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Compiling Test data Sakray


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#1 bearl

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Posted 15 April 2020 - 07:01 AM

The earlier the skills are tested , the earlier Campitor can release the update .

i am compiling all the tested skill data written by individual across the forum

feel free to update your finding below, i'll add the quote into the relevant class

Skills that are tested and working will be Highlighted in Yellow. otherwise, Purple

 

pretty sure everything from all classes has been covered at this point.

Looks like only a few things are not working as intended.

- Guillotine Fist  SP lockout
- Basilica physical damage increase
- Zen cooldown
- Focused Arrow Strike Base Level scaling
- Ensembles that are PvP only being usable anywhere(?)
- Soul Destroyer is still having it's damage halved by EDP

Lord_Knight.pngPaladin.png
Spoiler Swordman


Mastersmith.pngBiochemist.png
Spoiler Merchant


High_Wizard.pngScholar.png
Spoiler Mage


High_Priest.pngChampion.png
Spoiler Acolyte





Sniper.pngGypsy.pngMinstrel.png
Spoiler Archer



Stalker.pngAssassin_Cross.png
Spoiler Thief


Kagerou.pngOboro.png
Spoiler Ninja



3150.png




645.png
Spoiler ASPD

Credit Sigma : https://www.divine-p...kills/#comments

too many quotes, the forum doesnt allow me to quote anymore
got to start changing all quotes into ( Credit to ... )
h8UgRAd.png

Edited by bearl, 06 May 2020 - 04:48 AM.

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#2 Zayaan

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Posted 15 April 2020 - 07:40 AM

Base level modifier is not applying to FAS according to Sigma. I assume the same holds true for other skills with said modifier.

 

Zen doesn't have a cooldown.

Root works on bosses.

Undocumented change: gained a cooldown.

Gfist deals double damage with more than 5 spheres.

 

Corpses in Bio5 now spawn Maggots (from NOGH) as intended, and the corpses do respawn once the Maggots have been killed.


Edited by Zayaan, 15 April 2020 - 07:59 AM.

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#3 Jeneeus

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Posted 15 April 2020 - 08:12 AM

Base level modifier is not applying to FAS according to Sigma. I assume the same holds true for other skills with said modifier.


So that explains why my FAS is somehow weak even when I try it with MVP cards in Sakray...

Edited by Jeneeus, 15 April 2020 - 08:38 AM.

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#4 bearl

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Posted 15 April 2020 - 08:49 AM

This is from Sakray:

IY959Kw.gif
 
This is from Thor:

mwqTIhb.gif



knuckle size modifier is working? i think so
looks like there's a 20~30 increase in output


tested Throw Spirit Sphere, Damage increased, consume 1 sphere
tested Occult Impaction, Damage increased
tested Raging Quad Blow , Knuckle equiped 6Hits. Damage Increased


Edited by bearl, 15 April 2020 - 09:04 AM.

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#5 Sigma1

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Posted 15 April 2020 - 09:21 AM

1452383590_ROtimeline9.png.61832fabe8525

 

 

Reminds.

This updates have a cost as IRO skipped 4 main updates.

So I hope those updates shouldn't take 7 years to be implemented in IRO like NOGH.


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#6 ChakriGuard

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Posted 15 April 2020 - 09:53 AM

Hmm please don’t skip level 185 updates. Doesn’t matter if there ain’t good places to grind. Bad places to grin such as NCT or Bio labs will work. Level 10 hours to get 10% base exp will do :)
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#7 bearl

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Posted 15 April 2020 - 10:03 AM

Spoiler

tested. N.OGH


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#8 zx56vb

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Posted 15 April 2020 - 10:18 AM

I got wired dmg of MA

Life slot:

3 AK Eidge of NS

Right slot:

2 AK crimson dagger

Shoe:

enforcert shoe

 

 

without element converter, 210K,

with water element, 750K

Why? 

 

Anyone know what happens here? I also tried other combos, when you left slot is sword and right slot is dagger, this happens, element will increase dmg by  more than 300%

 


Edited by zx56vb, 15 April 2020 - 10:28 AM.

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#9 Ashuckel

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Posted 15 April 2020 - 10:20 AM

Ninja: All documented changes on divine pride are in effect and working correctly. (Ninja only)

Swordsman Line:

Magnum Break is changed as per DP

Bowling Bash works as expected. Damage percentages are untouched, it deals more hits as the number of enemies increases when using 2h Swords. Works in a similar fashion to "bolt type" skills, It deals a certain % of damage an X amount of times, instead of a big chunk of damage, with a damage display of various hits for aesthetics purposes. This means that effects that add static damage, or added damage percentages will apply at each hit.

