Hi Folks, i want to know your opinion.Since 17.1 (Illusion) Is soon to arrive in iRO renewal and max lvl 185 will implement soon, i think it is necessary to update the level range in different turn-in in order to improve the leveling process.
Problem:
1. Current Turn ins are unbalanced some weeks. There are weeks nobody is doing turn in quest because they can't solo or even in party (Por example, this week there are phyllas in High TI and nobody is hunting)
2. We have the same monster always. There are not updates, so, lot of cards are lower in price and other cards are very expensive because the rarity (Rata Card, Duneyrr Card,Arc Elder Card, etc)
Updating the interval levels in quest:
Low TI : 85-110.
Since nobody between lvl 70-85 can solo Low turn-in, the range level feels unecessary. Always the parties are between lvl 85+, because it is easier to get fast leveling until lvl 85 with Eden group quest and you can party with new third job people who can help you with count.
In other hand, monster in low Ti are usually good in experience until lvl 110.
Mid TI - 110-135
The same reason. Monster in Mid Ti are usually worth until lvl 135 and can be complemented with Bounty boards.
High TI: 135-160.
There are tons of monster with worth experience between 135 to 160 or even more (New world monster and more).
Challenger TI: 160-175 (new! - Implemented when we'll have max lvl 185):
The idea of this TI is giving a new way for leveling. Since the unique worth place is Nightmare clock Tower and is full of people doing KS with their expensive gears (Gajomart, Charleston monsters, bio lab 3 and 4, Ancient Tree, Nightmare clock tower like Arc Elder, Gold Scaraba,Phylla and Ryncho, etc).
If not: New Illusion dungeons for this purposes. (lllusion of Abyss and more)
Updating the Monsters in quest:
Low TI: Empowered Monster. For example: Elusive Evil Druid.
Mid TI: Illusion of Moonlight, Illusion of Vampire monster, Rockridge monster. Empowered Monster from fields.
High TI: Rata, Duneyrr, Illusion of Frozen monsters, Old Glast Heims monster. Empowered Monster from fields
As i said when i started, i want to know your opinion. What should be change in the turn in gramps system?