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Genetic Build Breakdown


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#1 6941160922020327907

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Posted 30 June 2020 - 09:55 PM

I’ve just been looking at Genetic builds on the forum and I’m sort of confused with the stat set up. Can someone breakdown the stat build (like why is Agi left at 1, Dex - how important is it?, what does Luk contribute, etc).

Just wanna understand in building a Gene before making one as it’s very expensive to fund.

I’d appreciate it if anyone can help with this, thank you.
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#2 blackCROSSCY

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Posted 30 June 2020 - 10:32 PM

this is probably one of the most singular class in the game at the moment. There's only 1 real solid build unlike other classes, but it's still really good (cart cannon+ acid bomb).

 

All you need to know is make sure you have 120dex and 120 INT. INT is part of the formula for Cart Cannon and dex lets you cast it faster and get more ranged damage. You'll just be spamming cart cannon and once you are maxed, adding acid bomb to the build by including some other gears. 

 

STR gives you more atk for damage, but since you are using a sword or mace with below 200atk usually, it's not the end all stat. A common build is 90str 120dex 120int 90vit and rest either agi or luk.

 

Between agi and luk its just personal preference. Agi gives a bit more aspd which is good if you have a little bit of cast delay while luk gives a little bit of atk/matk which does help damage from CC/AB (but not really a lot, just a bit). I added agi for my remaining stats btw.


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#3 6941160922020327907

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Posted 30 June 2020 - 10:53 PM

Thanks for that reply. It gives a lot of insight.

Another question, can I swap Vit 95 with Agi instead for levelling purposes? Is having high Vit necessary?
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#4 blackCROSSCY

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Posted 30 June 2020 - 11:10 PM

cart cannon has .5 sec delay and some animation delay, most ppl spam it by moving so agi don't need that high. If you use a lot delay reduction gears then maybe agi is fine, but otherwise VIT is better. Generally you want to level by mobbing so there's hardly any flee for a gene unless you go some novelty build (like old morroc shawl).


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#5 6941160922020327907

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Posted 30 June 2020 - 11:56 PM

Thanks for the reply! Greatly appreciated.

One last question, how do you distribute stats for levelling 1-99 to achieve the recommended stats (I don’t plan on resetting stats if I can help it)?
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#6 blackCROSSCY

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Posted 01 July 2020 - 12:17 AM

Hard to tell you what stat distribution first because it depend on your gears. However, the general guide is to just have enough vit and dex to not miss or die while leveling as merchant, and then just add str and int. Str for your merchant leveling as well, but also just enough so you kill fast enough (maybe 60-80) then just straight up max int to 120 when you’re gene. It maxes your CC dmg and lets you use seraphim coronet for 250atk.

Dex is added after INT and STR since most of you should have cylinder hairband or harvester hat so CC already don’t have cast time. It becomes most important only during 170 where you switch to old midas so you don’t have the free instant cast.
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#7 Kedoxu

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Posted 01 July 2020 - 05:47 AM

Thanks for the reply! Greatly appreciated.

One last question, how do you distribute stats for levelling 1-99 to achieve the recommended stats (I don’t plan on resetting stats if I can help it)?

 

One thing I would suggest, if you are able to get your hands on a Seraphim Coronet, make sure you max out your INT to 120 prior to any other stat, this because Sera Coronet will give such a huge amount of ATK, and since you should have Cylinder or Harvester as a must, you will be dealing high enough damage, that should be able to clear MID TI solo and then increase the other stats.


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#8 6941160922020327907

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Posted 01 July 2020 - 09:37 PM

Thanks for all the replies.

I think only have budget left for a Cylinder Headband upgraded to only until +7 I think, so I need to farm a bit more zeny. Seraphim Coronet was a bit expensive the last time I checked even more so than the +7 Cylinder Headband I saw. To be fair, it was only in Prontera.
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