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#26 mildcontempt

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Posted 15 January 2019 - 05:50 PM

When I look up the jRO version of the Tengu Shoes and translate it via google, it shows that it gets a total of 20%. 

 

jRO version:

Spoiler

 

Google Translation of that:

Spoiler
 
Seems that it should in increments of 3% at +0, +7% at +4, and +10% at +7 for a total of 20% -- with an extra 10% from the skill combo. 
 
edit:
 
Name of item with issue: Tengu Shoes
Type of Issue (choose): Effect/Description
Describe the issue: jRO version, as according to divine pride, lists total of 20% hp/sp at +7. 
​Screenshots/replay of issue (if applicable): can't, sakray not up yet
 
Not sure if the effect is accurate and description is wrong, or if both effect and description are wrong since sakray not yet up. 

Edited by mildcontempt, 15 January 2019 - 06:17 PM.

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#27 1299150619045824270

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Posted 15 January 2019 - 05:57 PM


When I look up the jRO version of the Tengu Shoes and translate it via google, it shows that it gets a total of 20%.

jRO version:

Spoiler


Google Translation of that:
Spoiler


Seems that it should in increments of 3% at +0, +7% at +4, and +10% at +7 for a total of 20% -- with an extra 10% from the skill combo.


So based on the current description, the 10% part is missing.
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#28 VModCinnamon

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Posted 15 January 2019 - 06:14 PM

Please use the reporting format as in the OP to report issues.

It helps a lot :)


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#29 KriticalAssassin

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Posted 15 January 2019 - 06:17 PM

Sakray not even up, so, not like we can tell if it's just description or the effect as well


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#30 mildcontempt

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Posted 15 January 2019 - 06:18 PM

I obliged either way, though I think I'll avoid testing the rest of the stuff. 


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#31 VModCinnamon

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Posted 15 January 2019 - 10:27 PM

Sakray login has been fixed.

Do note, there is an issue with Menblatt Wing Mant throwing an error, avoid using it till a hot fix is released.


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#32 Nirvanna21

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Posted 16 January 2019 - 12:27 AM

Mysterious Muffler may as well be Eremes' Scarf, since that's the sprite it uses.


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#33 nayapon

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Posted 16 January 2019 - 01:55 AM

Name of item with issue: Tengu Shoes
Type of Issue (choose): MaxHP +  & Item Sprite
Describe the issue: Refine Bonus MaxHP +3 (+0 ~ +4) / MaxHP +6 (+5 ~ +6) / MaxHP +16(+7 higher)

   Increases MaxHP by 2 per level of Gentle Touch-Cure known.

...not % lol

 

***HP10000 >>> +7TenguShoes(+16)&GTCurelv5(+10) = HP10026

​Screenshots/replay of issue (if applicable):

22145.png

 

>>Reduces the ""fixed casting time"" of Zen by 10%. per level of Gentle Touch-Energy Gain known.

Thank you Camp!! :p_love:


Edited by nayapon, 16 January 2019 - 03:59 AM.

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#34 1299150619045824270

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Posted 16 January 2019 - 02:42 AM

Please update tengu shoes description. Thank you
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#35 VModCinnamon

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Posted 16 January 2019 - 02:45 AM

Please keep an eye on the OP for description fixes.


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#36 Xihn

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Posted 16 January 2019 - 02:50 AM

So Nature Dress gives a total of 80% Damage? 40% on Demi-Human Race and another 40% on Player Race. (PvP/WoE)
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#37 1299150619045824270

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Posted 16 January 2019 - 02:54 AM

Nice! Sura Shoes


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#38 Ebin14

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Posted 16 January 2019 - 05:37 AM

I hope that ENRICH HAMMER will be available this next maintenance. Many thanks CAMP!


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#39 Vladdin

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Posted 16 January 2019 - 06:14 AM

good job. disabled at woe te <3


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#40 mildcontempt

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Posted 16 January 2019 - 07:44 AM

So Nature Dress gives a total of 80% Damage? 40% on Demi-Human Race and another 40% on Player Race. (PvP/WoE)

 

No, in this case those two are the same thing. 

 

If however they are earth/wind property, then it would be 1.40 x 1.40 = 1.96 = 96% damage. 


