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KRO Genetic Rework?


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#1 Silho

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Posted 27 April 2020 - 07:07 PM

How bad is the new cart cannon and acid demo ?

Is genetic any good now?


Edited by Silho, 27 April 2020 - 07:42 PM.

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#2 Sigma1

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Posted 28 April 2020 - 01:15 AM

CC is buffed while AB is mostly nerfed.

1. CC
- Greatly increases base damage (300%>1750% on level 5).
- Greatly reduces influence of Int (6.25%>1% bonus skill damage per Int on Cart Remodeling level 5).
- Adds base level modifier.
*Please note CC in IRO works improperly because the element of cannonball endows damage twice and neutral cannonball can be endowed.

2. AB
- Removes Matk part, changes from special hybrid physical damage to normal physical damage.
- Skill formula is completely changed.
- Greatly reduces influence of target vit.
- Adds Int factor.
- No longer ignore Flee.
- Treats HardDef like other general skills.
- Can be endowed.

Edited by Sigma1, 28 April 2020 - 01:20 AM.

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#3 mildcontempt

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Posted 28 April 2020 - 11:20 AM

CC is buffed while AB is mostly nerfed.

1. CC
- Greatly increases base damage (300%>1750% on level 5).
- Greatly reduces influence of Int (6.25%>1% bonus skill damage per Int on Cart Remodeling level 5).
- Adds base level modifier.
*Please note CC in IRO works improperly because the element of cannonball endows damage twice and neutral cannonball can be endowed.

2. AB
- Removes Matk part, changes from special hybrid physical damage to normal physical damage.
- Skill formula is completely changed.
- Greatly reduces influence of target vit.
- Adds Int factor.
- No longer ignore Flee.
- Treats HardDef like other general skills.
- Can be endowed.

 

That does seem like quite the buff to CC.

 

Sigma, when you say 1% per bonus skill damage -- does that mean something somewhat similar to this?

 

Damage (ATK) = [Base_Damage + {(Cart_Remodeling_Lv × 50) + INT}]%


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#4 PaulEdward

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Posted 28 April 2020 - 03:46 PM

CC is buffed while AB is mostly nerfed.

1. CC
- Greatly increases base damage (300%>1750% on level 5).
- Greatly reduces influence of Int (6.25%>1% bonus skill damage per Int on Cart Remodeling level 5).
- Adds base level modifier.
*Please note CC in IRO works improperly because the element of cannonball endows damage twice and neutral cannonball can be endowed.

2. AB
- Removes Matk part, changes from special hybrid physical damage to normal physical damage.
- Skill formula is completely changed.
- Greatly reduces influence of target vit.
- Adds Int factor.
- No longer ignore Flee.
- Treats HardDef like other general skills.
- Can be endowed.

 

Appreciate if you could please, share the link where you got this.

 

Thank you.


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#5 Leonchascon

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Posted 28 April 2020 - 04:03 PM

Appreciate if you could please, share the link where you got this.

 

Thank you.

 

 

http://ro.gnjoy.com/...page=1#section1


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#6 Sigma1

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Posted 28 April 2020 - 04:39 PM

That does seem like quite the buff to CC.

Sigma, when you say 1% per bonus skill damage -- does that mean something somewhat similar to this?

Damage (ATK) = [Base_Damage + {(Cart_Remodeling_Lv × 50) + INT}]%


No. Int and Cart Remodeling level are related factors.
The old formula is ((Cart Remodeling level x 50) x (Int/40)).
The new formula is Int/(6 - Cart Remodeling level)
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#7 mildcontempt

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Posted 28 April 2020 - 04:43 PM

No. Int and Cart Remodeling level are related factors.
The old formula is ((Cart Remodeling level x 50) x (Int/40)).
The new formula is Int/(6 - Cart Remodeling level)

 

Ah, gotcha. Similar end result it seems, where at max level you just get +INT into the skill mod then.


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#8 mildcontempt

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Posted 29 April 2020 - 08:08 AM

Looks like kRO is buffing CC more, lel.

 

https://www.divine-p...nt&comment=7433

 

credit to sigma for translating and posting.

 

The homunculus timer change looks stupid though; why they are butchering this novel system so much is beyond me. They realized people liked the pets and expanded that, then somehow ruin this aspect.


Edited by mildcontempt, 29 April 2020 - 08:10 AM.

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#9 ZanRen

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Posted 29 April 2020 - 11:29 AM

wait, so they are gonna put back the AI, but make the homun a timed skill?

 

what's wrong with them :heh:


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#10 PaulEdward

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Posted 29 April 2020 - 04:41 PM

Looks like kRO is buffing CC more, lel.

 

https://www.divine-p...nt&comment=7433

 

credit to sigma for translating and posting.

 

The homunculus timer change looks stupid though; why they are butchering this novel system so much is beyond me. They realized people liked the pets and expanded that, then somehow ruin this aspect.

