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Stat enchantment, a minor update.


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#1 L0neW0lf

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Posted 08 August 2010 - 12:02 PM

So, you get the idea that yes, a minor update that requires very little throught process. Basically add the stat enchant items to the cardprefixnametable.txt. What will this accomplish? Being able to more easily distinguish between what items have what status bonus, and can also cut down on any kind of scamming that may occur from not being able to clearly see the item has a stat enchant on it. Infact, it's so easy all you ahve to do is copy/paste the entries straight from the idnum2itemdisplaynametable.txt into the cardprefixnametable.txt, the only issue is that the items become coloured as the 4th slot is considered to be a "hidden" slot by the client, and you end up having to deal with the weird 'soul bound' system that was never really implemented?

The results are something akin to "STR+3 Formal Suit [1]", "DEX+3 Lucius's Fire Armor of Volcano", "+4 STR+3 Meteo Plate Armor of Wild Cat [1]"

It could be worse, honestly. The colour is kinda nice to make it stand out all that much more.

And, a proof of concept mockup picture:
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Edited by L0neW0lf, 08 August 2010 - 12:06 PM.

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#2 NeoSaro

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Posted 09 August 2010 - 02:05 PM

Mmm, and what happens if the item have a card with prefix on it? What goes first, the card prefix or the hidden slot "prefix"?

Edited by NeoSaro, 09 August 2010 - 02:06 PM.

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#3 L0neW0lf

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Posted 10 August 2010 - 05:07 PM

The "Stat+#" will always be after the card prefix, ie: "Poisoning STR+3 Silver Robe [1]"
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