Brandish Spear damage formula is (400+(SkillLvl*100)+(STR*5))%

Two-handed quicken is still giving +30% aspd, aside the extra Crit and Hit rates.


Spear Dynamo changed as per DP. It now gives upwards to 15% atk (same category as regular atk% gear like Storm Stone), and a lesser damage reduction. Not removing at gear swaps.

Aura Blade significantly boosted, applies it's bonus damage on each attack of "bolt type" multi hit skills (Clashing Spiral, Bowling Bash, etc)

Clashing Spiral deffinitelly got boosted, although the documented formulas for such over the internet don't represent it accurately. I'll try to come up with something that comes closer to what it actually is. Level scaling is applying.



Grand Cross backlash damage removed, adjustments to cast/delay/cooldown. Damage calculations remain unchanged.

Spear Quicken still boosting 30% aspd.

Shield Boomerang: ((SkillLvl*80)+(ShieldRefine*4)+ShieldWeight)%

Rapid Smiting: [300+(SkillLvl*200)+(ShieldRefine*4)+ShieldWeight]*(baseLvl/100)% - Lvl scaling only happens post lvl100

Gloria Domni: (500+(SkillLvl*150))*(baseLvl/100)%



GX stuff:

Venom Splasher doesn't have any interaction with poison react anymore. It scales on it's own, and value on DP are correct.

Sonic Blow: Values on DP are correct. Sonic Acceleration values applying correctly, as well as the 50% boost for targets on "low health". Doesn't animation locks anymore.

Meteor Assault: (200+(SkillLvl*120)+(STR*5))*(baseLvl/100)


EDP Changes:

Cross Impact, Counter Slash, Sonic Blow damage formula halving removed

Soul Destroyer damage formula halving NOT REMOVED.

 

wATK and eATK bonuses unchanged at max lvl, slightly lowered at lower lvls.


Edited by Ashuckel, 23 April 2020 - 03:39 PM.

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#10 ninJedi

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Posted 15 April 2020 - 11:08 AM

Tested Rogue skill changes and all of them seem to be updated properly :no1:

> Sightless Mind properly applies that "Increase incoming damage"-debuff (% seems close to 15%/30% rate like intended).
Consumes 15 sp.
Dmg increased (but I didn't check if it properly follows the new formula).

> Backstab will teleport the user to behind the target (not exactly at the target's back, but relative to the direction of where the caster is from). Still casts at melee range but doesn't require the target to face the other direction anymore.
Applies a 2nd hit or x2 dmg when dagger is equipped.
Can't be cast while hiding anymore.
Gained its own cooldown.

> Intimidate now gives the additional aspd% bonus per skill lvl.

Edited by ninJedi, 15 April 2020 - 11:15 AM.

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#11 Ashuckel

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Posted 15 April 2020 - 11:34 AM

on a side note to the previously mentioned Clashing Spiral, this is what i've gotten so far. It isn't perfectly accurate, but is missing the mark by barely a 1~2% difference.

 

(floor(statusATK*0,9)+floor((ATK+Weight)*0,7)+masteryATK) * floor((150+SkillLvl*50)*(baseLvl/100) * 5 hits
 

If anyone else wants to jump down this rabbit hole, be my guest lol

 


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#12 3505170703074552307

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Posted 15 April 2020 - 11:49 AM

Two-handed quicken is still giving +30% aspd, aside the extra Crit and Hit rates.

 
i think its working?

 

rcu0ZpY.png


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#13 bearl

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Posted 15 April 2020 - 12:01 PM

I got wired dmg of MA

Life slot:

3 AK Eidge of NS

Right slot:

2 AK crimson dagger

Shoe:

enforcert shoe

 

 

without element converter, 210K,

with water element, 750K

Why? 

 

Anyone know what happens here? I also tried other combos, when you left slot is sword and right slot is dagger, this happens, element will increase dmg by  more than 300%

 

 

i have some very odd result as well.

specifically Right hand. with TENS, with water element converter


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#14 ninJedi

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Posted 15 April 2020 - 12:07 PM

Posted a bit about this in the other thread but I'll share here too for documentation.
I managed to check out most of the hunter skills except for FAS.

> Landmine, Blastmine, and Claymore all recieved their cast times.
Also, the traps got dummy-thicc...
sUPzZCp.png
Dayum, no wonder why it takes a longer time to place them now :heh:
(the occupied area and placement requirements remain unchanged though)

> Blitz Beat now uses Agi instead of Int its calculation.
Didn't have enough time to check if autoblitz no longer splits its damage.

