This old hidden enchant on armors got me thinking. What if we can reroll options on the Frenzy weapons? Two possible examples
I don't know what a good price would be. 500k per attempt? 1m per attempt?
- Example 1 Reroll one option into something else: Jur with 3 luk, 2 aspd, 12% Water. You keep the luk and aspd. But want to reroll specifically just the Water part into Neutral. You pay zeny per attempt and of course there's a chance that you get Fire, or Earth or Ghost. It's all random until you get what you want.
- Example 2 Reroll the same option: Pike with 4 str, 36 atk, 25% Shadow. You keep the str and Shadow, but want to reroll the atk. It's still atk, but you want 55+ atk. You pay zeny per attempt and of course there's a chance you get 22 atk, or 47 atk. Again random until you get what you want.
This seems like good idea for a zeny sink. Would definitely get people going to get perfect enchants. I'd recommend making a new thread as this is already getting buried.
Something id like to add, make pricing bases on weapon level.
Castle only obtained loot 7-10m to keep its rarity and not force woe to lose its rewarding capabilities.
That way it doesn't hinder those who try hard to find good option rare weapons all the while still tempting the rich to get perfect enchants on their great gears.
Or can go for all options being rerolled at once randomly as well if you think implementing above will lead to situation where everyone has the same perfect setup. except in which case price must be lowered a bit to ensure people use it.
This idea is great tbh. 10 tries of rerolling a lvl 4 weapons option could immediately sink 50m from the game. And it's not all too impossible to reach. The rich will continue to try to perfect that one gear on their costly rare lvl 4 weapons. The perfect zeny sink.
As for raising basic services prices like storage and kafra is definitely a bad idea. It's very new user unfriendly. Stuff like refines etc are understandable. Some things that can be considered to charge good prices
1) woe teleports. Keep a woe teleport NPC in each inn and also near the kafra of woe realms
2) to increase it even further maybe even put a castle teleport NPC within each realm.
Lot of woers in RT. They'll definitely want to make use of it. Charging like 1-5k is a good start. Too little will make it useless as a sink but too high will make people just ignore it and stick to warps.unlike kafra teleports woe is endgame content so doesn't affect new players as much. Besides there's also the option to alt a warper who dont like it.
Edited by shrikarash, 09 June 2020 - 10:42 AM.