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#41 Campitor

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Posted 16 January 2019 - 02:15 PM

Demi human, player human, and player doram racial damages are going to be distinct in late February as we will be receiving an update to the monster race system. So we will be working on rescripting and redoing the descriptions on all items. Right  now were making sure to be distinct in our descriptions on a going forward basis.


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#42 Yugacky

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Posted 16 January 2019 - 02:20 PM

Demi human, player human, and player doram racial damages are going to be distinct in late February as we will be receiving an update to the monster race system. So we will be working on rescripting and redoing the descriptions on all items. Right  now were making sure to be distinct in our descriptions on a going forward basis.

 

Does this mean all the demi human, player human, and player doram bonuses will be disabled after the update?


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#43 Campitor

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Posted 16 January 2019 - 02:35 PM

Does this mean all the demi human, player human, and player doram bonuses will be disabled after the update?

No,

It means that they will all have distinct calls.


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#44 awesomegeek

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Posted 16 January 2019 - 02:40 PM

Demi human, player human, and player doram racial damages are going to be distinct in late February as we will be receiving an update to the monster race system. So we will be working on rescripting and redoing the descriptions on all items. Right  now were making sure to be distinct in our descriptions on a going forward basis.

 

that explains why my Imperial Feather & Eye of Illusion's "player reduction" stack with my human reduction gears. It all makes sense now.

Goodbye 93~100% human reduction LOL.


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#45 Yugacky

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Posted 16 January 2019 - 02:46 PM

So, player won't be demi human race any longer? What's gonna happen to cards like Fallen Bishop card? It won't work against player after the update?


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#46 Toxn

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Posted 16 January 2019 - 02:53 PM

Few people seem confused by the distinction.

 

Currently what we have for Races is:

  • DemiHuman - This is related to only monsters that are demi human race.
  • Player - This is related to only human playable characters. ALL gear that currently says it affects Demihuman also secretly affects this race. This won't be changing.
  • Brute - This is both monsters and doram playable characters.

After the update, Brute and Doram will be seperated as Doram will be it's own race. All modifiers that affect Brute will still continue to affect Dorams. This update should also include the change that adds Doram race to the WoE Armor sets and the Bellum weapons (This will not add Doram to KVM weapons or other BG gears or any gear that specifically says DemiHuman).

 

Along with this update we all descriptions related to Demihuman and Brute race modifiers will also list Player or Doram in the description as well.

 

Thara Frog Card for example:

Reduces damage taken from Demi-Human race enemies by 30%.

Reduces damage taken from Player race enemies by 30%
Fallen Bishop Card:

Increases magical damage on Demi-Human race enemies by 50%.

Increases magical damage on Angel race enemies by 50%.

Increases magical damage on Player race enemies by 50%.

 

Orc Warrior Card:
Reduces damage taken from Brute race enemies by 30%.
Reduces damage taken from Doram race enemies by 30%.

WoE Suit:

Reduces damage taken from enemy players and dorams by 2%.
If refined to +6 or higher, Perfect Dodge +5 reduces ranged damage taken by 20%. (Description currently says by enemy players, but the modifier is actually against all ranged damage)
If refined to +9 or higher, MaxHP +15%
If worn with WoE Boots and WoE Manteau, Dex +5, reduces damage taken from enemy players and dorams by an additional 15%.

 

tl;dr: Doram "nerf" for PVP/WoE as WoE Armor sets and Bellum gears will now affect them.
 

Edited by Toxn, 16 January 2019 - 03:37 PM.

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#47 Ashuckel

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Posted 16 January 2019 - 03:45 PM

it's just a description change on a bunch of items, game mechanics will remain intact '-'


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#48 1299150619045824270

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Posted 16 January 2019 - 04:00 PM

When is this going to launch? Tomorrow? 


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#49 Boyeteers

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Posted 16 January 2019 - 07:35 PM

I just hope on mysterious muffler you'll deactivate cloaking 3 when swapping garments coz it already ripped sinx card off.


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#50 Nirvanna21

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Posted 16 January 2019 - 10:54 PM

Incorrect sprite for...

 

https://rotool.gungh....php?item=15352

 

Nature's Dress

 

and

 

https://rotool.gungh....php?item=20863

 

Menblatt Wing Manteau


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