> Falcon Assault also switched to Agi and uses a stronger damage formula (compared to existing version on live servers).


Add-on
because I forgot to mention properly in the other thread:
> Magnus Exorcismus has received its cast time reductions
Received its long cooldown.
Now hits all monsters (including plant-type) instead of just demon/undead.
ZoFRb9S.png
Not sure how to interpret that damage formula line in the DP quote... is it 100% Matk against all monsters and 130% against demon/undead? Or is 130% Matk the new final formula against all monsters..?

btw, thanks for doing this, @bearl

Edited by ninJedi, 15 April 2020 - 12:52 PM.

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#15 Leonchascon

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Posted 15 April 2020 - 12:16 PM

 
i think its working?

 

rcu0ZpY.png

 

it should be 10% down from 30 the nerf is not applied

 

i have some very odd result as well.

specifically Right hand. with TENS, with water element converter

 

stop hitting the fire egg with fire element lol... MA is working fine as Ashuckel pointed out, we were testing around while he was testing ninja last night


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#16 3505170703074552307

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Posted 15 April 2020 - 12:23 PM

it should be 10% down from 30 the nerf is not applied
 
 
stop hitting the fire egg with fire element lol... MA is working fine as Ashuckel pointed out, we were testing around while he was testing ninja last night

 
Bruh.. its reduce delay after attack, not reduce attack speed, reduce delay after attack mean increases in attack speed...
 

1.3 Two-handed Quicken
- Increases attack speed (reduces delay after attack by 10%).
- Also increases Cri and Hit per skill level, Cri + (2 + skill level) and Hit + (2 x skill level).


Edited by 3505170703074552307, 15 April 2020 - 12:25 PM.

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#17 Leonchascon

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Posted 15 April 2020 - 12:27 PM

 
Bruh.. its reduce delay after attack, not reduce attack speed, reduce delay after attack mean increases in attack speed...
 

 

Bruh... it should be nerfed bruh... from 30% increase down to 10% bruh...

T91T3XV.png


Edited by Leonchascon, 15 April 2020 - 12:27 PM.

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#18 Ashuckel

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Posted 15 April 2020 - 12:28 PM

 
Bruh.. its reduce delay after attack, not reduce attack speed, reduce delay after attack mean increases in attack speed...
 

Yes, a 10% increase. Instead of the 30% from live servers.

It is getting nerfed, but it hasn't changed on sakray.



but i don't mind if they don't change it :D


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#19 ninJedi

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Posted 15 April 2020 - 12:28 PM

I think the real question to ask here is whether that +10% aspd is the new effect or maybe it's an added bonus to existing effect just like how intimidate recieved an aspd% bonus

Edit: already answered in s1gma's quoted reply ^^

Edited by ninJedi, 15 April 2020 - 12:35 PM.

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#20 Leonchascon

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Posted 15 April 2020 - 12:30 PM

I think the real question to ask here is whether that +10% aspd is the new effect or maybe it's an added bonus to existing effect just like how intimidate recieved an aspd% bonus

 

I think the code got mixed up and instead of overwriting the current 30% with 10% it added an extra line of code effectively adding the 10% on top of the current 30% plus the new effects


Edited by Leonchascon, 15 April 2020 - 12:31 PM.

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#21 Ashuckel

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Posted 15 April 2020 - 12:31 PM

i've confirmed it's not giving 40% aspd


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#22 ninJedi

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Posted 15 April 2020 - 12:33 PM

Odin, let us keep the one that gives highest aspd bonus instead pls :heh:
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#23 3505170703074552307

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Posted 15 April 2020 - 12:48 PM

thats weird, 2-hand quicken, adrenaline rush, and spear quicken all give 40% aspd on my test chars
 

Spoiler


Edited by 3505170703074552307, 15 April 2020 - 12:53 PM.

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#24 Ashuckel

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Posted 15 April 2020 - 01:04 PM

It's not a higher value.

The buffs themselves changed wich type of aspd they give.

Quicken/Adrenaline buffs are stacking with performer aspd songs now.


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#25 awesomegeek

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Posted 15 April 2020 - 01:07 PM

Spear Quicken on renewal gives +6 ASPD to me.
On Sakray it gives +5.

It's 20% aspd increase. Just like Awakening Potion.


How about focusing more on the actual result rather than on a probable mistranslated description?? Seriously.
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