 

So if I have a 175 Dieter, I will have to banish it and create a new one just to get the HP and SP bonus? Why can't they make an adjustment for all existing homuns? I mean they could just trigger the change once the homun has been vaporized and re-summoned.

 

And no Acid Bomb entry? I think they nerfed that skill also. Found it already.


Edited by PaulEdward, 29 April 2020 - 05:18 PM.

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#11 mildcontempt

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Posted 29 April 2020 - 05:22 PM

EDIT: Yeah, I just read the part about only new ones. I wonder if they'd be big enough to be worth it. Seems silly.


Edited by mildcontempt, 29 April 2020 - 05:24 PM.

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#12 Ashuckel

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Posted 29 April 2020 - 05:40 PM

because Homuns are the one thing that dont have pre defined scaling for their stats, and instead they will gain X of them when they level up based on what that form gives you at the time.
Even right now, if you let homunculi level up past 99 as it's base form it will lose stats because they gain way less bonuses than S forms.
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#13 mildcontempt

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Posted 29 April 2020 - 05:49 PM

I guess, but this part just mentions base level and evolution. Seems weird they can't just retroactively give you HP per base level, but eh whatever happens... happens. 

 

1c3f606a125ab570fa97697ac5418b1e.png


Edited by mildcontempt, 29 April 2020 - 05:50 PM.

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#14 Ashuckel

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Posted 29 April 2020 - 06:15 PM

spaghetti coding, the usual stuff


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#15 PaulEdward

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Posted 29 April 2020 - 07:07 PM

And also how about this item?
 
2oXumYf.jpg
 
If that will be the catalyst for 
 eXJrJgJ.jpg

then I suggest that they bring down the price, a 60k catalyst is a bit too much i think.

 

A hundred pcs would already cost you 6m in an instant or will it be another hidden zenny drain tactics?  :heh:


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#16 Ashuckel

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Posted 29 April 2020 - 07:13 PM

100k/hour

doesnt seem too bad, just maybe a bit pricey to leave homunculi afk with a re-summon macro lol
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#17 PaulEdward

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Posted 29 April 2020 - 07:52 PM

100k/hour

doesnt seem too bad, just maybe a bit pricey to leave homunculi afk with a re-summon macro lol

 

Macro users be like:  :bash:

 

 

Anyway, yah I guess when it is implemented, we will also learn not to vaporize homuns from time to time, as for me, I'm really into vaporizing and calling them only when needed.

 

Guess we have no choice but to be with them until they expires  :heh:


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#18 ilovemuffin

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Posted 29 April 2020 - 10:32 PM

So it will be much like a Summon Spirit of Sorcerer. 

Time to sell my Gen gears... in 2022


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#19 Sigma1

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Posted 30 April 2020 - 06:22 PM

PR5TY2DWODAYH5JQTF35.png


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#20 ZanRen

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Posted 01 May 2020 - 05:48 AM

PR5TY2DWODAYH5JQTF35.png

 

so, is that the bonus from newly created homuns?

 

what about the hp/sp of the old homuns leveled up to 200?

 

with that hp, genes have their own MVP tanker :heh:
 


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#21 bert1619

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Posted 02 May 2020 - 12:10 AM

What they did to Gene class after the update is unfair. First, the homun update in February was very disappointing. Now? CC damage is reduced to almost half. 

"CC is buffed while AB is mostly nerfed" - I dont think so, its very different in actual damage. 

Please fix this. T_T


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#22 cjayseven

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Posted 02 May 2020 - 01:02 AM

I think there must be some kind of a mistake in the changes in gene CC and ABOMB. If it is true that the new formula will actually buff the CC, my damage suppose to be with my complete set is 850 to 950k in the MVP Bijou. Right now damage is 500 to 550k drop down 40%. Full gears , +14 midas echant lvl 4 , abyss dress , +13 RTE, tring set pdm , sera , faw. Kindly double check, there must be a mistake why i drops down to 40% less than before.

If this goes all the way, I guess it is time to take a rest from this game. I've been playing this game since day one as a gene. Looks like all the downside were funnel to the gene class.


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#23 Ashuckel

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Posted 02 May 2020 - 01:05 AM

we havent received the genetic patch, that didnt even happen on kro yet.

It seems like we got the fix for cannonballs that we were missing for years. It makes the skill stop double diping it's elemental advantage, and you are no longer able to endow over neutral cannonballs. Thats for both gene and mech.
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#24 PaulEdward

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Posted 02 May 2020 - 05:49 AM

we havent received the genetic patch, that didnt even happen on kro yet.

It seems like we got the fix for cannonballs that we were missing for years. It makes the skill stop double diping it's elemental advantage, and you are no longer able to endow over neutral cannonballs. Thats for both gene and mech.

 

I've been thinking the same actually, just now i noticed that my damage to fenrir has down by almost 45%, and that also came to mind that the double elemental damage has been fixed. However, I did not see it in the patch notes, they should at least inform us.


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#25 VModCinnamon

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Posted 02 May 2020 - 06:13 AM

Some changes are not documented, aka submarine updates. Has always been the case for iRO.


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