run away anymore.
Actually one and only problem is some player will try to use super-armor to counter solid knock down and with this debuff even though they not being knockdown they still get the zero-move debuff. yeah... big problem here. The only solution for this is... dev team, can you guy make super armor immune to zero-move debuff? So player can still counter this new solid knockdown like always.
Hope dev team will read this and try, If this really work as I predicted! Sword Dance and Cross Cut and so on will no longer cause lag walk which ruined your opportunity anymore.
Please note that this only fix for solid knock down, lag-walking due to launch is another story, we not talk about it yet. So what you guy think about this?
Edited by NullNullNull, 02 December 2018 - 02:36 AM.