REFLECT DAMAGE
Is the reflect calculation in WOE already correct?
_Or, calculate the reflect after the nerve damage in the woe?
Enable PVP on maps that have MVP
_Enable pvp on all maps that have MVP alive.
Suggestion 1_____Woe 1.0 - Decrease of castles.
- Due to the low server population, and active players in War 1.0, I suggest lowering the number of castles per feud, to 3 in each feud.
Suggestion 2_____Woe 1.0 - Prohibition of gods items and MVP cards.
- To try to attract new clans to War 1.0, remove the items gods and mvp-cards from the war, making it more equate, thus attracting new players to return to play.
Suggestion 3_____Enable PVP in all MVP's maps.
- Making mvp hunting an even more difficult dispute, perhaps, stimulating players to re-hunt mvp's in time due to the difficulty of being pvp map.
Suggestion 4_____Review Reflect Damage damage at WOE.
- Is the reflect calculation in WOE already correct? the damage is not jagged like all other damage is. Review that. The damage of the reflect is equal in Pvp, it should be smaller!
- Is the reflect calculation in WOE already correct? the damage is not jagged like all other damage is. Review that. The damage of the reflect is equal in Pvp, it should be smaller!
Edited by thgooliveira, 02 February 2019 - 06:40 AM.