I'm guessing that maybe the goal for it was immersion? but in my opinion the camera rotation limits are annoying and just ruins the gaming experience. (Just like in prontera royal palace where no matter how you try to rotate your camera, the spot for the kitchen cooking quest is always blocked by either poring jelly or the other chef npc's).
It gets worse when you're in combat too especially if its with a character that needs to kite monsters for skill dance.
I can understand not being able to zoom-out as far as you can compared to when outside and in the fields, but restricting the camera rotation is a step too far in my opinion since you end up misclicking on the monsters more often thanks to the overly-generous targetting system.
If it's not possible to disable them for all maps then can we atleast have them disabled in maps that have monsters? (like Underground Bunker)
Edited by ninJedi, 28 April 2019 - 04:30 AM.